ssbbFICTION
Smash Champion
- Joined
- Mar 5, 2008
- Messages
- 2,535
UPDATE: 3/1/09
I have just discovered an extremely technical, perhaps wario-breaking technique. Its about the equivalent of waveshining in melee. You need the big tire to do this. It combines the tire combos along with an airdodge cancelled tire throw (cancel the first few frames of an airdodge with a c sticked tire throw). SH above an opponent and c stick a down throw, QUICKLY airdodge and cancel it with another dthrow while fast falling. This puts the opponent in a comboed position in front of you with the tire on the ground right next to you. Quickly perform another SH airdodge while moving forward and dthrow another tire. This takes a large amount of practice, but it can be followed up into pretty much anything, and I believe it will be a huge addition to wario's game (SH dthrow, airdodge dthrow f smash is around 39 percent :D)
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Contrary to what most people think, Wario has a TON of techs that haven't been discovered or looked into. I've found plenty of them recently, but here are two that I am currently testing....
1. Wall "infinites"
-Against larger characters, such as DDD, dthrow in cramped areas (try it in the middle area of the fire area of Pokestadium 1, the campy area lol) and he'll appear back in front of you, allowing you to chaingrab him against the wall. I haven't looked into all locations or percents, but I know it also works in the tree on the one stage....
-This is actually an infinite, but I don't know which characters it works on. It is garunteed on Falco, but as of now, that is it. Break your bike, get falco up against a wall, and grab a tire (i like the big one). Walk up to him and press down c stick, bouncing the wheel off of him. quickly tap A to regrab the tire and then dthrow it again. Like I said, it works, but it needs testing
2. Drowning
-A just-recently-discovered phenomenon of mine. It would seem that wario can actually drown other characters when they hit the water. When someone is in the water/you bite them and fall into water, they will usually break on the surface of the water, HOWEVER, for reasons I have not yet figured out, sometimes they break UNDER the water(think grab release from the edge where they just fall) and float back up, right into another bite. Since technically you can jump out of the water for short periods of time while they are under the water, your opponent would drown in the water first. This could evolve into an extremely useful technique on stages like DELFINO where knocking someone into the water would mean death, or JUNGLE JAPES where you could carry someone across the entire stage in the water only to hop out at the end and save yourself.
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Coming next time: Edge cancelled bike dropping into self techchase, bike edgehog, bike airwalk!
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I would also appreciate it VERY MUCH if someone could tell me how you wipe out a bike every time. I've practice it a ton and it almost seems random (yes I can flick the control stick hard, and I've even tried using c stick back)
I have just discovered an extremely technical, perhaps wario-breaking technique. Its about the equivalent of waveshining in melee. You need the big tire to do this. It combines the tire combos along with an airdodge cancelled tire throw (cancel the first few frames of an airdodge with a c sticked tire throw). SH above an opponent and c stick a down throw, QUICKLY airdodge and cancel it with another dthrow while fast falling. This puts the opponent in a comboed position in front of you with the tire on the ground right next to you. Quickly perform another SH airdodge while moving forward and dthrow another tire. This takes a large amount of practice, but it can be followed up into pretty much anything, and I believe it will be a huge addition to wario's game (SH dthrow, airdodge dthrow f smash is around 39 percent :D)
_________________________________________________________________________
Contrary to what most people think, Wario has a TON of techs that haven't been discovered or looked into. I've found plenty of them recently, but here are two that I am currently testing....
1. Wall "infinites"
-Against larger characters, such as DDD, dthrow in cramped areas (try it in the middle area of the fire area of Pokestadium 1, the campy area lol) and he'll appear back in front of you, allowing you to chaingrab him against the wall. I haven't looked into all locations or percents, but I know it also works in the tree on the one stage....
-This is actually an infinite, but I don't know which characters it works on. It is garunteed on Falco, but as of now, that is it. Break your bike, get falco up against a wall, and grab a tire (i like the big one). Walk up to him and press down c stick, bouncing the wheel off of him. quickly tap A to regrab the tire and then dthrow it again. Like I said, it works, but it needs testing
2. Drowning
-A just-recently-discovered phenomenon of mine. It would seem that wario can actually drown other characters when they hit the water. When someone is in the water/you bite them and fall into water, they will usually break on the surface of the water, HOWEVER, for reasons I have not yet figured out, sometimes they break UNDER the water(think grab release from the edge where they just fall) and float back up, right into another bite. Since technically you can jump out of the water for short periods of time while they are under the water, your opponent would drown in the water first. This could evolve into an extremely useful technique on stages like DELFINO where knocking someone into the water would mean death, or JUNGLE JAPES where you could carry someone across the entire stage in the water only to hop out at the end and save yourself.
_____________________________________________________________
Coming next time: Edge cancelled bike dropping into self techchase, bike edgehog, bike airwalk!
_______________________________________________________________
I would also appreciate it VERY MUCH if someone could tell me how you wipe out a bike every time. I've practice it a ton and it almost seems random (yes I can flick the control stick hard, and I've even tried using c stick back)