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the Impossible Match-ups Rule (IMR)

Throwback

Smash Lord
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New readers - this is an alternative to the 'no infinites rule' that is easier to police.

I'm helping a friend organise and run a Brawl tournament in late January 09. We were discussing what to do about the various infinite throws that exist, which, combined with the double-blind 1st round pick and counter-picks, essentially make some characters unviable in tournament play. In order to promote character diversity we came up with the following rule, which may or may not be unique. Any feedback would be appreciated.

The Impossible Match-ups Rule (IMR):

Within Brawl there are certain situations that occur as a result of the physics engine which mean that between competent players, some characters effectively have zero chance of winning certain match-ups. Consequently, characters who are on the bad end of such a glitch have been rendered almost unviable in tournaments as a less skilled opponent can completely destroy that character through counter-picking. In order to preserve these 99% counter-pickable characters as tournament viable, the following ruling will apply:

1. The character that can never win a particular match-up is known as 'the Bunny'.

2. The character that always wins a particular match-up is known as 'the Holy Hand Grenade'.

3. An impossible match-up will only occur as the result of a double-blind character pick. It is not legal to pick a Holy Hand Grenade on counter-pick (ie in a counter-pick round, after your opponent chooses a Bunny), unless your opponent agrees.

4. If you pick a Bunny as a counter-pick (eg your opponent is Dedede and you pick Mario), the IMR does not apply for that round.

5. When an impossible match-up occurs, the player who picked the Holy Hand Grenade must re-pick their character to a character that is not a Holy Hand Grenade for that match-up (I suggest picking a character with an advantage vs the Bunny). The Bunny may not re-pick.

6. The list of impossible match-ups is as follows:
[HHG vs Bunny] - [reason]
Dedede vs Donkey Kong - Infinite throw
Dedede vs Bowser - Infinite throw
Dedede vs Mario - Infinite throw
Dedede vs Luigi - Infinite throw
Dedede vs Samus - Infinite throw
Pikachu vs Fox - Chaingrab (CG) to ~100%
Zero Suit Samus vs Fox - Dsmash chain to kill %
Marth vs Lucas - Infinite throw
Wario vs Donkey Kong - infinite throw

***NOTE*** everything from this point is for information/discussion, and will not be published in the final ruleset.

7. The following reasons are provided for not considering certain match-ups Impossible:

- Wario can be CG'd by many characters but that doesn't make him a Bunny in any of his match-ups. Feel free to correct me on this.

- IC's have not been included at this time as a HHG against all characters because alternating throws are very difficult to set up (against a similarly skilled opponent), and therefore do not cause any impossible match-ups. Boring? yes! Impossible? no.

- Falco vs Link is not considered an impossible match-up because Link can self-harm himself to >40%.

8. The aim of this ruling is to prevent some characters from becoming almost unviable in standard tournament play, just because they have 1 or 2 impossible match-ups out of 39. By the current list of Impossible Match-ups, 7 characters become more viable while 5 become less viable, thus (theoretically) increasing character diversity. Should the ratio ever cause decreased character diversity, characters with more than 1 HHG (Fox, DK) may lose the protection of the IMR. Having said that, it is worth noting that having an unwinnable match-up (which you cannot avoid because of the counter-pick system) makes a character almost unviable, whereas a HHG being excluded from a match-up is nowhere near as significant in terms of tournament viability of the HHG.

9. I acknowledge that D3 is hurt by this ruling more than any other character, as he is a HHG to 5 characters. My argument is that under the IMR, D3 players don't suffer an automatic loss when their opponent chooses the Bunny (unlike the reverse with no IMR). Furthermore, the IMR only forces people who main 1 character (D3) to play a secondary, instead of the players who main any of his 5 Bunnies.

10. Banning of infinite throws is not being used because it's too hard to police and set a ruling that applies consistently to all situations.

11. If there are impossible match-ups not on this list, please let me know (doesn't Charizard have some infinite throws?). Only match-ups that are impossible because of physics/glitches allowing an inescapable defeat will be listed as 'impossible' (the Pika vs Fox Dthrow chain is close enough in my opinion). Match-ups occasionally listed as 80-20 on some boards because of the difference in characters (eg MK vs Ganon, samus vs bowser) will never be considered an impossible match-up for the purposes of this rule.

12. There are 1225 match-ups possible in Brawl. 9 are currently removed by the IMR. This is <1% of the total number of match-ups possible.
 

ZoSo

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"Whoops, I took a knife to a gun fight, looks like you fellas gotta downgrade."
 

Corpse

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Wario can also chaingrab Bowser, so add him.

Also Wario's chaingrab on DK is about to 100%.
 

Doggalina

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3. An impossible match-up will only occur as the result of a double-blind character pick. It is not legal to pick a Holy Hand Grenade on counter-pick unless your opponent agrees.
While using this rule on double blind picks is arguably reasonable (I personally am leaning against it), using it on CPs is NOT.

In advanced slop picks, loser picks stage, winner picks character, loser picks character. If the loser is choosing a "HHG," the winner of the previous match chooses his or her character KNOWING that it is possible to be CP'd into an impossible matchup. If they want to avoid it, they can just not pick a "bunny."

If the winner is picking a "HHG," the loser can just not use the bunny, and if they do, they go in knowing and choosing their disadvantage. The loser can also CP a stage that would make the matchup possible.

EDIT: You also set a double standard. You say that the rule will make DDD-only mainers play new character, even though the rule makes it so mainers of characters with impossible matchups don't have to learn new characters.

damn commies socialists
 

Mayling

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I can really appreciate what you're trying to do with this thread (my friend recently got pwned by a pikachu's cg) And I hate to throw in the "What if this, what if that" into this conversation, but I guess it's needed.

One of my concerns is, what if a casual player comes to your tournament and just happens to be a Pikachu, and then gets matched with a Fox? what if this player doesn't even know about the cgs, and can only play Pikachu to a degree where he's good enough to compete, but not serious enough to delve deeper into the game mechanics to learn all the tricks for one character? Are you going to tell him he can't use his one and only main because of a bad seeding?

Next, I don't think it's fair for the HHG to have to change. Maybe you could force both of them to change? I think this because let's say there's a Fox/pikachu fighting each other. The Pikachu is good with Pikachu but not with any other character. This throws the Pikachu into a really bad position just because his original character is Pikachu. Maybe you could ask instead "Do either of you have a secondary you could use?"

I realize that in these situations we are striving for the most competitive scenerio of players. However, if you're only catering to the locals, please realize that you may not get enough serious players to make this rule worthwhile, especially if this is your first tournament (you'll still be making a name for yourself.) If this tournament is local, then the casuals will probably outnumber the serious players.
 

Throwback

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While using this rule on double blind picks is arguably reasonable (I personally am leaning against it), using it on CPs is NOT.

In advanced slop picks, loser picks stage, winner picks character, loser picks character. If the loser is choosing a "HHG," the winner of the previous match chooses his or her character KNOWING that it is possible to be CP'd into an impossible matchup. If they want to avoid it, they can just not pick a "bunny."
not applying the IMR in this case just makes all the Bunnies unviable again - you can't pick them from R2 because you can be cp'd for a 99% guaranteed loss. That's the whole point of this rule. The loser of the previous round can still pick a character with an advantage on the Bunny, they just can't give themselves an insta-win.

If the winner is picking a "HHG," the loser can just not use the bunny, and if they do, they go in knowing and choosing their disadvantage. The loser can also CP a stage that would make the matchup possible.
Exactly. I don't mean to be rude but I'm not sure you have a 100% understanding of the rules I have posted.

EDIT: You also set a double standard. You say that the rule will make DDD-only mainers play new character, even though the rule makes it so mainers of characters with impossible matchups don't have to learn new characters.

damn commies socialists
I have addressed this issue in point 9. Please read the whole post.


I can really appreciate what you're trying to do with this thread (my friend recently got pwned by a pikachu's cg) And I hate to throw in the "What if this, what if that" into this conversation, but I guess it's needed.

One of my concerns is, what if a casual player comes to your tournament and just happens to be a Pikachu, and then gets matched with a Fox? what if this player doesn't even know about the cgs, and can only play Pikachu to a degree where he's good enough to compete, but not serious enough to delve deeper into the game mechanics to learn all the tricks for one character? Are you going to tell him he can't use his one and only main because of a bad seeding?
This is a legitimate concern and we have discussed it.
1. How many people do you know who only play 1 character exclusively? Yes there are a few but there aren't a lot.
2. Anyone who does play Pikachu exclusively, wasn't aware of the rules and has come in casually is probably going to lose anyway. Now, I figure they will a) never compete again because they didn't like getting owned, or b) be challenged to learn more. So you get the same outcome regardless of whether the match-up was banned or not. I agree there is a subset who 'might' get hurt by the rule, but the odds are pretty long. If they are that casual, in this first tourney (which will ofc be small) then the TOs can make an exception or their opponent can.

Next, I don't think it's fair for the HHG to have to change. Maybe you could force both of them to change? I think this because let's say there's a Fox/pikachu fighting each other. The Pikachu is good with Pikachu but not with any other character. This throws the Pikachu into a really bad position just because his original character is Pikachu. Maybe you could ask instead "Do either of you have a secondary you could use?"

I realize that in these situations we are striving for the most competitive scenerio of players. However, if you're only catering to the locals, please realize that you may not get enough serious players to make this rule worthwhile, especially if this is your first tournament (you'll still be making a name for yourself.) If this tournament is local, then the casuals will probably outnumber the serious players.
Edit: This way only 1 player is forced to learn a secondary character. At least the HHG gets to pick any character they like, even on double-blind. So all the Pika player has to do is learn Marth or G&W vs Fox. And don't say that's the same as the Fox player in the first place (with no IMR), because as I have said, the Fox couldn't avoid the first Fox vs Pika match and so starts 1 round down.

I don't mean to sound ultra-defensive, I certainly respect your post and agree with a lot of things you have said, especially about casuals. I'm banking on this rule adversely affecting very few casuals (if any) while positively affecting the more competetive players.
 

Doggalina

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not applying the IMR in this case just makes all the Bunnies unviable again - you can't pick them from R2 because you can be cp'd for a 99% guaranteed loss. That's the whole point of this rule. The loser of the previous round can still pick a character with an advantage on the Bunny, they just can't give themselves an insta-win.
If the bunny won the first round, the point of counterpicking is to give the loser an advantage in the second round. People who main bunnies know that they have nigh unwinnable matchups. When getting counterpicked, they should take this into consideration.

Melee example: ICs get ***** on PokeFloats. Say an ICs player wins round one (and doesn't ban Floats). I take him to Floats. Should taking ICs to Floats be illegal? No. After I take him to Floats, the ICs player has the CHOICE whether or not to use ICs on Floats. I didn't force him to.


Exactly. I don't mean to be rude but I'm not sure you have a 100% understanding of the rules I have posted.
I wasn't exactly sure of what it said so I added that just in case. You should probably reword rule 5.


I have addressed this issue in point 9. Please read the whole post.
I wrote that IN RESPONSE to pt. 9.

Why should DDD players have to learn secondaries instead of his 5 bunnies? You say that it hurts more people if the bunnies have to, but think about it: Would it surprise you if there were more people who played DDD than people who played those 5 COMBINED?
 

Throwback

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If the bunny won the first round, the point of counterpicking is to give the loser an advantage in the second round. People who main bunnies know that they have nigh unwinnable matchups. When getting counterpicked, they should take this into consideration.

Melee example: ICs get ***** on PokeFloats. Say an ICs player wins round one (and doesn't ban Floats). I take him to Floats. Should taking ICs to Floats be illegal? No. After I take him to Floats, the ICs player has the CHOICE whether or not to use ICs on Floats. I didn't force him to.
The point is that characters with unwinnable matches, due to unusual situations (typically infinites/CGs) created by their physics, are not used in tournaments. As I have stated, match-up ratios that may/may not occur due to the differences in characters are not covered by this rule. The reason is that those differences are affected by relative skill, but the CG/infinites are not.

If you are arguing that players should take those impossible match-ups into account when choosing their character then we have an ideological difference of opinion (since I don't think the impossible match-ups should ever have to occur). Therefore we can't argue logically, we just have to disagree.

I wasn't exactly sure of what it said so I added that just in case. You should probably reword rule 5.
You're probably right, I'll have a look at it, thanks.

I wrote that IN RESPONSE to pt. 9.

Why should DDD players have to learn secondaries instead of his 5 bunnies? You say that it hurts more people if the bunnies have to, but think about it: Would it surprise you if there were more people who played DDD than people who played those 5 COMBINED?
Why do you think very few people play the 5 bunnies in tournaments? D3 maybe?

Had a lot here but it's all in the OP. Basically having no IMR penalises more than having the IMR, because the Bunny suffers an automatic round loss as well as having to choose another character.
 

ZoSo

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Are people seriously bothering to debate the merits of this rule?

If you take a character who can be infinited into a tournament without having some kind of secondary in your back pocket, it's YOUR fault.

It's like the very essence of "no johns."
 

KevinM

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No Dave they've got a point.
I also think that we should lower the standards a little, if your character is at a disadvantage you should then be able to start the first match with a two stock lead or maybe start 1-0 therefore you have to win less matches.
 

Throwback

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I'm going to be running the tourney, I probably won't even get to play, so it's hardly a case of johns.

Communism is great in theory, and so is Sirlin's article.
 

ZoSo

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Except communism sucks in theory and practice.

What steps are you willing to take to ensure that the game is as balanced as possible? How is a horribly one-sided matchup practically different than a so-called "impossible" matchup? Can you provide any kind of decent rebuttal to the fact that a player should be aware of all of their character's limitations and be prepared to deal with them in a tournament setting? Hey, how about a "no edgeguarding against Ike" rule?

I wasn't accusing you of making johns. Simply stating that that's exactly what you should be telling the Bunnies.
 

Throwback

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@ ZoSo:
The purpose of the IMR is to encourage character diversity, with the ultimate aim of promoting Brawl competition (please don't bring melee into this, btw). Given that aim, I'll answer your questions.
Q: What steps are you willing to take to ensure that the game is as balanced as possible?
A: Not going for balance, just promoting character diversity/viability.

Q: How is a horribly one-sided matchup practically different than a so-called "impossible" matchup?
A: One has CG's/Infinites/long unavoidable chains, the other doesn't. One can be alleviated by skill difference, the other can't.

Q: you provide any kind of decent rebuttal to the fact that a player should be aware of all of their character's limitations and be prepared to deal with them in a tournament setting?
A: the inevitable, unavoidable loss of a round just because you picked a Bunny is a limitation that I don't want to apply in this tournament (since I want to promote character diversity). The point here is - is it easily enforcable? In this case yes.

Q: Hey, how about a "no edgeguarding against Ike" rule?
A: Not in this tournament. If you want to organise a tourney with that rule, go ahead. Might be kinda hard to police though :p
 

Jam Stunna

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What's wrong with you guys? We have to make competitive gaming as fair and equal as possible. Everyone should have the same chance at winning, regardless of skill, matchups, counterpicks, competitive mindset, practice or any of those pesky hindrances that lead to one player beating another.
 

Hylian

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I stopped reading after the first few words lol.
 

The Dragon

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Its a MONTAGE!!!!
this thread has been the biggest waste of my time, and brawl has proven to be the worst thing to happen to competitive gaming since, well brawl... guess what.. the games unbalanced... deal with it, train up, get skill, and a) deal with it or b) go the f,uck home.... jebus f,ucking christo

iunno what amazes me more
your stupidity or the fact that you are actually entertaining this idea
 

Throwback

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I don't want equality at all. It's designed to promote character viability and therefore diversity. Who in their right mind mains DK, Mario etc in a tourney (with current rules) when they can know they are at an instant disadvantage (in terms of rounds won) when someone D3 counterpicks them. This rule is essentially an alternative to banning infinites, which is somewhat difficult to do.

edit: @D'oh: I was merely pointing out that communism doesn't work in practice, and Sirlin's theories don't apply in practice (ie not everyone plays MK). Again, not trying to make things even, just trying to increase character diversity.
 

The Dragon

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how bout you let the people who pickd those character deal with it, it's their main, worry about yourself, if they are stupid enough to play dk against a d3, then its their own fault they lost, if you cater to everyones needs and baby them, how do you expect anyone to get better?
 

Throwback

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how bout you let the people who pickd those character deal with it, it's their main, worry about yourself, if they are stupid enough to play dk against a d3, then its their own fault they lost, if you cater to everyones needs and baby them, how do you expect anyone to get better?
the point being that with a double-blind 1st pick, you weren't stupid enough to pick DK vs D3, you were just stupid enough to pick DK at all. And if you win the 1st round as DK (not against D3), against a good player you can kiss R2 goodbye if you play DK again, since he will cp D3 and there's not a **** thing you can do about it.

tl;dr: You are stupid to pick DK ever under the current system, not just against D3.
 

The Dragon

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too bad? its your fault for maining DK, part of having a main is knowing its strengths AND weaknesses, you overcome them, YOU as in the player, not the TO making **** easy mode for people who use characters with bad match-ups... which is everyone unless you are like metaknight
 

Throwback

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It's not a bad match-up, it's an automatic round loss. Tournaments are already run with a 'no infinites' rule which is quite hard to police. This is an alternative which is very easy to police.
 

The Dragon

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It's not a bad match-up, it's an automatic round loss. Tournaments are already run with a 'no infinites' rule which is quite hard to police. This is an alternative which is very easy to police.
eh w/e do what you want its your tournament and your not getting what i'm saying anyway, so i'll stop wasting my time
 

Smooth Criminal

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too bad? its your fault for maining DK, part of having a main is knowing its strengths AND weaknesses, you overcome them, YOU as in the player, not the TO making **** easy mode for people who use characters with bad match-ups... which is everyone unless you are like metaknight
This.

Next thing you know, MK is going to be a Holy Hand Grenade versus everybody.

...

Seriously, this is absolutely ludicrous. Your heart is in the right place, but does this community need any more talk of limiting the Brawl metagame even more?

Smooth Criminal
 

Rapid_Assassin

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I have an idea for you: Suck less.

Seriously, if you are having trouble beating DDD, either play amazingly well with your impossible matchup character, or pick another character.
 

Throwback

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sigh...let me summarise:

1. Alternative to 'no infinites' that is easier to police.

2. Makes 7 characters much more viable, makes 5 slightly less viable.
 

Smooth Criminal

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>_>

But why not just let the Bunny pick a secondary that is good against the hand grenade and save both players the hassle? There's no point in forcing either player's hand in character selection.

Smooth Criminal
 

Throwback

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because the Bunny automatically loses a round when the HHG is picked under the current system. Also players of less characters (5 instead of 7) will have to learn secondaries with this rule.
 

Smooth Criminal

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because the Bunny automatically loses a round when the HHG is picked under the current system. Also players of less characters (5 instead of 7) will have to learn secondaries with this rule.
Don't get grabbed?

Play better?

And...

Have a good secondary?

Whatever happened to factoring in the actual PLAYING of the match? Nevermind the advantages and the disadvantages inherent in a match-up.

Smooth Criminal
 

Rapid_Assassin

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I think the current counterpick rules are fine. Say I'm a DDD player, and you are playing against me first round. In a double blind pick, you should be playing a character who you're comfortable with in every matchup. So, if you think that I might use DDD, don't play one of the 5 he infinites. Maining a character with impossible matchups and having no secondaries is just dumb, unless you're confident that even with a 10-90 disadvantage, you'll beat the other guy. Most people I know who main a character like DK have a secondary who they use for the matchups, and would take their secondary out first round against people who they know main DDD. It's the risk you take by playing a character with an impossible matchup.
 

Doggalina

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If anything, you should just ban the infinite. Sure, it may be harder to police, but it's doable. Many Melee tournaments ban Wobbling, and that works fine. If you're paranoid about somebody breaking the rule and you main somebody who gets infinited, bring recording tools so you have proof no matter what.
 

ZoSo

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At the numerous EXTREMELY LARGE tournaments that have banned wobbling, there has never, to my knowledge, been an instance of somebody attempting to get away with it. People won't risk a DQ.
 

2.72

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This rule isn't going to make your players happy at all. Someone who's forced to play a secondary because of this rule will be (rightfully, in my opinion) pissed. It'd be much more reasonable to allow the bunny to repick; that way you're only allowing someone the chance to use a secondary, not forcing them. Even that, though, I'm extremely hesitant to recommend: it essentially lets you counterpick on the first match.
 
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