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EX Brawl Codeset BETA (Now Taking Community Suggestions)

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
Note that this codeset is really outdated, and for those who want an up-to-date codeset of the same purpose, try Affinity's SD card pack.

<hr noshade />

What is EX Brawl?

EX Brawl is a codeset designed to make brawl a better game. This codeset will not change any aspects of gameplay*, but will instead, add additional features to enhance the gaming experience.

Who Is EX Brawl for?

EX Brawl is for anyone who wants to get more out of brawl. This codeset (while not fully tested yet) adheres to tournament standards, and can be used in tournament settings for additional benefits.

What do you need for EX Brawl?

You'll need the homebrew channel installed, an SD Card capable of running Homebrew apps, and you'll need the EX Brawl Complete Package. If you already have gecko OS installed, and don't care about the file structure for custom textures (and would prefer to set it up yourself), don't need a 100% complete file, all you will need is either the GCT file for running the codes, or the TXT file for compiling the codes yourself.

What's included in the EX Brawl Complete Package?

-SD Card File Structure
-EX Brawl Codeset Compiled (in right place on SD Card folder)
-EX Brawl Codeset Text file (Modifiable codeset)
-100% Complete Brawl Save File
-Gecko OS
-Texture Number List & Folder List
-Readme

What's included in the EX Brawl Codeset?

244 Lines Total
Codes Active:
-Infinite Replay Length
-Save Tags in Replays v3
-Default Settings (3 stock, 8 minutes, team attack on)
-Custom Textures (Directory structure pre-made)
-Unrestricted Pause Camera
-Unrestricted Replay Camera
-Custom Character Select Screen (w/ individual multi-characters; i.e. sheik/zelda)

Custom Character Select Screen (by Zephyrnereus):


How do I use the EX Brawl Codeset?

You can use it like any other codes. If you're unfamiliar, or setting up your Gecko OS for the first time to run brawl codes, just download the EX Brawl.zip file and do the following:
-You must have the homebrew channel installed
-Put everything in the folder "SD Card" into the root directory of the SD card you plan to use
-Insert SD card into wii, Insert Brawl into wii
-Open the Homebrew Channel
-Select "Gecko OS": choose "Load"
-Select "Launch Game"

Where do I get EX Brawl?

Here is the link to all files associated with EX Brawl. It's easiest to just get the complete package (EXBrawl.zip), but if you only want the codes, they're also there (in .txt and .gct format).

http://www.megaupload.com/?f=QL0M8IXD

Again, this is currently in BETA, and while it can do no harm to your system, it does need a fair amount of testing to make sure everything works well, and it reliably doesn't crash or anything.
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
Shouldn't no tripping also be added? I really don't see how that does any good. Along with the no tripping code i've been using this as well for standard play and then switch to brawl+ when needed! Haven't had any freezes in the past couple of days!
 

Youko

Podcasting Pro
Joined
Jun 13, 2007
Messages
5,000
Location
Lake Orion, MI
NNID
SMYNYouko
3DS FC
1418-6781-7411
I've been trying to test the newer kinds of codes for a while...I'll put these on my SD card and give them a shot for you.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
Shouldn't no tripping also be added? I really don't see how that does any good. Along with the no tripping code i've been using this as well for standard play and then switch to brawl+ when needed! Haven't had any freezes in the past couple of days!
No tripping changes gameplay, this is meant to provide a better brawl experience without changing gameplay
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
No tripping changes gameplay, this is meant to provide a better brawl experience without changing gameplay
^^ this. The gameplay needs to remain unchanged so that the codes can be used in tournament play, or in casual play (for competitive players)

I've been trying to test the newer kinds of codes for a while...I'll put these on my SD card and give them a shot for you.
Thanks man!
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
No tripping changes gameplay, this is meant to provide a better brawl experience without changing gameplay
How exactly does it change gameplay? It's a random factor that does NO GOOD AT ALL. My last mm i lost cause i tripped into snake's utilt. Also tournaments have been supporting the no tripping code for a while. Even major tournaments like cot4.
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
How exactly does it change gameplay? It's a random factor that does NO GOOD AT ALL. My last mm i lost cause i tripped into snake's utilt. Also tournaments have been supporting the no tripping code for a while. Even major tournaments like cot4.
Why are you creating unnecessary arguments? Put in the no tripping code if you want to! This topic and its supporters aren't forcing you to not include it with the rest of the EX Brawl codes... geez <_<
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
How exactly does it change gameplay? It's a random factor that does NO GOOD AT ALL. Also tournaments have been supporting the no tripping code for a while. Even major tournaments like cot4.
If it changes the way the game is played, it changes gameplay. Tripping is part of what you have to deal with when you play the game. And just because some tournaments allow no-trip codes doesn't mean it's a competitive standard.
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
Why are you creating unnecessary arguments? Put in the no tripping code if you want to! This topic and its supporters aren't forcing you to not include it with the rest of the EX Brawl codes... geez <_<
Im not creating unnecessary arguments. Im trying to find out the reason why people believe taking out tripping affects gameplay. I really want to know.

It's not like u go into a match thinking (well what can i do to decrease my chances of tripping) You go into the match playing the same exact way wether or not tripping is on or off. So to say taking out tripping effects gameplay makes no sense to me.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
Im not creating unnecessary arguments. Im trying to find out the reason why people believe taking out tripping affects gameplay. I really want to know.
If it changes the way the game is played, it changes gameplay. Tripping is part of what you have to deal with when you play the game. And just because some tournaments allow no-trip codes doesn't mean it's a competitive standard.
red/size added for emphasis
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
Wait, people aren't doing this already?
I never get on Brawl without my stage builder hacks, unrestricted camera codes, infinite replays, custom stage select and wifi waiting room replacement.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
A good idea all Brawl tournament goers should support. Have you considered including a picture of you CSS, for those that are curious.
 

jokey665

Smash Ace
Joined
Oct 31, 2004
Messages
913
Location
Cleveland, Ohio
Can somebody take a pic of the CSS used in this codeset? I want to see how it compares to the one I'm already using but I won't be anywhere near my Wii for another 4 hours.
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
Are any pcs files included? If so, what?

Also, does this CSS code fix the glitch that makes ZSS switch back to Samus after every match?
 

SCOTU

Smash Hero
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Messages
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Location
Northville, MI
The no tripping code can't be included in the official codeset because it directly affects the gameplay (since tripping is something that can occour in a normal game while playing). I'm not saying this is the only set of codes you can use. If anyone wants to add the no tripping code, there is still room left (the no tripping code had better take up less than 12 lines).

I updated the OP w/ a pic of the CSS, and credited who's layout i used (sorry originally, slipped my mind).
dunno if it stays at ZSS. I haven't tried that yet. I might later today if i get a chance.
 

Christopher Rodriguez

The illest Project M Bowser
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Feb 5, 2008
Messages
924
Location
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Wait, people aren't doing this already?
I never get on Brawl without my stage builder hacks, unrestricted camera codes, infinite replays, custom stage select and wifi waiting room replacement.
Lol yeah, this is pretty nice though that he provided the codeset for all that.

Scotu, if you have extra space you should add stage builder stuff too. I mean it doesn't have any relation with competitive brawl but it does literally enhance the game.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
I'm not familiar with the stage building codes. What do they do, how long are they, and what are they?

For the record: This set is not explicitly for use by competitive players, it just has to be compliant with their standards so it works for everyone.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I updated the OP w/ a pic of the CSS, and credited who's layout i used (sorry originally, slipped my mind).
dunno if it stays at ZSS. I haven't tried that yet. I might later today if i get a chance.
After the match ends or if you go back to the CSS after continuing to the stage select the cursor goes back to Samus.
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
After the match ends or if you go back to the CSS after continuing to the stage select the cursor goes back to Samus.
I wish that stayed on ZSS... but it is only minor

What textures are being used. I have a small issue with the textures for any of the switching characters as they can take longer to switch. This can be a pain when you use Sheik and Zelda for kills.
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
I'm not familiar with the stage building codes. What do they do, how long are they, and what are they?

For the record: This set is not explicitly for use by competitive players, it just has to be compliant with their standards so it works for everyone.
Code:
Unlimited objects
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000
Removes the limitations how many objects you may place!

Allow Overlapping
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Allows putting one object above each other
Note - If you place a large object that completely covers a smaller object, you will not be able to ever delete the smaller object.

Stage Editor Edge Placement
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
This code lets you place an object so that it is partially outside of the map.

They're all by Pizzaboy, I believe.
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
Where exactly do i put the individual files that I downloaded on my sd card? i have homebrew installed on my wii and i use gecko for brawl+
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
Question

If you separate sheik and Zelda from each other then what will happen if you use the down B? Will you change back to sheik?
 

shadowtroop

Smash Ace
Joined
Jul 14, 2008
Messages
631
Location
Ann Arbor, MI
Code:
Unlimited objects
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000
Removes the limitations how many objects you may place!

Allow Overlapping
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Allows putting one object above each other
Note - If you place a large object that completely covers a smaller object, you will not be able to ever delete the smaller object.

Stage Editor Edge Placement
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
This code lets you place an object so that it is partially outside of the map.

They're all by Pizzaboy, I believe.
Why would we need these, we have the stage studio.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
After the match ends or if you go back to the CSS after continuing to the stage select the cursor goes back to Samus.
Thanks for that testing. Does anyone know of how to fix this? or is it unfixable?

I wish that stayed on ZSS... but it is only minor

What textures are being used. I have a small issue with the textures for any of the switching characters as they can take longer to switch. This can be a pain when you use Sheik and Zelda for kills.
The package comes with no textures, just the ability to add whichever you like. The folders are also all set up properly so you don't have to mess around with that

Code:
Unlimited objects
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000
Removes the limitations how many objects you may place!

Allow Overlapping
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Allows putting one object above each other
Note - If you place a large object that completely covers a smaller object, you will not be able to ever delete the smaller object.

Stage Editor Edge Placement
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
This code lets you place an object so that it is partially outside of the map.

They're all by Pizzaboy, I believe.
Ok, I've only got 12 free lines in the current code set, so idk if these are making it in there yet or not. but thanks for showing me them.

Where exactly do i put the individual files that I downloaded on my sd card? i have homebrew installed on my wii and i use gecko for brawl+
if you've already got your stuff set up, and you just want to use the code file (but not custom textures) just DL the gct, and replace the brawl+ RSBE01.gct in SDCARDROOT\Codes with this one. Using this method, if you decide to add custom textures, you'll have to set up the folders yourself.

Alternatively, you could just copy the contents of the "SD Card" folder that's in the Complete package and paste it on your SD card if you're using Vista (unsure about XP, but i don't think it supports this) it'll ask if you want to merge the folders. hit Yes for each merge (or check "do the same for all the following" or whatever it's called). Make sure if there's any files by the same names that it finds, replace the RSBE01.gct, but DON'T replace any of the others.

Question

If you separate sheik and Zelda from each other then what will happen if you use the down B? Will you change back to sheik?
The Down B works the same. The transform may take a tiny bit longer (but significantly less time than on a burned disk w/ custom textures), and it shouldn't make that much of a difference because i don't think the loading time get's particularly longer, and sheik's transform time is variable anyways.

also is the most recent replay tags have (ver 3) included? or will i have to change it
As listed, yes, replay tags are at current version (v3)

Aww c'mon SCOTU, I was just about to post the exact same thing, except with unrestricted button editing added...

And wouldn't a better name be "Brawl: Enhanced"?
I almost added the debug pause, except that actually has a gameplay difference, and it's too long.

I actually did consider the name "Brawl: Enhanced" or "Enhanced Brawl", but went w/ "EX Brawl" because i thought it sounded cooler and implies the same thing (more or less)
 

CyberGlitch

Smash Journeyman
Joined
Nov 13, 2005
Messages
450
Location
Wisconsin
How about simple bug fixes like the triple jump glitch? Sure it might affect gameplay slightly, i guess.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
What about unrestricted button editing?

Unrestricted Button Mapping Editing
[spunit262] [11 lines]

211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
How about simple bug fixes like the triple jump glitch? Sure it might affect gameplay slightly, i guess.
The codeset needs to not affect gameplay at all because otherwise different stations at a tournament could handle differently, which is a) bad, and b) not what the players would normally play on and c) not be the "official game" that tournaments run.

If you want to add the tripple jump glitch fix (whatever that is anyways) on your system, please be my guest. This codeset is to make the game better for everyone, and if you want to add that code, go ahead, it's your console.

What about unrestricted button editing?

Unrestricted Button Mapping Editing
[spunit262] [11 lines]

211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
I saw that, considered it, but didn't add it in the first release because i don't know exactly what it does. Would you mind explaining it to me?
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
Thanks, also is there anyway that i could keep the brawl+ stuff on the same card, and maybe just change the name the folder its in and make another one for EX so i could switch easily?
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
I saw that, considered it, but didn't add it in the first release because i don't know exactly what it does. Would you mind explaining it to me?
It does exactly what it says - it removes the restrictions on button mapping. So, say you want to map crouch to L...now you can

Thanks, also is there anyway that i could keep the brawl+ stuff on the same card, and maybe just change the name the folder its in and make another one for EX so i could switch easily?
Name one of the files RSBE01.gct and the other one whatever you like. Gecko will only read the one that's called RSBE01, so whenever you want to switch between the two, just change the names
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
Thanks, also is there anyway that i could keep the brawl+ stuff on the same card, and maybe just change the name the folder its in and make another one for EX so i could switch easily?
what i normally do is something like the following in my \codes\ folder:

RSBE01.gct (current code set)
RSBE01-EX Brawl.gct (EX Brawl Set)
RSBE01-B+ 3.3.gct (Brawl+ set)
RSBE01-FrameData.gct (smash lab stuff)

that method makes it easy to work with.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
It does exactly what it says - it removes the restrictions on button mapping. So, say you want to map crouch to L...now you can
...there's a crouch button?

I'm assuming this just makes the normal control editing screen just not have limits, right? i wish i had better access to an SD card reader to test this stuff easier.
 
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