#HBC | ZoZo
Shocodoro Blagshidect
Welcome to the new and (hopefully) better chaingrab thread!
Guys, I want you to fill in the blanks and question marks, especially on buffered chaingrabs!
I want to see if buffers take away counters, increase the length of the chaingrab etcetera.
They can't steal our bread if they're being chaingrabbed, after all.
The chaingrab is probably one of Falco's best options, so this needs to be completed.
1) Characters you can always walking and running chaingrab
Bowser
Captain Falcon
Charizard
Donkey Kong
Fox
Ganondorf
Ike
Ivysaur
King Dedede
Link
Sheik
Wolf
2) Characters you should walking chaingrab
Game & Watch
Falco
MetaKnight
Snake
3) Characters you should running chaingrab
Diddy Kong
Lucas
Ness
Pikachu
6) Characters you should use the buffered chaingrab on
Sonic (walk)
Zelda (walk)
Mario (running)
Ness (walking) (if not enough space for running)
Zero suit samus (running)
Olimar (walk)
Marth (running)
4) Characters that can escape the chaingrab
Game & Watch (up B)
Ice Climbers (Partner action) (even when buffered)
Luigi (Nair)
Marth (Up B) (When buffered this is later)
Olimar (Jump + AFA) (When buffered this is later)
ROB (Jump; Fair)
Zero suit samus (downB) (when buffered this can't be used)
5) Characters you can't chaingrab
Jigglypuff
Kirby
Lucario
Peach
Samus
Mario
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%) *
Buffered Chaingrab:
Counters :
* Up B, Nair, UAir, Jump if Falco is not quick enough.
Luigi :
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :
* Nair (from 9 %)
Peach
Walking Chaingrab : 2 times ?*
Running Chaingrab : Impossible.
Buffered Chaingrab:
Bowser
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Donkey Kong
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :
Diddy Kong :
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :
Yoshi
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :
Wario
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Link
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Zelda
Walking Chaingrab : 2 times ?
Running Chaingrab : Impossible
Buffered Chaingrab: 0-45% (5 times)
:shiek: Shiek
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Ganondorf
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Toon Link
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Samus
Walking Chaingrab : 0-18% (2 times)*
Running Chaingrab : Impossible
Buffered Chaingrab:
Zero Suit Samus
Walking Chaingrab : 0-36% (4 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Down B (from 36%)
Pit
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Ice climbers (If one of them only)
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Shieldgrab / reaction with partner.
ROB
Walking Chaingrab : 0-18% (2 times)
Running Chaingrab : 0-18 % (2 times)
Buffered Chaingrab:
Counters : Jump (18%); Fair (?? %)
Kirby
Walking Chaingrab : 2 times ?*
Running Chaingrab : Impossible
Buffered Chaingrab:
MetaKnight*
Walking Chaingrab : 0-45 % (5 times from 0%)
Running Chaingrab : 0-45 % (5 times from 0%)*
Buffered Chaingrab:
Counters :
* Jump away (from 36%) (RCG)
* Nair and Uair to rack up damages (The grab has the priority). (RCG)
* No counters for Walking CG.
King Dedede
Walking Chaingrab : 0-45 % (5 times) ?
Running Chaingrab : 0-54% (6 times)
Buffered Chaingrab:
Olimar
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)*
Buffered Chaingrab: 0-45 % (5 times)
Counters :
- Jump / AFA
Fox
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
:bandit: Falco
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Wolf
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
aptainfalcon: Captain Falcon
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Pikachu
Walking Chaingrab : 4 times ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Dair (from 27%)
Squirtle
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Ivysaur
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Charizard
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Lucario
Walking Chaingrab : 2 times*
Running Chaingrab : Impossible
Buffered Chaingrab:
Jigglypuff
Walking Chaingrab : 2 times*
Running Chaingrab : Impossible
Buffered Chaingrab:
Marth*
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab: 0-27% (3 times)
Counters :
* Up B (doesn't work on buffered till 3 grabs)
Ike
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Ness
Walking Chaingrab : ?
Running Chaingrab : ?
Buffered Chaingrab:
Lucas
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Mr. Game & Watch
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Up B (36%) ?
Snake
Walking Chaingrab : 0-45% (5 times)*
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Grenade, mostly for RC.
Sonic
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times) *
Buffered Chaingrab: 0-45 % (5 times)
* = Must be timed perfectly, if you don't want the opponent to escape the Chaingrab.