_Kadaj_
Smash Hero
Intro.
"Alot of the problem that I see when people are facing MetaKnight is that they don't know how to appropriately and effectively punish his Attacks. The reason for this guide being created is for all Marths mains to learn how to punish MetaKnight when you are in these type of situations."
On another note Perfect Shielding was not taking in account because of it's situational nature.
I. Out Of Shield
MK's Down Smash
To Effectively Punish MK's Down Smash out of shield, you have Five options at Non-tipper Range.
At Tipper Range your options are not as vast. and you must use extreme precision when doing these moves. Remember when in this position you MUST NOT hesitate or you may end up failing to punish MK for his Attack.
Non-Tipper Range
Tipper-Range
MK's Forward Tilt
Ideally what you want to happen is that MK does all Three hits of the Forward Tilt. BUT if he does NOT then Your Best options are to either Shield Grab or Dolphin Slash.
With that being said im going to tell you your optimum punishing options after the third hit of MK's forward tilt.
Non-Tipper Range
Tipper-Range
MK's Down Tilt
It is very imperative that you use one of these moves AS Soon AS POSSIBLE! if you fail to do so then you will fail to punish this move.
Non-Tipper Range
Tipper-Range
MK's Forward Smash
Do not be fooled by the appearance of this move it is fast than it looks. To punish this move effectively you must do as all of the previous moves and react quickly because of the minimum cool down time this move has.
Non-Tipper Range
Tipper-Range
MK's Tornado
I'm pretty sure you all know the best approach by now to stopping MK's Tornado out of shield.
At tipper range tho it would be best not to try and punish from out of your shield but to try and punish AFTERWARDS would be a better choice.
Non-Tipper Range
MK's Drill Rush
As this move would probably never be used in this situation it is some what note worthy. As I said before about the tornado it is not in your best interest to try and punish this move from a NON-tipper range than from Tipper Range.
Non-Tipper Range
MK's Shuttle Loop
You Cant Exactly punish this move from this position and the MK goes into a continuation of a glide attack.
MK's Glide Attack Post-Shuttle Loop
See above Move
Non-Tipper Range
Tipper-Range
MK's Dash Attack
Punishing MK's dash attack can be tricky because not only is it Move Dependent but it is also dependent on the opponents position as well.
This move is NOT to be punished From Tipper Range but if in the event that it is your best options would be to either Down Smash or Shield Grab.
Non-Tipper Range
MK's Forward Air
The Best move to try and punish MK's Forward Air with wold be a JC Forward Air
MK's Down Air
Something ALL MK's love to do. The proper term of what they would probably be doing would be called " D-air Camping"
Non-Tipper Range & Tipper-Range
MK's Neutral Air
Punishing this should be fairly easy and as a result you will only see MK's using this move to punish out of THEIR shield.
Non-Tipper Range
Tipper-Range
" That pretty much sums up you can punish out of shield now I'll move onto what you can punish from Standing in a Neutral Position"
II. Standing In a Neutral Position
"There is only a limited amount of MK's moves that should be punished from this position. Again you might want to keep in mind that if your not at tipper range in this position your probably getting hit."
MK's Down Smash
Tipper-Range
MK's F-air
Tipper-Range
MK's Shuttle Loop Pre Glide-Attack
"When he is coming down to hit you with the glide attack and not the essential Up-B."
Tipper-Range
"Keep in Mind that after hitting MK with the Jab there are many things that can happen.
1.The Jab and glide attack each other, afterwards you could go into a Dolphin Slash, Grab or Down Smash.
2.If you actually hit him out of the attack you could go into a Dancing Blade afterwards."
MK's F-tilt
Tipper-Range
"This is if he does the last hit. Which would be the best option to try and punish."
"Aside From F-smashing MK's Tornado or Countering his Drill Rush There isn't much of anything that you can really punish before he has a chance to do something else."
III. When MetaKnight Is on the Edge
ATTENTION!!!!! This is what Helps you WIN! Punishing him for trying to Come up with an attack off the edge! Just REMEMBER if he doesn't attack you should know how to punish these methods by now. If not there are a wide variety of threads that you can find this information in under ZMT's lists of Marth Guides."
" Take in consideration that YOU should NOT be right in front of the edge while attempting to punish MK. Therefore I won't list if it is to be at Tipper range or not."
MK's F-air
***Keep in Mind that all of these are very space dependent. For you and the MK
1. Jab (1st hit only)
2. F-air
3. F-tilt
MK's Tornado
1. Counter
2. Dolphin Slash
3. F-Smash
*Dolphin Slash Should be used within your shield.
MK's Shuttle Loop Pre-Glide Attack
1. Up-Air *You have to run under him IMMEDIATELY AFTER he does Shuttle Loop
2. Jab (1st hit only)
*Refer to what I said earlier about when the Jab clanks (cancels the glide attack) an when you knock him out of it.
"That's all I can think of for right now if you have any questions post them and I'll answer them accordingly, and expediently. If there is any thing I missed or didn't add feel free to tell me and I'll test it out and see if it works or not. If there's any move that you would've liked to see and didn't let me know and I'll add it or figure out if it can actually be punished with what and I'll get back to you.
Thanks for reading........
"Alot of the problem that I see when people are facing MetaKnight is that they don't know how to appropriately and effectively punish his Attacks. The reason for this guide being created is for all Marths mains to learn how to punish MetaKnight when you are in these type of situations."
On another note Perfect Shielding was not taking in account because of it's situational nature.
- I. Out Of Shield
- II. Standing In a Neutral Position
- III. When MetaKnight Is on the Edge
I. Out Of Shield
MK's Down Smash
To Effectively Punish MK's Down Smash out of shield, you have Five options at Non-tipper Range.
At Tipper Range your options are not as vast. and you must use extreme precision when doing these moves. Remember when in this position you MUST NOT hesitate or you may end up failing to punish MK for his Attack.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
- 2. Down Smash
- 3. Jab (1st hit only)
- 4. Dancing Blabe (Side B)
- 5. Shield Grab
Tipper-Range
- 1. JC Forward Air
- 2. Down Smash
MK's Forward Tilt
Ideally what you want to happen is that MK does all Three hits of the Forward Tilt. BUT if he does NOT then Your Best options are to either Shield Grab or Dolphin Slash.
With that being said im going to tell you your optimum punishing options after the third hit of MK's forward tilt.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
- 2. Down Smash
- 3. Jab (1st hit only)
- 4. Dancing Blabe (Side B)[/B]
- 5. Shield Grab
- 6. JC Forward Air
Tipper-Range
- 1. JC Forward Air
- 2. Down Smash
- 3. Running Grab
- 4. Shield Drop Dancing Blade
MK's Down Tilt
It is very imperative that you use one of these moves AS Soon AS POSSIBLE! if you fail to do so then you will fail to punish this move.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
- 2. Shield Grab
- 3. JC Forward Air
Tipper-Range
- 1. JC Forward Air
MK's Forward Smash
Do not be fooled by the appearance of this move it is fast than it looks. To punish this move effectively you must do as all of the previous moves and react quickly because of the minimum cool down time this move has.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
- 2. Down Smash
- 3. JC Forward Air
- 4. Shield Grab
- 5.Dancing Blade
Tipper-Range
- None to my knowledge as of yet
MK's Tornado
I'm pretty sure you all know the best approach by now to stopping MK's Tornado out of shield.
At tipper range tho it would be best not to try and punish from out of your shield but to try and punish AFTERWARDS would be a better choice.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
MK's Drill Rush
As this move would probably never be used in this situation it is some what note worthy. As I said before about the tornado it is not in your best interest to try and punish this move from a NON-tipper range than from Tipper Range.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
MK's Shuttle Loop
You Cant Exactly punish this move from this position and the MK goes into a continuation of a glide attack.
MK's Glide Attack Post-Shuttle Loop
See above Move
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
- 2. Down Smash
Tipper-Range
- 1. JC Forward Air
MK's Dash Attack
Punishing MK's dash attack can be tricky because not only is it Move Dependent but it is also dependent on the opponents position as well.
This move is NOT to be punished From Tipper Range but if in the event that it is your best options would be to either Down Smash or Shield Grab.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
- 2. Down Smash
- 3. Shield Grab
- 4. Dancing Blade
MK's Forward Air
The Best move to try and punish MK's Forward Air with wold be a JC Forward Air
MK's Down Air
Something ALL MK's love to do. The proper term of what they would probably be doing would be called " D-air Camping"
Non-Tipper Range & Tipper-Range
- 1. JC Up Air *very space dependent
- 2. JC F-air *very space dependent
MK's Neutral Air
Punishing this should be fairly easy and as a result you will only see MK's using this move to punish out of THEIR shield.
Non-Tipper Range
- 1. Dolphin Slash (Up-B)
- 2. Down Smash
- 3. Dancing Blade
Tipper-Range
- 1.Down Smash
- 2. Dancing Blade
- 3. JC Forward Air
" That pretty much sums up you can punish out of shield now I'll move onto what you can punish from Standing in a Neutral Position"
II. Standing In a Neutral Position
"There is only a limited amount of MK's moves that should be punished from this position. Again you might want to keep in mind that if your not at tipper range in this position your probably getting hit."
MK's Down Smash
Tipper-Range
- 1. SH Forward Air
- 2. Down Smash
- 3. Jab (1st hit only)
MK's F-air
Tipper-Range
- 1. Jab (1st hit only)
MK's Shuttle Loop Pre Glide-Attack
"When he is coming down to hit you with the glide attack and not the essential Up-B."
Tipper-Range
- 1. Jab (1st hit only)
"Keep in Mind that after hitting MK with the Jab there are many things that can happen.
1.The Jab and glide attack each other, afterwards you could go into a Dolphin Slash, Grab or Down Smash.
2.If you actually hit him out of the attack you could go into a Dancing Blade afterwards."
MK's F-tilt
Tipper-Range
"This is if he does the last hit. Which would be the best option to try and punish."
- 1. Dancing Blade
"Aside From F-smashing MK's Tornado or Countering his Drill Rush There isn't much of anything that you can really punish before he has a chance to do something else."
III. When MetaKnight Is on the Edge
ATTENTION!!!!! This is what Helps you WIN! Punishing him for trying to Come up with an attack off the edge! Just REMEMBER if he doesn't attack you should know how to punish these methods by now. If not there are a wide variety of threads that you can find this information in under ZMT's lists of Marth Guides."
" Take in consideration that YOU should NOT be right in front of the edge while attempting to punish MK. Therefore I won't list if it is to be at Tipper range or not."
MK's F-air
***Keep in Mind that all of these are very space dependent. For you and the MK
1. Jab (1st hit only)
2. F-air
3. F-tilt
MK's Tornado
1. Counter
2. Dolphin Slash
3. F-Smash
*Dolphin Slash Should be used within your shield.
MK's Shuttle Loop Pre-Glide Attack
1. Up-Air *You have to run under him IMMEDIATELY AFTER he does Shuttle Loop
2. Jab (1st hit only)
*Refer to what I said earlier about when the Jab clanks (cancels the glide attack) an when you knock him out of it.
"That's all I can think of for right now if you have any questions post them and I'll answer them accordingly, and expediently. If there is any thing I missed or didn't add feel free to tell me and I'll test it out and see if it works or not. If there's any move that you would've liked to see and didn't let me know and I'll add it or figure out if it can actually be punished with what and I'll get back to you.
Thanks for reading........