D
Deleted member
Guest
The primary objective of this rule set is to eliminate the bull**** for tournament play that tournament players shouldn't really have to deal with. The goal of this rule set is to test the skill of the players.
Stages
Starter:
Battlefield
Final Destination
Smashville
Counterpick:
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Frigate Orpheon
Yoshi's Island
Brinstar
Rainbow Cruise
Banned:
Corneria
Distant Planet
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Yoshi's Island (Pipes)
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Main Rules
- Matches are 3 stock, 7 minutes. For teams, life stealing is allowed and Team Attack is ON.
- Items are set to “off” and “none”.
- At the beginning of a set, each player may strike 2 stages from the available 12. Of the 2 strikes, only 1 can be from the 3 Neutrals listed above. You may however choose to strike 2 counter pick stages.
- 1st match, characters are chosen with double blind picks, and the stage is chosen on Random with the 3 available neutrals, or if 2 neutrals have been eliminated, the stage will be the last remaining neutral. After that, advanced slob picks- Loser of 1st match pick stages, the winner of the 1st match picks character, then loser of 1st match picks character. Continue this as necessary until the set reaches completion. Standard sets are best of 3, finals or semi-finals are left to the discretion of the tournament host, although best of 5 is recommended for time constraints.
- All forms of stalling are banned. Stalling- The act of deliberately avoiding any and all conflict so that one may make the game unplayable. This includes MK infinite cape, excessive edge stalling, or any form of stalling under the stage (DK spin, sonic charge B, snake infinite down B teching, etc).
- If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a sudden death, both players are to suicide IMMEDIATELY. No fighting with bombs @ 300. At the results screen, regardless of what the screen says, the player with the higher DAMAGE TAKEN is the loser. No exceptions. In the result of a tie, the match will be discarded and played over, same characters and stage. For teams, if this should ever happen, add the damage taken instead for both teams.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Side Rules
- In the event that there is a dispute for controller ports or character color choice, both players will play Rock Paper Scissors for it.
- DDD's downthrow step CG/infinite is banned. For DDD's down throw, the normal chain grab is noticeably different from the infinite, as there is a dash between grabs.
- When both players are on their last stocks, Bowser suicide grabs (side B) on the final stock KO result in a win for Bowser regardless of the screen result.
- No continuation sets.
- Dave's Stupid Rule: No player may choose the stage that player last won on (unless agreed upon).
- If a match is stopped for whatever reason, it is started over from the beginning. If a person caused the match to be stopped, that person is removed from the venue. No exceptions.
- BYOC. Bring your own controller. Period. Bring 2 if you can.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings before a match is played.
- Tamper hacks are banned. Things that do not affect game play (custom music, 3+ minute recording) are fine. No Random Tripping is up to the Tournament Organizer (TO).
- Don't be a douche. The Tournament Organizer (TO) reserves the right at any time to make you leave the tournament. This should never happen. Don't like it, don't come.
- No Johns.
------------------------------------------------------
Special thanks for input from Marc, Mew2King, Remen, JesiahTEG. Special thanks to Seibrik for help with DDD's infinite. Special thanks to Levitas for help with Marth's grab release on Ness/Lucas. Special thanks to Hylian for a competitive stage list.
Stages
Starter:
Battlefield
Final Destination
Smashville
Counterpick:
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Frigate Orpheon
Yoshi's Island
Brinstar
Rainbow Cruise
Banned:
Corneria
Distant Planet
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Yoshi's Island (Pipes)
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Main Rules
- Matches are 3 stock, 7 minutes. For teams, life stealing is allowed and Team Attack is ON.
- Items are set to “off” and “none”.
- At the beginning of a set, each player may strike 2 stages from the available 12. Of the 2 strikes, only 1 can be from the 3 Neutrals listed above. You may however choose to strike 2 counter pick stages.
- 1st match, characters are chosen with double blind picks, and the stage is chosen on Random with the 3 available neutrals, or if 2 neutrals have been eliminated, the stage will be the last remaining neutral. After that, advanced slob picks- Loser of 1st match pick stages, the winner of the 1st match picks character, then loser of 1st match picks character. Continue this as necessary until the set reaches completion. Standard sets are best of 3, finals or semi-finals are left to the discretion of the tournament host, although best of 5 is recommended for time constraints.
- All forms of stalling are banned. Stalling- The act of deliberately avoiding any and all conflict so that one may make the game unplayable. This includes MK infinite cape, excessive edge stalling, or any form of stalling under the stage (DK spin, sonic charge B, snake infinite down B teching, etc).
- If the timer runs out, the victor is determined first by stock and then by percentage. In the event of a sudden death, both players are to suicide IMMEDIATELY. No fighting with bombs @ 300. At the results screen, regardless of what the screen says, the player with the higher DAMAGE TAKEN is the loser. No exceptions. In the result of a tie, the match will be discarded and played over, same characters and stage. For teams, if this should ever happen, add the damage taken instead for both teams.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Side Rules
- In the event that there is a dispute for controller ports or character color choice, both players will play Rock Paper Scissors for it.
- DDD's downthrow step CG/infinite is banned. For DDD's down throw, the normal chain grab is noticeably different from the infinite, as there is a dash between grabs.
- When both players are on their last stocks, Bowser suicide grabs (side B) on the final stock KO result in a win for Bowser regardless of the screen result.
- No continuation sets.
- Dave's Stupid Rule: No player may choose the stage that player last won on (unless agreed upon).
- If a match is stopped for whatever reason, it is started over from the beginning. If a person caused the match to be stopped, that person is removed from the venue. No exceptions.
- BYOC. Bring your own controller. Period. Bring 2 if you can.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings before a match is played.
- Tamper hacks are banned. Things that do not affect game play (custom music, 3+ minute recording) are fine. No Random Tripping is up to the Tournament Organizer (TO).
- Don't be a douche. The Tournament Organizer (TO) reserves the right at any time to make you leave the tournament. This should never happen. Don't like it, don't come.
- No Johns.
------------------------------------------------------
Special thanks for input from Marc, Mew2King, Remen, JesiahTEG. Special thanks to Seibrik for help with DDD's infinite. Special thanks to Levitas for help with Marth's grab release on Ness/Lucas. Special thanks to Hylian for a competitive stage list.