B!squick
Smash Master
x_x *bonks self* Lol, don't mind me. It seems I only sound smart when I'm talking about Bowser.My Wii has always been fine. It was my computer that crapped out on me.
I fixed it though.
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x_x *bonks self* Lol, don't mind me. It seems I only sound smart when I'm talking about Bowser.My Wii has always been fine. It was my computer that crapped out on me.
I fixed it though.
I think uair also beats out your nair. Our uair is surprisingly disjointed for what it looks like.I can usually come back with, "yeah, well Bowser can be a beast in the air too ya know," but ZSS's range disturbs me greatly and a miss timed AD can lead to UAir juggles I'm sure. I think NAir might help us out here since it's faster than Bowser's joke aerial (DAir).
If you get hit by the first hit of side-B then the ZSS is doing it wrong. We will be aiming to space you such that only the tip will hit. It has about the same range as flame-thrower and very low ending-lag, so you will not be getting up-B OOS. If the ZSS does screw up and you manage to shield the first hit you can just shield-grab us and do your grab-release shenanigansWoah, woah. Back up a minute. That part about "if blocked." I'm not sure about the priorities between the two. Kirby's DAir works wonders randomly. :/ And I thought itsthebigfoot's explination was clear, but here's how UpB OoS works on multi hits and in general:
Shield when attacked -> First part of attack dinks on shield -> UpB DURING the rest of the attack using INVINCIBILITY and priority to our advantage, DIing towards the attacker when nessicary -> DI away as UpB ends to prevent end lag punishment.
I believe it does... because I have seen it last for quite some time, but I have no proof because I don't have the equipment to gather frame data. Most of the frame data that we have is in this topic: http://www.smashboards.com/showthread.php?t=178317Now, I was going to check ZSS frame data to see if her SideB even lasts long enough to get past the invincibility frames. Sadly, the only link I found to her frame data appears to be broken: http://smash.scribblewiki.com/Zamus
We will try our hardest to not be above bowser. Due to aerial speed, and down-B we can normally avoid being here because it is our weak spot, but if it does happen try to anticipate and capitalize. Your uair kills at stupidly low percentages if you can hit with it.We would still use. Sometimes ZSS will be in the air above Bowser and Klaw Hopping offers higher jumping and lagless jumps. And SideB itself has only 3 frames of landing lag. I say it's still useful, but probably less so then normal.
ZSS loves norfair... she can avoid the hazards easily and there are 3 tetherable ledges on each side so she is impossible to edgeguard. She also has a little trick where she can down-B from a lower ledge to a higher ledge and is invincible nearly the entire time (if not the entire time).This one depends on the stage though. The smaller ones would seem even smaller with Bowser on the prowl. Also, how well does ZSS fair on Norfair?
If you're not getting hit by the first hit of a grounded DownB, we're doing it wrong. Some situations require a Bowser Bomb from the sky. Such as a poorly spaced UAir from most chars. But I doubt a situation like that will ever pop up against ZSS. If a ledge is below to grab, yeah, but otherwise, no.I think uair also beats out your nair. Our uair is surprisingly disjointed for what it looks like.
Bowser is a pretty big target for up-B as well, which greatly aids us at juggling. If we are on the ground, up-smash will go through anything of bowsers, even your down-B
Well, I was refering more to the lingering hitbox. I'm pretty sure it does have that. But you may be right about the range being too much for normal UpB OoS. Can't know for sure until I actually, you know, play it out. Sounds like we should probably take a chance with SH Firebreath. :/If you get hit by the first hit of side-B then the ZSS is doing it wrong. We will be aiming to space you such that only the tip will hit. It has about the same range as flame-thrower and very low ending-lag, so you will not be getting up-B OOS. If the ZSS does screw up and you manage to shield the first hit you can just shield-grab us and do your grab-release shenanigans
You should update this thread then, 'cause it's where I got the broken link: http://www.smashboards.com/showthread.php?t=175185I believe it does... because I have seen it last for quite some time, but I have no proof because I don't have the equipment to gather frame data. Most of the frame data that we have is in this topic: http://www.smashboards.com/showthread.php?t=178317
You know, I just noticed something... all the high tiers have good DAirs. While the lower ones have blind spots below them. O.oWe will try our hardest to not be above bowser. Due to aerial speed, and down-B we can normally avoid being here because it is our weak spot, but if it does happen try to anticipate and capitalize. Your uair kills at stupidly low percentages if you can hit with it.
Lol, okay. I only asked because that's Bowser's best stage. But besides recovery and the DownB trick, do you think she can exploit the stage offensively too? Bowser would just sit on the lowest one and work out from there.ZSS loves norfair... she can avoid the hazards easily and there are 3 tetherable ledges on each side so she is impossible to edgeguard. She also has a little trick where she can down-B from a lower ledge to a higher ledge and is invincible nearly the entire time (if not the entire time).
I'll take that for $1I'd bet any amount of money against a Bowser there
I'll take that bet toNorfair is usually banned now
I'd bet any amount of money against a Bowser there, even if the character is good there. If he stays below ZSS he is asking to get d-smashed
BF is good for both Bowser and ZSS.It seems that Bowser is good on all the stages we're good on. I would probably go BF against one.
Who ever get's on a platform first looses, lol.BF is good for both Bowser and ZSS.
I'm not sure how that would turn out. XD
How about Lylat?Who ever get's on a platform first looses, lol.
Bowser does fine on Lylat imo.How about Lylat?
She does have that UpB under the stage thing there though. Could be useful against the unsuspecting Bowser player.Bowser does fine on Lylat imo.
It's not as good as Battlefield, but it's not bad.
I don't think very many people saw the post because it got lost quickly in a our olimar discussionShe does have that UpB under the stage thing there though. Could be useful against the unsuspecting Bowser player.
Also, I like how all of, what, 2 people came from the ZSS board to help discuss this?
I find it very silly that we can't make "Hey, we're discussing X" threads anymore.I don't think very many people saw the post because it got lost quickly in a our olimar discussion
It seems that both boards agree on ZSS advantage, it's just how much.
I don't know... watching him chow down on Kirby is pretty leet.
If you used that strategy, I'd just dsmash you, then drop through an uair you. ZSS has some of the best moves for gaining positional advantage on that stage. Dsmash for those below you, usmash/uair for those above, and any number of mix-ups in either case.Lol, okay. I only asked because that's Bowser's best stage. But besides recovery and the DownB trick, do you think she can exploit the stage offensively too? Bowser would just sit on the lowest one and work out from there.
Pretty much.It seems that both boards agree on ZSS advantage, it's just how much.
XD I'll pink Castle Siege all day!Don't get wet.
lol, idk. Thats sorta what we concluded in the discussion. xD
Pink the other stage then. =)