HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
- Location
- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
This has been burning in my head quite a few days. We just do not seem to have a solid thread that lets us know what we (the Mario mains) should do against other characters in our match-up threads and guides. This has lead me to believe that, if we're in the heat of battle and cornered against the ropes against a worthy opponent, then there's practically nothing but frustration going on our heads.
This thread is here to try and prevent that to the best of it's ability. Basically, one person asks a question, mainly a scenario between him/herself vs another opponent, and we give our experienced advice about it.
Note that this is not a true Q&A thread, this is strictly about fighting against other characters and utilizing Mario's techniques. If you have any questions such as the usual "How can you use FLUDD in battle", refer to the stickies, and if you still have a question, ask it there. [/shameless promotion]
I'll be updating this post with questions asked and categorizing them by their pertaining characters. As such, make sure you check to see if your question has already been answered.
Questions Asked
:random: General Questions
Other Answers:
-You can ledge drop > DJ > Fireball your way back onto stage and also protect yourself that way.
-Use cape stall to annoy your opponents and get them close.
-If your opponents are close enough, you can ledge drop > U-air > Up-B.
-You can also Wall-jump > B-air your way back on stage. It works for all stages except for Defino Plaza and Halberd.
Other Answers:
-At 150% and beyond just about anything can kill. You don't always have to use a Smash attack to kill. Throwing them off stage and KOing with an aerial works just as well as landing a Smash attack onstage.
Falco
Other Answers:
-If he goes for the ledge, edgehog him or try to intercept with FLUDD by aiming downward.
-Beat the hell out of him.
-Mindgame F-Smash onto him.
-Edgeguarding always work, but do try to not get hit by his Side-B.
Game and Watch
Other Answers:
-You can also sort of approach G&W with the FLUDD but it requires good spacing to avoid getting hit out of it.
-if all else fails use your Up B to break through his defenses.
-Use FLUDD on G&W if he's approaching. It can lead to openings.
-You can DI out of G&W's multi-hit attacks rather easily. This can lead to punishment.
Ike
Other Answers:
-Try to bait him and use B-air to counter his jabs.
-Shield Dash and then use Up-B OOS.
-Fireball approach to distract him.
Other Answers:
-If you're stuck on the ledge, don't rush in. Cape stall at the ledge and wait for Ike to slip up, then get back on and quickly retaliate.
Luigi
Other Answers:
-Shield-grab his aerials and follow up with your own aerials.
-Use fireballs during your aerial combat to create openings.
-Use the cape to mess up Luigi's spacing method.
-FLUDD is extremely effective due to Luigi's low horizontal movement in the air and due to FIHL. Use it to create openings.
Metaknight
Other Answers:
-Cape it to reverse it's momentum.
-Fireballs stop a grounded tornado and can travel over the tornado to hit Metaknight himself.
-Use FLUDD to kill a grounded tornado. Not very effective against an aerial one however.
Olimar
Other Answers: If you get bored first, just use FLUDD to push him off the edge, then commence to beat him down.
Snake
Other answers:
-Fireball approach.
-Attack him while he's busy with grenades or the nikita.
-Mindgame him by baiting attacks and shield-dashing. If you're close enough, an Up-B OOS will work.
-Use FLUDD/FIHL to mess up his proper spacing and to create an opening.
-Cape/Cape Jump his attacks to mess up his spacing method then attack from there.
Other answers:
-Use aerials (mainly a B-air WOP) and keep him off stage to continously rack up damage.
-Use Cape Glide to close the gap and FLUDD him to kill his momentum since Snake's Cypher relies on it.
Sonic
Other answers:
-Try to fireball him when he's about to use his Up-B and spike him
Other Answers:
-FLUDD his D-air to halt his momentum so you can get off an aerial.
----
Let's get this ball rolling, shall we?
This thread is here to try and prevent that to the best of it's ability. Basically, one person asks a question, mainly a scenario between him/herself vs another opponent, and we give our experienced advice about it.
Note that this is not a true Q&A thread, this is strictly about fighting against other characters and utilizing Mario's techniques. If you have any questions such as the usual "How can you use FLUDD in battle", refer to the stickies, and if you still have a question, ask it there. [/shameless promotion]
I'll be updating this post with questions asked and categorizing them by their pertaining characters. As such, make sure you check to see if your question has already been answered.
Questions Asked
:random: General Questions
Best Answer: Mario doesn't have a lot of options when forced to the ledge. Use your options and mix them up. Keep your opponents guessingI can't avoid taking massive damage when I try to get back from the ledge!
Other Answers:
-You can ledge drop > DJ > Fireball your way back onto stage and also protect yourself that way.
-Use cape stall to annoy your opponents and get them close.
-If your opponents are close enough, you can ledge drop > U-air > Up-B.
-You can also Wall-jump > B-air your way back on stage. It works for all stages except for Defino Plaza and Halberd.
Best Answer: Don't go out of your way to land a kill move. That leaves you open to take a beating yourself. Mindgame your way into an F-Smash or use it to punish an attack. When an opening arises, you'll see it.I can't land my Smash attacks to kill!
Other Answers:
-At 150% and beyond just about anything can kill. You don't always have to use a Smash attack to kill. Throwing them off stage and KOing with an aerial works just as well as landing a Smash attack onstage.
Falco
Best Answer: His recovery is very gimpable by Mario specifically, and a good Falco would know this. Use FLUDD to harm his Side-B. If you kill him, good. If he manages to land back on stage, you can still kill him with fresh smash attack. Of course, if he avoids this completely, then rinse and repeat.How do you generally kill Falco?
Other Answers:
-If he goes for the ledge, edgehog him or try to intercept with FLUDD by aiming downward.
-Beat the hell out of him.
-Mindgame F-Smash onto him.
-Edgeguarding always work, but do try to not get hit by his Side-B.
Game and Watch
Best Answer: Nair, it comes out faster than any of G&W's aerials. Also, Mario's jab is faster than anything G&W has on the ground. G&W can also be easily pressured toward the ledge on the ground by the FLUDD. Fireballs work well against G&W if you use them without being too predictable, also G&W's bucket has enough lag to get a Dsmash on him. Playing defensively works well against G&W most of the time but if you feel forced to approach just carefully use fireballs and Nairs.How do you get inside G&W's defenses?
Other Answers:
-You can also sort of approach G&W with the FLUDD but it requires good spacing to avoid getting hit out of it.
-if all else fails use your Up B to break through his defenses.
-Use FLUDD on G&W if he's approaching. It can lead to openings.
-You can DI out of G&W's multi-hit attacks rather easily. This can lead to punishment.
Ike
Best Answer: If you're caught in Ike's jabs, DI diagonally upwards and towards him, then use Up-B. It should break through his jab combo. If he jab cancels, you won't have to DI.How do you get around Ike's jabs?
Other Answers:
-Try to bait him and use B-air to counter his jabs.
-Shield Dash and then use Up-B OOS.
-Fireball approach to distract him.
Best Answer: When recovering, avoid the ledge completely. DI upward when you're knocked off, then fireball-spam your way back to the stage. Quickly make your way back to the middle of the stage once you're back on.How do you get past Ike's pressure from the ledge?
Other Answers:
-If you're stuck on the ledge, don't rush in. Cape stall at the ledge and wait for Ike to slip up, then get back on and quickly retaliate.
Luigi
Best Answer: Luigi has better reach and more power in his aerials, but Mario's are faster. Use this to your advantage and mix up your aerials, and know when to expect Luigi's broken N-air.How do you contest Luigi's Aerial Game?
Other Answers:
-Shield-grab his aerials and follow up with your own aerials.
-Use fireballs during your aerial combat to create openings.
-Use the cape to mess up Luigi's spacing method.
-FLUDD is extremely effective due to Luigi's low horizontal movement in the air and due to FIHL. Use it to create openings.
Metaknight
Best Answer: The perfect way is to use Up-B Out of Shield.How to you fight against Metaknight's Tornado?
Other Answers:
-Cape it to reverse it's momentum.
-Fireballs stop a grounded tornado and can travel over the tornado to hit Metaknight himself.
-Use FLUDD to kill a grounded tornado. Not very effective against an aerial one however.
Olimar
Best Answer: You don't. You wait until they get bored. (Courtesy of Monk)How do you approach a very campy Olimar?
Other Answers: If you get bored first, just use FLUDD to push him off the edge, then commence to beat him down.
Snake
Best Answer: Do not challenge his range. Stay patient, fireball often to annoy him, and wait for an opening. Also apply the options from the "Other Answers".How do you approach Snake?
Other answers:
-Fireball approach.
-Attack him while he's busy with grenades or the nikita.
-Mindgame him by baiting attacks and shield-dashing. If you're close enough, an Up-B OOS will work.
-Use FLUDD/FIHL to mess up his proper spacing and to create an opening.
-Cape/Cape Jump his attacks to mess up his spacing method then attack from there.
Best Answer: Cape his 2nd jump. Doing so will shift his momentum away from the stage when he uses his Up-B. If he tries to drift back to the stage, FLUDD him and he shouldn't be able to make it back depending on how high he was.How do you properly edgeguard Snake?
Other answers:
-Use aerials (mainly a B-air WOP) and keep him off stage to continously rack up damage.
-Use Cape Glide to close the gap and FLUDD him to kill his momentum since Snake's Cypher relies on it.
Sonic
Best Answer: It's hard to gimp a good Sonic, but WOP him with B-airs and try to make sure that he can't Up-B high above the stage. If he's forced to drift to the stage, FLUDD him, then edgehog him when he's forced to go for the ledge.What's the best way to gimp Sonic?
Other answers:
-Try to fireball him when he's about to use his Up-B and spike him
Best Answer: Just space yourself and punish from there. Sonic's D-air has plenty of ending lag to get off an F-Smash or D-SmashHow do you punish Sonic's D-air?
Other Answers:
-FLUDD his D-air to halt his momentum so you can get off an aerial.
----
Let's get this ball rolling, shall we?