here is gheb's insight (wolf main)
Squirtle:
The hardest pkmn for Wolf. Squirtle would easily have the advantage, if he wasn't so easy to KO. His mobility in the air, his small size and his fast moves make him hard to pressure or let's better say impossible to pressure. Be campy. Stay on teh ground, use your best options out of shield and finish him asap
55:45 Squirtle
Ivysaur:
Ivysaur is easier. She has some overpowered finishers, be aware of them. Other than that she's got nothing on you. Wolfs faster and easily outcamps her. He's also better in the air. You should stay out of the air though. Ivys anti-air game is good. She's easily finished as she lacks a decent recover
60:40 Wolf
Charizard.:
The easiest Pkmn for Wolf. He's huge and slow so use agressinvely bair to pressure him into oblivion. He's very slow in the air and on the ground so use your mobility to zone him and get him pff the stage. Don't try to gimp him though. His recovery has SA frames, which makes him hard to gimp for Wolf. It shouldn't be necesary though.
65:35 Wolf
Overall...it's hard to say. The longer Squirtle is in play, the harder it get's. But since Wolf has the advantage over Ivy and Zard it should be slightly in Wolfs favour...I guess
Discuss
__________________
and here is mine
okay. squirtle combos wolf to hell. squirtle's utilt on low percent wolf means like 50% when done correctly. water gun is a lulzy option for gimps, but squirtle's aerials can also do the job just fine, particularly dair due to its trajectory. camping isn't going to bother squirtle at all, he likes being in the air. dsmash is probably squirtle's biggest fear because of its trajectory.
55:45 to 60:40 advantage for squirtle.
ivysaur is outcamped. but that's alright. up close, ivysaur outranges all of wolf's options with bair, ftilt, and jabs. bullet seed does a load of damage on wolf because of his fall speed, and a blocked fsmash is a good opportunity for it. ivysaur can gimp wolf with frequent bairs, and instant tether kills a wolf needing to sweetspot, which is difficult enough as it is. both can gimp each other pretty well.
it's close to neutral, imo.
charizard is bad for wolf, honestly. he can shieldgrab anything wolf does in the air. and charizard is not slow. both attack and movement wise. flamethrower does ridiiiiiiiiiiculous amounts of damage to a recovering wolf. i'm talking like 30% bare minimum. and wolf will have to di away, back off stage. flamethrower as an approach is a good option. reflectored flamethrower will just clash with the rest of the flames, so that isn't a problem. but power shielding the lasers to get into range is fine enough. out of shield zard will be able to grab wolf out of a lot of things. zard can also kill wolf pretty well, dtilt has a nasty horizontal angle that wolf will not be able to recover from at like 100%, when complemented with an edge hug.
advantage charizard.
Squirtle:
The hardest pkmn for Wolf. Squirtle would easily have the advantage, if he wasn't so easy to KO. His mobility in the air, his small size and his fast moves make him hard to pressure or let's better say impossible to pressure. Be campy. Stay on teh ground, use your best options out of shield and finish him asap
55:45 Squirtle
Ivysaur:
Ivysaur is easier. She has some overpowered finishers, be aware of them. Other than that she's got nothing on you. Wolfs faster and easily outcamps her. He's also better in the air. You should stay out of the air though. Ivys anti-air game is good. She's easily finished as she lacks a decent recover
60:40 Wolf
Charizard.:
The easiest Pkmn for Wolf. He's huge and slow so use agressinvely bair to pressure him into oblivion. He's very slow in the air and on the ground so use your mobility to zone him and get him pff the stage. Don't try to gimp him though. His recovery has SA frames, which makes him hard to gimp for Wolf. It shouldn't be necesary though.
65:35 Wolf
Overall...it's hard to say. The longer Squirtle is in play, the harder it get's. But since Wolf has the advantage over Ivy and Zard it should be slightly in Wolfs favour...I guess
Discuss
__________________
and here is mine
okay. squirtle combos wolf to hell. squirtle's utilt on low percent wolf means like 50% when done correctly. water gun is a lulzy option for gimps, but squirtle's aerials can also do the job just fine, particularly dair due to its trajectory. camping isn't going to bother squirtle at all, he likes being in the air. dsmash is probably squirtle's biggest fear because of its trajectory.
55:45 to 60:40 advantage for squirtle.
ivysaur is outcamped. but that's alright. up close, ivysaur outranges all of wolf's options with bair, ftilt, and jabs. bullet seed does a load of damage on wolf because of his fall speed, and a blocked fsmash is a good opportunity for it. ivysaur can gimp wolf with frequent bairs, and instant tether kills a wolf needing to sweetspot, which is difficult enough as it is. both can gimp each other pretty well.
it's close to neutral, imo.
charizard is bad for wolf, honestly. he can shieldgrab anything wolf does in the air. and charizard is not slow. both attack and movement wise. flamethrower does ridiiiiiiiiiiculous amounts of damage to a recovering wolf. i'm talking like 30% bare minimum. and wolf will have to di away, back off stage. flamethrower as an approach is a good option. reflectored flamethrower will just clash with the rest of the flames, so that isn't a problem. but power shielding the lasers to get into range is fine enough. out of shield zard will be able to grab wolf out of a lot of things. zard can also kill wolf pretty well, dtilt has a nasty horizontal angle that wolf will not be able to recover from at like 100%, when complemented with an edge hug.
advantage charizard.