CT Chia
Smash Obsessed
CHECK OUT THE LIVESTREAM ON FRTC HERE!
be⋅yond [bee-ond, bi-yond]
–preposition
1. outside the understanding, limits, or reach of; past: beyond comprehension; beyond endurance; beyond help.
2. superior to; surpassing; above: wise beyond all others.
lim⋅it [lim-it]
–noun
1. the final, utmost, or furthest boundary or point as to extent, amount, continuance, procedure, etc.: the limit of his experience; the limit of vision.
2. a boundary or bound, as of a country, area, or district.
3. tech skill in Brawl; it's like Brawl has a limit on tech skill with its dumbed down mechanics.
Are YOU Ready For The First Brawl+ Main Event?
The codeset BtL will be using is located here!
Table of Contents
I. Introduction
II. Basic Information
..........a. Date
..........b. Location
..........c. Schedule
..........d. Price
..........e. Payout
..........f. Rules and Regulations
III. Rules
..........a. Singles
..........b. Doubles
IV. Changes in Brawl+
V. Traveler's Info
..........a. Driving To Philadelphia
..........b. Public Transportation
..........c. Housing
..........d. Map of the Area
VI. People Interested In Coming
VII. Contact Info
I. Introduction
To many, Brawl+ is the greatest thing to happen to the game since it came out over a year ago. Brawl+ takes everything competitive players have been discontent with, and changes it into a game more suited to competitive play by quickening gameplay, balancing characters, and changing various techniques. The days of exciting matches, skillful 0-death combos, and edge of your seat excitement are back.
II. Basic Information
IIa. Date
Saturday - May 16th, 2009
IIb. Location
Myers Hall
3301 Race Street
Philadelphia, PA 19104
The tournament will be located in the Common Room. Most people will be familiar with this venue as it is the same one we use for most of our DSO biweeklies.
YOU NEED TO HAVE PHOTO ID TO ENTER THE VENUE
Anything will work, even a simple school ID
IIc. Schedule
The venue will be open to everyone starting at 10:00am Saturday morning. The tournament will end sometime between 9:30pm and 10:00pm.
Signups will start at 11:00am and will go on until about 11:45am so the first match can start at approximately 12:00pm. Please arrive no later than 11:30pm if you plan on entering.
So since the tournament opens at 10am and doubles starts at 12pm, that leaves everyone with about 2 hours of friendlies so you can get used to the game (if you haven't played it before) and to have more time to play one of the best games ever!
Following doubles, we will do singles. If there is anytime left over at the end, then perhaps we could do a draft crew battle.
IId. Price
Venue Fee: $5 per person (applicable to everyone) - Get a discount by bringing a setup (Details here)
Doubles: $10 per team ($5 per person)
Singles: $10 per person
IIe. Payout
Doubles and Singles:
1st Place: 60%
2nd Place: 30%
3rd Place: 10%
Payouts will be altered if need be according to the number of entrants.
IIf. Rules and Regulations
III. Rules
IIIa. Singles
Any of these are subject to change before the tournament!
IIIb. Doubles
IV. Changes in Brawl+
BtL will use the nightly build set on May 13, 2009 @ 7:00pm
You can download it here.
Check out the Nightly Builds Website for more info and how to install Brawl+ using Gecko OS 1.9
V. Traveler's Info
Va. Driving To Philadelphia
-Coming Soon-
Vb. Public Transportation
-Coming Soon-
Vc. Housing
-Coming Soon-
Vd. Map of the Area
-Coming Soon-
VI. People Interested In Coming
(There is a lot more than this coming, I just haven't been updating this list as much as I should be. This tourney is getting Out Of Region attendance!)
Current Attendees: 17
VII. Contact Info
Please contact ChiboSempai for all questions. You can PM me here on SmashBoards, or catch me on AIM @ ChiboSempai.
be⋅yond [bee-ond, bi-yond]
–preposition
1. outside the understanding, limits, or reach of; past: beyond comprehension; beyond endurance; beyond help.
2. superior to; surpassing; above: wise beyond all others.
lim⋅it [lim-it]
–noun
1. the final, utmost, or furthest boundary or point as to extent, amount, continuance, procedure, etc.: the limit of his experience; the limit of vision.
2. a boundary or bound, as of a country, area, or district.
3. tech skill in Brawl; it's like Brawl has a limit on tech skill with its dumbed down mechanics.
Are YOU Ready For The First Brawl+ Main Event?
The codeset BtL will be using is located here!
Table of Contents
I. Introduction
II. Basic Information
..........a. Date
..........b. Location
..........c. Schedule
..........d. Price
..........e. Payout
..........f. Rules and Regulations
III. Rules
..........a. Singles
..........b. Doubles
IV. Changes in Brawl+
V. Traveler's Info
..........a. Driving To Philadelphia
..........b. Public Transportation
..........c. Housing
..........d. Map of the Area
VI. People Interested In Coming
VII. Contact Info
I. Introduction
To many, Brawl+ is the greatest thing to happen to the game since it came out over a year ago. Brawl+ takes everything competitive players have been discontent with, and changes it into a game more suited to competitive play by quickening gameplay, balancing characters, and changing various techniques. The days of exciting matches, skillful 0-death combos, and edge of your seat excitement are back.
II. Basic Information
IIa. Date
Saturday - May 16th, 2009
IIb. Location
Myers Hall
3301 Race Street
Philadelphia, PA 19104
The tournament will be located in the Common Room. Most people will be familiar with this venue as it is the same one we use for most of our DSO biweeklies.
YOU NEED TO HAVE PHOTO ID TO ENTER THE VENUE
Anything will work, even a simple school ID
IIc. Schedule
The venue will be open to everyone starting at 10:00am Saturday morning. The tournament will end sometime between 9:30pm and 10:00pm.
Signups will start at 11:00am and will go on until about 11:45am so the first match can start at approximately 12:00pm. Please arrive no later than 11:30pm if you plan on entering.
So since the tournament opens at 10am and doubles starts at 12pm, that leaves everyone with about 2 hours of friendlies so you can get used to the game (if you haven't played it before) and to have more time to play one of the best games ever!
Following doubles, we will do singles. If there is anytime left over at the end, then perhaps we could do a draft crew battle.
IId. Price
Venue Fee: $5 per person (applicable to everyone) - Get a discount by bringing a setup (Details here)
Doubles: $10 per team ($5 per person)
Singles: $10 per person
IIe. Payout
Doubles and Singles:
1st Place: 60%
2nd Place: 30%
3rd Place: 10%
Payouts will be altered if need be according to the number of entrants.
IIf. Rules and Regulations
- There are no refunds
- Whether you are in the tourney or not, you must pay the venue fee
- DO NOT LOAD YOUR GAME THROUGH THE HOMEBREW CHANNEL!!! If you are caught loading your game through the homebrew channel without asking, you will be asked to leave. I will load the codes myself. I might be using a different code set than other people.
- Trash talking is allowed, and is encouraged! We love the hype! However, please do not distract the players too much at their discretion. Respect their right to focus on a match.
- Any destruction of anyone's property at the venue will not be tolerated, and in the case of such an event, you will be asked to leave.
- No drugs, alcohol, or any crap like that in there. If you have any, you will be kicked out.
- Chibo's Videos For The Masses Rule: By entering the tournament you agree to have any tournament matches be recorded if possible, and be uploaded without the need for consent by the players in the match. The only time a match can be requested not to be uploaded is with extraordinary occurrences such as a power outage during the match. Failure to abide by this rule can result in a DQ for a tournament match.
Reasoning: I believe that if players attend tournaments and play with the potential ability to win money at the expense of the community, the community is allowed to watch matches that are part of these tournaments that had money on the line. - Other standard rules apply, don't be stupid, lets all have an awesome time!
III. Rules
IIIa. Singles
Any of these are subject to change before the tournament!
- 4 Stocks
- 8 Minute Time Limit
- No Items
- If you need to add your name to change your controls, please remember to do so, and do it quickly. You can not quit in the middle of a match if you realize your controls are wrong.
- First round consists of all characters being chosen by a blind pick. The first stage will then be determined by a stage strike method. Players take turn striking out neutral stages until only one stage remains, which is the stage that is played. After the first match is over, each player bans one stage that can not be used in counterpicks.
- Match two/three will first consist of the previous loser picking a stage, then the previous winner picking their character, and finally the previous loser picking their character.
- You may not counterpick a stage you have already won on earlier that set.
- Neutral Stages:
- Final Destination
- Battlefield
- Smashville
- Yoshi's Island (Brawl)
- Lylat Cruise
- Pokemon Stadium 2
- Wario Ware
- Counterpick Stages:
- Delfino Plaza
- Frigate Orpheon
- Battleship Halberd
- Castle Siege
- Yoshi's Island (Melee)
- Corneria
- Rainbow Cruise
- Brinstar
- Pokemon Stadium
- If there is a dispute over controller ports, play Rock Paper Scissors for it (best 2 out of 3, no items, FD only).
- Suicide Move Rules: (all situations are when both players are at 1 stock)
- If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move wins.
- If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move wins. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
- GOTM's Rule Double Modified: King Dedede infinite chain grabbing isn't in this game, but if it was, it would be allowed, and greatly encouraged to be used as much as possible on Inui. lol.
IIIb. Doubles
- Same standard rules and stages as singles.
- Chibo's Color-Blind Rule: If a player on a team is using a character that might make it tough to determine the teams color (like Sonic, Lucario, or Pokemon Trainer), either team is allowed to request control of a certain color (for themselves or their opponent) to help lessen confusion. In a disagreement, go by rock paper scissors.
- Stock sharing is allowed.
- Team Attack is on.
IV. Changes in Brawl+
Code:
Changelist Beta 4.1:
Changelist Beta 4.1:
Stage Changes:
-New Pork City now is the online waiting room stage which is ONLY playable in versus mode
Hitbox Tweaks:
-Link Fair hitbox 1 (5 growth, 40 base from 5 base and 100 growth, 6 damage from 9)
-Link Bair (hb1 and 2: 35 base, 0 growth, 72 degree angle from 0 base and 100 growth)
-Link Bair hitbox 3 (60 growth & 50 base from 70 and 70)
-Link Uair (Strong hit) (25 base from 18)
-Link Zair hb2(80 degree angle from 45)
-Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits)
-Link Dashattack hitbox 2 (mid) (100 angle from 80)
-Link Dashattack hitbox 3 (run through) (90 angle from 70)
-Link Dashattack hitbox 4 (run through) (80 angle from 60)
-Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base
-Removed Link nair change
Frame Speed Modifications:
-Wolf shine frame 15, 2x
-Link standing upB 1.2x
-Link Dash attack wind-down 1.25x
-Lucario Double Team 2x winddown
Physics Tweaks:
-New Link Physics: SH 1.05, FH: 1.1 FF:1.075, Dgrav 1.05, FG: 1.10
-----------------------------------------------------
Global Changes:
-Ganon, Falcon, Toon Link and Bowser's weird upB momentum was fixed
-Ganon can now downB and re-obtain second jump
-Added unrestricted pause camera
Hitbox Changes (BKB=Base Knockback, KBG=Knockback Growth):
-Bowser Fair all hits do 3 more damage
-Bowser F tilt does 2 more damage
-Bowser Up and B hitbox 1: 70 base and 80 growth to 70 base and 90 growth
-Bowser Up and B hitbox 2: 80 base and 50 growth to 100 base and 50 growth
-Bowser Up and B hitbox 3: 50 base and 50 growth to 70 base and 50 growth
-Bowser Fsmash final hitbox BKB 50 and KBG 90 and fire, original growth 81, BKB 22
-Bowser Bair angle decreased to 20 from 35
-Bowser downB hb3 (90 growth from 75, 60 base from 45)
-Bowser downB hb4 (80 growth from 72, 14 damage from 11)
-Charizard fair (Hitbox 4 no flinch) -> KBG176 from 0, BKB 10 from 0
-DDD Dair has no KBG to allow for combos
-DDD Uair has more KBG to help killing
-DDD Second jab (55 base from 20, 0 growth from 50, angle from 85 to 90)
-DDD Uncharged down+B (20 to 40 base)
-DDD Full charged Down+B hb1 (30 to 50 base)
-Falco shine change re-added now that we know attackID 0F gives hitstun, at 120º angle from 20º, and has 80 BKB from 35 (PLEASE PROVIDE FEEDBACK)
-Falco lasers nerfed to 2 damage from 3 damage
-Falcon dair spike scaling 100, base, 10 to scale 86 32 base
-Falcon reverse sweetspot knee: 14dmg from 19, 90 KBG from 93, BKB is the same
-Falcon Raptor boost BKB set to 86, KBG set to 43
-Fox nair hitbox 1 Previous - 100 growth, 10 base, 20 angle, New - 100 growth, 20 base, 50 angle
-Fox nair hitbox 2 Previous - 100 growth, 0 base, 20 angle, New - 100 growth, 10 base, 50 angle
-Fox utilt hitbox 1 Previous - 10 damage, 110 growth, 22 base, 110 angle, New - 9 damage, 113 growth, 45 base, 84 angle
-Fox utilt hitbox 2 Previous - 8 damage, 110 growth, 18 base, 84 angle, New - 9 damage, 113 growth, 45 base, 84 angle
-Fox utilt hitbox 3 Previous - 8 damage, 110 growth, 18 base, 80 angle, New - 9 damage, 115 growth, 45 base, 80 angle
-Ganon wizkick aka wiztruck: set to 85 BKB 80KBG
-Ganon aerial downB modified:
-first hitbox: spike 100 KBG and 50 BKB
-second hitbox: meteor 65KBG and 20BKB
-Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65, Hitstun attackID 0F
-IC's Popo's solo squall -> trajectory 60 from 30
-IC's Popo's nair -> KBG 90 from 100, BKB 90 from 20
-IC's Popo's sweetspot uair -> KBG 145 from 120
-IC's Popo's Fair -> BKB 58 from 40
-IC's Popo's D-smash Hitbox 1 -> KBG 120 from 105, trajectory 45 from 60
-IC's Popo's D-smash Hitbox 2 -> KBG 120 from 105, trajectory 45 from 83
-IC's Popo's D-smash Hitbox 3 -> KBG 120 from 102, trajectory 45 from 60
-IC's Popo's D-smash Hitbox 4 -> KBG 120 from 102, trajectory 45 from 83
-IC's Popo's Nair -> BKB 60 from 40
-IC's Popo's dash attack -> KBG 40 from 60, BKB 60 from 90
-IC's Nana's squall -> KBG 80 from 130, BKB 5 from 15, trajectory 240 from 30
-IC's Nana's nair -> KBG 70 from 128, BKB 40 from 20, trajectory 320 from 20
-IC's Nana's Uair sourspot -> KBG 50 from 142, trajectory 35 from 70
-IC's Nana's Upsmash -> Trajectory 97 from 83
-IC's Nana's Downsmash -> KBG 95 from 135
-IC's Nana's Downsmash Hitbox 1-> Trajectory 10 from 60
-IC's Nana's Downsmash Hitbox 2-> Trajectory 10 from 83
-IC's Nana's Downsmash Hitbox 3-> Trajectory 10 from 60
-IC's Nana's Fair Sourspot-> KBG 15 from 100, BKB 8 from 40, trajectory 270 from 40
-IC's Nana's Fair Sweetspot -> KBG 30 from 10, BKB 10 from 20
-IC's Nana's Dair-> KBG 60 from 130, BKB 30 from 40
-IC's Nana's Dash attack -> BKB 60 from 90
-IC's Down+B->KBG 91 from 180-130-30, , trajectory 225 from 70-20
-IC's Neutral B-> DMG 5 from 3
-IC's Grab attack has ice effect (no gameplay effect)
-Ivy Dair BKB 40 from 20 (spike hit) and damage flub hit new damage of 12 from 10
-Ivysaur Bullet Seed (both hitboxes) KBG 60 from 40, BKB 15 from 10
-Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire
-Kirby Nair BKB 60 from 10
-Links Up+B First hitbox boosted BKB from 72 to 85
-Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
-Link Dtilt will now always spike at 64 BKB from 90
-Link Fsmash angle at 25 from 361
-Link Boomerang hitbox 1 (10 damage from 7, 30 growth from 40)
-Link Boomerang hitbox 2 (8 damage from 5, 30 growth from 40)
-Lucario utilt BKB increased to 50 from 43
-Lucario dair first hitbox now has a set knockback and no KBG
-Lucas Bair Final hexagon hitbox angle changed from 361 (special 20 degrees) to 280 degrees
-Lucas Dash attack Hitbox 2: KB growth 64 from 40, Base KB 0 from 60, Damage 5% from 10%, Angle 361 (special 20 degrees) from 75 degrees
-Lucas Dash Attack hitbox 1 KB growth 35 from 76, Damage 10% from 12%
-Luigi aerial upB changed from 72KBG to 60KBG
-Mario FLUDD Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
-Mario Dair hb2 (80 BKB changed to 60)
-Mario Fair hitbox 1 flub KBG 100 from 80
-Mario Fair "Doc" hit - Growth 100 from 80
-Mario Fair "Meteor" hit - Base KB 40 from 20
-Marth Fair angle: Angle on sweetspot hit changed to 50 from 20, Angle on flub at 35 from 20
-Marth UpB 13 damage -> 8 damage, 20 to 35º
-Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
-Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
-Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.
-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
-MK Shuttle Loop BKB 55 and KBG 100, from 90 and 60
-MK Fair outer hitbox on 1st and 2nd swipe now does nothing
-Ness D tilt angle changed to 5 from 0 to stop wall locks
-Ness' bat makes homerun sound
-Ness d-smash hitbox 1 (20 degree angle from 110; 15 base from 0 and 50 growth from 100)
-Ness d-smash hitbox 2 (90 base and 60 growth changed to 60 BKB and 60 KBG; angle 80 from 55)
-Olimar upB Blue: 70BKB & angle 15 from 6dmg 90KBG BKB 60 angle 20
-Olimar upB Purple: 100KBG from 8dmg 88KBG 60BKB angle 20
-Olimar upB White: 10dmg & 54KBG from 6dmg 90KBG BKB 60 angle 20
-Olimar upB Yellow: Angle 80 KBG 100 from 6dmg 90KBG BKB 60 angle 70
-Olimar upB Red: 80BKB angle 45 from 7dmg 90KBG BKB 60 angle 20
-Peach dair last two hitboxes 120 to 80 growth
-Peach Fair 80 growth from 68
-Peach Downsmash 50 base from 38 and 7 damage from 5
-Pit dtilt now is a meteor for the whole hitbox
-ROB utilt tweaked slightly to remove an infinite
-ROB utilt (trap hitbox) fixed to remove infinite
-Samus Fsmash now provides KBG@90 and BKB@56 from KBG@100 BKB@20
-Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80
-Samus Chargeshot KBG 70 from 56, BKB 32 from 31
-Samus super missiles now at 15 dmg from 10, 72 KBG from 65, angle of 40 from 55
-Sheik Fair dropped to 120 growth (from originally modified 135)
-Sheik Ftilt leg hit changed from 63 base to 64 and changed angle to 70 degrees (previous was 90), 85 growth
-Snake's dair hb4 (50 growth from 100)
-Sonic's nair changes (by overwhelming sonic player demand):
-hitbox 1: 11dmg 80 KBG 30BKB angle:20 (KBG increased by 5 to 85, BKB increased to 50 from 30)
-hitbox 2: BKB increased by 10 (30 from 20)
-hitbox 3: unchanged
-Squirtle Utilt BKB increased to 40 from 31
-Squirtle watergun Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
-Wolf Dair sweetspot BKB raised to 32 from 6
-Wolf's fair from 95 growth to 110 and changed its angle from 75 to 105
-Wolf nair readjusted:
-hb2 changed from 10 base to 40 & 4 damage from 3 damage
-hb3 changed from 0 base to 40 and 1 damage to 2 damage
-hb4 increased from 0 growth to 100 growth and 0 base to 40 base
-Yoshi downsmash (strong hitbox) changed from KBG 63 to KBG 80 and angle of 23 from 30
-Yoshi downsmash (weak hitbox) changed from KBG 53 to KBG 70 and angle of 23 from 30
-Zelda UpSmash Final Hit, BKB to 30 from 20, KBG 180 from 210
-ZSS fsmash electric hits are +2 damage, +2 bkb
-ZSS fsmash last hitbox (the backwards hit), 8 damage from 6, 16 kbg from 100, 128 bkb from 65, 106 degree launch angle, hits forward overhead almost constant kb
-ZSS overB whip is 13 damage, +5 kbg, +5 bkb (to offset the kb changes caused by lower damage)
-ZSS fair first hit 0 kbg
Frame Speed:
-Bowser Utilt on frame 13, 1.5x faster
-Bowser Ftilt 1.2x faster
-Bowser has 50% less lag on up+b landing
-Bowser Dtilt 1.5384616x winddown
-Charizard ftilt cooldown now 1.75x faster
-Charizard Uair frame 18, 1.75x
-Charizard Dair frame 0, 1.5x, frame 18, 1x, frame 20, 1.5x
-DDD Jab and jab combo is 1.25 times faster
-Falco U tilt is 2x after frame 14
-Falco Shine: Frame 0: .5x, Frame 4: 1x, Frame 7: 1.5x
-DDD dair is 2x after final hitbox
-Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
-Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
-Ganondorf fair ALR reduced to 40%
-Ganon Murder Quake 1.85x
-Ganon murder choke down to 2x
-G&W downsmash: frame 15, .85x
-G&W Key set to 100% ALR, global ALR reduced to 50%
-G&W Dthrow 1.3x
-IC's Down+B: After 66 speed up by 2
-IC's Side B: after frame 55 speed up by 1.5
-IC's Jab:After frame 8 speed up by 1.5
-Ike nair wind-down 2x
-Ivy upB double end lag to compensate for multiple upBs
-Ivysaur Razor Leaf after frame 10 is 1.5x faster.
-Ivysaur standing grab now has 1.2x wind-down
-Ivysaur dair 2x after frame 12
-Jiggs D tilt cooldown is 1.5x faster
-Link standing grab now has 1.5x wind-down
-Lucario upB softlanding endlag 20x
-Lucario upB travels 25% faster
-Lucario Up and B works 1.5x faster
-Lucas dash attack 1.20x until frame 31, then 0.70x for last 10 frames (previously was 1.35x whole move)
-Lucas U-smash 1.15x (Comes out 24 instead of 28, ends 85 instead of 98)
-Lucas 2nd frame double jump 1.25x
-Lucas U-tilt reworked to 1.175x after hitbox from previous (1.35x total)
-Lucas Standing Grab is now 1.5x faster after hitbox
-MK Tornado change Comes out .75 speed (hits frame 16 instead of 12) & 1.5x as much landing lag
-Ness Dash attack 1.6x after hitbox ends:
-Ness utilt CD 2x
-Ness downsmash CD 1.75x
-Olimar dash attack 1.5x faster (he has an awesome DACUS)
-Samus' homing missles after frame 20 is 2x faster
-Samus' super missles after frame 25 is 2x faster
-Samus standing grab now has 1.6x wind-down
-Sheik fair has last 5 lag frames removed
-Sonic U tilt has 1.75x winddown
-Sonic D smash comes out 2x as fast, has more windown (frame 19, endlag frame speed .5x)
-Sonic U smash Sped up 2x for the last 16 frames
-Sonic Dthrow 1.3x
-Wolf dair: Frame 20 1.4x
-Yoshi exits shield at 2x
-Yoshi standing grab now has 1.5x wind-down
-Zelda UpB 2x reappearance wind-down
-Zelda Ftilt 1.2x
-Zelda Up-B landing lag 1.5x faster
-Global: Grab Release Combos have been removed
-Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
Conditional Action Modifier:
-The following moves do not go into special fall:
-DK punch
-Ike aerial sideB when he swings
-Ivysaur upB
-Lucario upB
-Ness PKT1
-Pit upB
-Yoshi sideB
-Zelda SideB
- Hitstun changed from Brawl Default 0.48 to 0.4865
- Aerial Lag Reduction (ALR)
-Most characters reduced to 50%
-Captain Falcon reduced to 40%
-Lucas has 40% ALR
-Ivysaur reduced to 30%
-Link reduced to 35%
- Characters individual Short Hop, Full Hop, Fast–Fall, Down Gravity and Normal Gravity have been optimized (See chart below)
- Characters retain momentum when performing a running jump (see chart below)
- Individual Move Knockback, Knockback Growth, Damage, Damage Type, and Launch angle have been modified (see below)
- Individual move frame speeds have been modified (see chart below)
- Brawls teching system changed from distance to frame window: Tech window = 15 frames
- Handicap no longer gives handicap, the value/10 equals your buffer frame window
- Lagless Ledges (Constant 40800000)
- Dash Dancing window has been improved
- You can now Cancel a dash with a crouch
- You can now shield during a dash dance
- Shieldstun follows New Stun=2*OLDSTUN+3.5
- Pokémon Trainer has Infinite Stamina and Pokemon no longer swap on death
- Hold Shield to Swap Pokemon after death
- Hitlag Modifier: NewHitLag=.5*OldHitlag
- Electric Hitlag set to 1.0
- Techrolls sped up 1.3x
- No Autosweetspot Ledges during up B's
- No Stale Moves
- No Random Tripping
- No C-Stick Fastfalls
- Reversed levels (i.e. stage hazards / changes have been removed):
-Pokémon Stadium 2
-Warioware
- Frozen levels:
-Spear Pillar
- Luigi's mansion is now loaded without the mansion
- Triple Jump Glitch is fixed
- 2 Frame Powershield window instead of Brawls default of 4
- Default Settings now set to 4 stock, team attack on, 8min
- Nametags are now saved in replays
- Infinite length replays
- Custom Character Select Screen
- Grabs give back the opponents jump
- Testing new death boundaries made by Kupo (death bound data and death bound code)
- Online Handicap Disable v1.0 (YOU MUST SET YOUR HANDICAPS TO BE IDENTICAL OR DESYNC)
- Texture Hack Support v2.1a
- Added scar jumping back in
- New CSS with Independent Pokemon code (shield no swap now removed)
Other:
-MK's whorenado now cannot change vertical height due to increased gravity
-Character Specific Momentum Settings
Pikachu: 85%
Lucario: 75%
Lucas: 120%
D3: 70%
MK: 75%
Sonic: 175%
ZSS: 110%
Global 92.5%
Character Specific Gravity and Jump Power Modifications
Chara ID SH FH FF DGrav Grav Filler
Mario 0 0.900 1.025 1.200 1.175 1.050 0
DK 1 0.850 1.000 1.400 1.000 1.000 0
Link 2 1.000 1.025 1.200 1.150 1.000 0
Samus 3 0.900 1.025 1.300 1.175 1.000 0
Yoshi 4 1.050 1.025 1.200 1.175 1.000 0
Kirby 5 1.000 1.000 1.100 1.000 1.000 0
Fox 6 0.900 1.050 1.150 1.200 1.100 0
Pikachu 7 1.000 1.000 1.150 1.000 1.000 0
Luigi 8 0.950 1.000 1.200 1.000 1.000 0
Falcon 9 0.900 1.050 1.150 1.200 1.100 0
Ness A 1.000 1.050 1.200 1.175 1.050 0
Bowser B 0.950 0.950 1.200 1.025 0.950 0
Peach C 0.950 1.050 1.200 1.175 1.050 0
Zelda D 0.900 1.000 1.200 1.000 1.000 0
Sheik E 0.950 1.025 1.200 1.150 1.050 0
Clim F 0.800 1.050 1.300 1.000 1.000 0
Marth 11 1.000 1.025 1.200 1.175 1.050 0
G&W 12 1.000 1.000 1.200 1.000 1.000 0
Falco 13 0.900 1.050 1.150 1.200 1.100 0
Ganon 14 1.025 1.050 1.100 1.000 1.000 0
Wario 15 1.000 1.000 1.200 1.000 1.000 0
MK 16 0.900 1.000 1.300 1.100 0.950 0
Pit 17 1.000 1.025 1.200 1.000 1.025 0
ZSS 18 0.900 1.000 1.200 1.050 1.000 0
Olimar 19 0.950 1.025 1.200 1.175 1.050 0
Lucas 1A 1.025 1.025 1.300 1.050 1.025 0
Diddy 1B 0.950 1.025 1.200 1.150 1.050 0
Chariz 1D 1.000 1.025 1.200 1.150 0.950 0
Squirt 1E 0.900 1.050 1.300 1.050 1.000 0
Ivysaur 1F 1.025 1.025 1.200 1.050 1.000 0
Dedede 20 1.000 1.025 1.150 0.950 1.000 0
Lucario 21 0.900 1.025 1.200 1.175 1.050 0
Ike 22 1.000 1.050 1.100 1.025 1.025 0
ROB 23 1.000 1.025 1.200 1.150 1.050 0
Jiggs 25 0.950 1.000 1.300 1.000 1.000 0
Toony 29 1.000 1.000 1.300 1.150 1.000 0
Wolf 2C 1.025 1.025 1.200 0.850 1.100 0
Snake 2E 0.950 1.100 1.200 1.175 1.050 0
Sonic 2F 0.950 1.000 1.300 1.250 1.000 0
You can download it here.
Check out the Nightly Builds Website for more info and how to install Brawl+ using Gecko OS 1.9
V. Traveler's Info
Va. Driving To Philadelphia
-Coming Soon-
Vb. Public Transportation
-Coming Soon-
Vc. Housing
-Coming Soon-
Vd. Map of the Area
-Coming Soon-
VI. People Interested In Coming
(There is a lot more than this coming, I just haven't been updating this list as much as I should be. This tourney is getting Out Of Region attendance!)
Current Attendees: 17
- ChiboSempai
- Vex Kasrani
- Xzax
- Phillyrider
- Beat
- Kupo
- Shanus
- Truth
- Goodoldganon
- JCaesar
- Bakuryu
- Shortline
- Falco44
- Shell
- Ak
- .com
- Red Bandit
- AndyG
- Kirbykrew
- Phase
- The Cape
VII. Contact Info
Please contact ChiboSempai for all questions. You can PM me here on SmashBoards, or catch me on AIM @ ChiboSempai.