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Smash Lord
A Guide to Common PK Thunder "Mindgames"
So, you want to be flashy with Ness? This guide will teach you how!
RED = HOT! Anything that's in RED should be taken advantage of. These will score you most of your "mindgame" kills!
ORANGE = NEW
*Please wait for all the images to load
Ref's PK Thunder Demonstration Video
*Watch this
Some Stuff You Should Already Know About PK Thunder
...but if you don't, you should read this:
The Head
The Tail
Shield Scraping
Honestly, I don't know. Some might say it's way of manipulating your opponent to do certain things. Others say that there there's no such thing as a mindgame, only variety. You decide. Usually, a Ness user will "mindgame" their opponent into getting hit by a full blown PK Thunder 2. But how?!
*This guide is here to teach you the basic patterns of Ness' PK Thunder "Mindgames". It will be perpetually under construction and will be updated when new patterns come up.
When Can I Use These "Mindgames"?
Mindgames can be used at any time during a game. *It is best used when you can hit your opponent with PKT2 at point blank range. However, you shouldn't always rely on using mindgames to kill your opponent. Ness has a wide range of kill moves that can be taken advantage of.
Some of Ness' most reliable kill moves include:
Ness' other "harder-to-hit" kill moves include:
*See Uffe's Complete Guide to PK Jibaku Death for kill %'s
Remember, you don't need mindgames to kill your opponent. Use Ness' other kills moves if you have the chance. But if you do use mindgames, keep in mind that the BEST mindgames are ones where even you don't know it's coming.
Are These Effective Offline or on Wi-Fi?
Playing offline and on Wi-Fi both have its advantages and disadvantages. Use these "mindgames" at your own risk.
Offline: Since there is no lag playing offline, these "mindgame" patterns will be a lot easier to perform. However, with no lag, your opponent also has a better chance shielding, and then punishing.
Wi-Fi: Well, Wi-Fi pretty much always has some sort of lag. At least a little. With the lag present, it will be more difficult to direct your PKT, without the lack of muscle memory, making it hard to even hit yourself with PKT. However, the lag will also mess with your opponent's timing on shielding against your PKT2, especially if he/she sees your "mindgame" and thinks you messed up.
Techniques
*Cool things you can do to make your "mindgames" more effective
Lagless PKT2
*excerpt from Ness' Official Frame Data
Let's get started!
The Basics
*Some super easy stuff
A Basic PKT2
A Basic Off-screen PKT2
*It's best to stall your PKT before hitting yourself, to make your opponent think you messed up
Double Looped PKT2
Off-screen Double Looped PKT2
Some More Intricate Stuff
*Still easy, but looks cooler!
Surface to Air Missile *Lagless
Figure 8's
*May be performed in a variety of ways, but basic 8 shape is still intact
Floorblasting
Aerial Floorblasting
Some Harder Stuff
*These are difficult to get 100% of the time, so practice!
Aerial Figure 8's
Grounded Inverse PKT2 (shared by Gaussis)
Double Looped Inverse PKT2 (shared by Levitas)
Solar Plexus (shared by FireKirby7; named by Uffe)
*If you have any better names for this, please share!
PLEASE CONTRIBUTE & DISCUSS
Credits
Thanks to everyone who helped to discuss and share ideas for this guide
...and thank you Hyper Ness
So, you want to be flashy with Ness? This guide will teach you how!
RED = HOT! Anything that's in RED should be taken advantage of. These will score you most of your "mindgame" kills!
ORANGE = NEW
*Please wait for all the images to load
Ref's PK Thunder Demonstration Video
*Watch this
Some Stuff You Should Already Know About PK Thunder
...but if you don't, you should read this:
- PKT = PK Thunder (duh)
- PKT2 is when you hit yourself with PKT (duh, again)
- PKT can go through some platforms
- Any platform you can jump through, your PKT can go through (ONLY from the BOTTOM)
- Ness' PKT is a lot faster than Lucas' and can be turned in sharper angles
- Both the head and tail of PKT can be reflected/absorbed
- PKT has invincibility frame the moment the tail leaves the top of Ness' head (shared by Tyr_03)
- PKT2 has invincibility frames at the beginning of PKT2
- Damage/knock back of PKT2 is inversely related to how far Ness has to travel before hitting the opponent, or item. The closer you are, the more damage/knock back you inflict.
- PKT2 can sweet spot the ledge
- PKT2 does not travel as far if Ness hits an opponent during the first half of PKT2
- Also if Ness is hit by a projectile at an angle that is not parallel during the first half of PKT2 (shared by Tyr_03)
- The direction of PKT2 is determined by where PKT hits Ness' body
The Head
- Hitting your opponent with the head of PKT will usually "pop" them up, and in the direction your PKT came from
- Does more damage than hitting with the tail
- The head can be used to "shield scrape" (shared by Tyr_03; later enlightened by Gaussis )
- The head does 8% damage to an opponent
The Tail
- Hitting with the tail will stun your opponent, and will NOT "pop" them up
- Take advantage of tail whipping when trying to gimp your opponent
- The tail can be used to "shield scrape"
- The tail has UNLIMITED priority
- The tail does 1% damage each time a part of it hits an opponent
Shield Scraping
What Exactly Is A Mindgame?PKT shield scrape is easily done by making PKT travel on the edge of the shield. A PKT shield pierce is a much harder setup that uses a shield scrape to go through any part of the shield. It has to fly at a specific angle into the shield and probably isn't worth learning since the angle is too based on position.
Honestly, I don't know. Some might say it's way of manipulating your opponent to do certain things. Others say that there there's no such thing as a mindgame, only variety. You decide. Usually, a Ness user will "mindgame" their opponent into getting hit by a full blown PK Thunder 2. But how?!
*This guide is here to teach you the basic patterns of Ness' PK Thunder "Mindgames". It will be perpetually under construction and will be updated when new patterns come up.
When Can I Use These "Mindgames"?
Mindgames can be used at any time during a game. *It is best used when you can hit your opponent with PKT2 at point blank range. However, you shouldn't always rely on using mindgames to kill your opponent. Ness has a wide range of kill moves that can be taken advantage of.
Some of Ness' most reliable kill moves include:
- Back throw
- Back air
- Up air
Ness' other "harder-to-hit" kill moves include:
- Down air
- Forward smash
- PK Flash
*See Uffe's Complete Guide to PK Jibaku Death for kill %'s
Remember, you don't need mindgames to kill your opponent. Use Ness' other kills moves if you have the chance. But if you do use mindgames, keep in mind that the BEST mindgames are ones where even you don't know it's coming.
Are These Effective Offline or on Wi-Fi?
Playing offline and on Wi-Fi both have its advantages and disadvantages. Use these "mindgames" at your own risk.
Offline: Since there is no lag playing offline, these "mindgame" patterns will be a lot easier to perform. However, with no lag, your opponent also has a better chance shielding, and then punishing.
Wi-Fi: Well, Wi-Fi pretty much always has some sort of lag. At least a little. With the lag present, it will be more difficult to direct your PKT, without the lack of muscle memory, making it hard to even hit yourself with PKT. However, the lag will also mess with your opponent's timing on shielding against your PKT2, especially if he/she sees your "mindgame" and thinks you messed up.
Techniques
*Cool things you can do to make your "mindgames" more effective
- Thunder Swell Surprise: When your opponent is in the air, jump up, wrap PK Thunder around yourself, while tail whipping your opponent, and PKT2 into him/her. Requires good timing
- Platform Swell Surprise: Done on a platform that PKT can pass from under
- Fake Chasing [...name pending]: When your opponent is in the air , offstage, or just standing somewhere far enough to not get punished, use PKT to chase him/her, retreat your PKT and hit yourself by the time your opponent lands/attempts to punish you
- PKT Off-screen: As shown with the basic and double looped PKT2's, when the camera zooms in, you can initiate any of the "mindgames" to catch your opponents off guard
- Initiate It!: Just throw it out there. Depending on how your opponent reacts, you can choose whether or not to follow through with it. If you see they are prepared to shield and punish you, cancel out your PKT. If you see them lower their shield, or see that their shield is about to break, go for it!
- Get 'Em In The Air!: Since some characters have minimal air mobility, it can be wise to get them in the air, and follow up with a basic aerial PKT2 them while they are descending (Some moves that will achieve vertical knock back: up tilt, up smash, up throw)
Lagless PKT2
Frame DataLagless PKT2 is more than just PKT2ing off the ground at an angle. Its all about that little flip animation ness goes through after PKT2. The later you land during it, the less lag you have. It seems to be in incriments rather than gradual. So you could be in the air and PKT2 downwards and as long as you land during Ness' flip, you lose lag. Just be sure to land before it is completely over or you get huge lag.
*excerpt from Ness' Official Frame Data
According to Ref, PKT lasts 120 frames, which translates into 2 secondsPK thunder
Start up: 18
Hits: 19
Ends: 73
Let's get started!
The Basics
*Some super easy stuff
A Basic PKT2
A Basic Off-screen PKT2
*It's best to stall your PKT before hitting yourself, to make your opponent think you messed up
Double Looped PKT2
Off-screen Double Looped PKT2
Some More Intricate Stuff
*Still easy, but looks cooler!
Surface to Air Missile *Lagless
Figure 8's
*May be performed in a variety of ways, but basic 8 shape is still intact
Floorblasting
Aerial Floorblasting
Some Harder Stuff
*These are difficult to get 100% of the time, so practice!
Aerial Figure 8's
Grounded Inverse PKT2 (shared by Gaussis)
Double Looped Inverse PKT2 (shared by Levitas)
Solar Plexus (shared by FireKirby7; named by Uffe)
*If you have any better names for this, please share!
PLEASE CONTRIBUTE & DISCUSS
Credits
Thanks to everyone who helped to discuss and share ideas for this guide
...and thank you Hyper Ness