itsthebigfoot
Smash Lord
bowser has some options, dsmash separates them, and you can stay away from the grab somewhat easily with spacing, so it isn't 8/2 bad, just somewhat bad
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Agreed.80-20 is like Dedede.
I think it's 75-25. Or at the most, 70-30.
This is what confuses me about match up threads. Match up numbers, in and of themselves are a generalization and yet I contantly see people argue over a whole 5%!80-20 is like Dedede.
I think it's 75-25. Or at the most, 70-30.
You're missing the point though. It's not a problem here on the Bowser board mind you. Everyone's content with 60/40 in most situations (Oli "discussion" not included). It's just that you generally get whiners over the numbers, especially with it's close.5 extra points shouldn't be in the equation, do the matchup out of 10, save time/kill the argument
*looks at the Lucas board match up thread*5 points isn't worth arguing about, which is why I don't do it.
Pff, I wanted them to list it as 50-50. ^^*looks at the Lucas board match up thread*
Agreed, Minimum 50-50.From my experience, 55-45 Bowser. The CG is too good rofl.
And amazingly, Lucas isn't as difficult to grab as say... Meta, or Sonic.
But 5/5 is ok, as said 5 points dont really matter.
Bowser vs IC's is worse then Bowser vs DDD, you cannot klaw jump at all unlike against DDD which is good at preventing grabs, instead ull wind up grabbing popo or nana with overb and get upsmashed.Yeah, there really isn't much to say about the Icies. No input from the actual players. (Not that it matters, it's Bowser after all. We know it's bad.)
30-70 then? 25-75?
EDIT: lol at Dark drama. ^^
You forgot me . well anyway, I say the matchup is ZSS favor. She's faster, has more range, can juggle bowser well. And I dont think bowser can DI out of her up b if she WAS to do up b after dsmash (not confirming that.) We can dsmash his recovery to a spike. If he tries to recover above then we can punish that too. He has no defense against our side b, We can counter things like his fair with our uair. If the ZSS is using proper spacing in her attacks, it will probably be almost impossible for Bowser to touch her.Lucky for us, ZSS is difficult to master and tournament level ones are few and far between. Snakeee and Dawza are the only ones I know of. And probalby NinjaLink, I sure he's godly with her too. I think it's a run of the mill match for Bowser. She has an early game only projectile (armor) plus the stun gun, so forcing an approach shouldn't be too hard... but that SideB has some sick range. x_x Good spacing on ZSS's part will be key.
That sounds about right. Except if the Bowser spaces his Up B perfectly to recover I don't think D-smash will get him because this also seems to be the case with Donkey Kong. However, ZSS can still simply go straight for a down B spike although that is harder to pull off. Either way she is able to mess up his recovery well even with just running off and B-airing.You forgot me . well anyway, I say the matchup is ZSS favor. She's faster, has more range, can juggle bowser well. And I dont think bowser can DI out of her up b if she WAS to do up b after dsmash (not confirming that.) We can dsmash his recovery to a spike. If he tries to recover above then we can punish that too. He has no defense against our side b, We can counter things like his fair with our uair. If the ZSS is using proper spacing in her attacks, it will probably be almost impossible for Bowser to touch her.
All I can confirm on Bowser's part is that I think he has a guaranteed jab after pummel grab release. Otherwise, he cant keep up and is out-ranged by us.
7/3 ZSS
We can dsmash his recovery to a spike. If he tries to recover above then we can punish that too.
No way. More like 55-45 or 60-40 max (even then I still think the 1st is better).7/3 ZSS
Don't worry, we have a thread for this.All I can confirm on Bowser's part is that I think he has a guaranteed jab after pummel grab release.
Jabs are better imo. They're faster and deal about the same damage. Ftilt is good at smacking Marth's Fair away though. ^^The best attack for him imo is his ftilt. it's fast and has some range.
Jabs and Klaw are an exception, and they should be used. A lot.We can punish most of his moves with a simple SH bair.
I can usually come back with, "yeah, well Bowser can be a beast in the air too ya know," but ZSS's range disturbs me greatly and a miss timed AD can lead to UAir juggles I'm sure. I think NAir might help us out here since it's faster than Bowser's joke aerial (DAir).The thing is, since we would punish Bowser if he ever went in the air, what could he do on the ground besides attempt to zone us? I dont think it would be a good idea to use side b if we saw that Bowser was PSing it everytime, which should be really hard for him in the first place if used right. Sure like all heavy characters, he could probably kill people earlier than others, but you have to HIT us first. Since we can out range AND are faster than Bowser, it can be a very hard thing to do. The best attack for him imo is his ftilt. it's fast and has some range.
Woah, woah. Back up a minute. That part about "if blocked." I'm not sure about the priorities between the two. Kirby's DAir works wonders randomly. :/ And I thought itsthebigfoot's explination was clear, but here's how UpB OoS works on multi hits and in general:If you was to do up b out OOS we can punish it with SH side b if blocked. You cant do that thing where you cancel side b in the air to double jump since Bowser in the air with ZSS is a very beneficial place for us. We can punish most of his moves with a simple SH bair.
We would still use. Sometimes ZSS will be in the air above Bowser and Klaw Hopping offers higher jumping and lagless jumps. And SideB itself has only 3 frames of landing lag. I say it's still useful, but probably less so then normal.his side b or fair shouldn't work against us defensively in the air since we probably wouldnt be going head to head with him in the there anyway. We would be under him. either that or we would side b through it.
This one depends on the stage though. The smaller ones would seem even smaller with Bowser on the prowl. Also, how well does ZSS fair on Norfair?We wouldnt even have to engage in up-close combat that much since we could just go hit and run on him and he couldnt catch us.
Did you ever get your Wii fixed MrEh?I'm just going to say that Bowser is not very slow. He's not Dorf.
His movement speed is pretty quick, for his size anyway.
My Wii has always been fine. It was my computer that crapped out on me.Did you ever get your Wii fixed MrEh?