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The new CG thread!

#HBC | ZoZo

Shocodoro Blagshidect
Joined
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Messages
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Location
Land of Nether
Welcome to the new and (hopefully) better chaingrab thread!

Guys, I want you to fill in the blanks and question marks, especially on buffered chaingrabs!
I want to see if buffers take away counters, increase the length of the chaingrab etcetera.
They can't steal our bread if they're being chaingrabbed, after all.

The chaingrab is probably one of Falco's best options, so this needs to be completed.


1) Characters you can always walking and running chaingrab

Bowser
Captain Falcon
Charizard
Donkey Kong
Fox
Ganondorf
Ike
Ivysaur
King Dedede
Link
Sheik
Wolf


2) Characters you should walking chaingrab

Game & Watch
Falco
MetaKnight
Snake


3) Characters you should running chaingrab

Diddy Kong
Lucas
Ness
Pikachu


6) Characters you should use the buffered chaingrab on

Sonic (walk)
Zelda (walk)
Mario (running)
Ness (walking) (if not enough space for running)
Zero suit samus (running)
Olimar (walk)
Marth (running)


4) Characters that can escape the chaingrab

Game & Watch (up B)
Ice Climbers (Partner action) (even when buffered)
Luigi (Nair)
Marth (Up B) (When buffered this is later)
Olimar (Jump + AFA) (When buffered this is later)
ROB (Jump; Fair)
Zero suit samus (downB) (when buffered this can't be used)


5) Characters you can't chaingrab

Jigglypuff
Kirby
Lucario
Peach
Samus



:mario: Mario
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%) *
Buffered Chaingrab:
Counters :
* Up B, Nair, UAir, Jump if Falco is not quick enough.

:luigi: Luigi :
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :
* Nair (from 9 %)

:peach: Peach
Walking Chaingrab : 2 times ?*
Running Chaingrab : Impossible.
Buffered Chaingrab:

:bowser: Bowser
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:dk2: Donkey Kong
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :

:diddy: Diddy Kong :
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :

:yoshi: Yoshi
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:
Counters :

:wario: Wario
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Buffered Chaingrab:

:link: Link
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:zelda: Zelda
Walking Chaingrab : 2 times ?
Running Chaingrab : Impossible
Buffered Chaingrab: 0-45% (5 times)

:shiek: Shiek
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:ganondorf: Ganondorf
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:toonlink: Toon Link
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:samus: Samus
Walking Chaingrab : 0-18% (2 times)*
Running Chaingrab : Impossible
Buffered Chaingrab:

:zerosuitsamus:Zero Suit Samus
Walking Chaingrab : 0-36% (4 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Down B (from 36%)

:pit: Pit
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:popo: Ice climbers (If one of them only)
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Shieldgrab / reaction with partner.

:rob: ROB
Walking Chaingrab : 0-18% (2 times)
Running Chaingrab : 0-18 % (2 times)
Buffered Chaingrab:
Counters : Jump (18%); Fair (?? %)

:kirby: Kirby
Walking Chaingrab : 2 times ?*
Running Chaingrab : Impossible
Buffered Chaingrab:

:bluejump: MetaKnight*
Walking Chaingrab : 0-45 % (5 times from 0%)
Running Chaingrab : 0-45 % (5 times from 0%)*
Buffered Chaingrab:
Counters :
* Jump away (from 36%) (RCG)
* Nair and Uair to rack up damages (The grab has the priority). (RCG)
* No counters for Walking CG.

:dedede: King Dedede
Walking Chaingrab : 0-45 % (5 times) ?
Running Chaingrab : 0-54% (6 times)
Buffered Chaingrab:

:olimar: Olimar
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)*
Buffered Chaingrab: 0-45 % (5 times)
Counters :
- Jump / AFA

:fox: Fox
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:bandit: Falco
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:wolf: Wolf
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:captainfalcon: Captain Falcon
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:pikachu: Pikachu
Walking Chaingrab : 4 times ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Dair (from 27%)

:squirtle: Squirtle
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:ivysaur: Ivysaur
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:charizard: Charizard
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:lucario: Lucario
Walking Chaingrab : 2 times*
Running Chaingrab : Impossible
Buffered Chaingrab:

:goomba: Jigglypuff
Walking Chaingrab : 2 times*
Running Chaingrab : Impossible
Buffered Chaingrab:

:marth: Marth*
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab: 0-27% (3 times)
Counters :
* Up B (doesn't work on buffered till 3 grabs)

:ike: Ike
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:ness: Ness
Walking Chaingrab : ?
Running Chaingrab : ?
Buffered Chaingrab:

:lucas: Lucas
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:

:gw:Mr. Game & Watch
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Up B (36%) ?

:snake: Snake
Walking Chaingrab : 0-45% (5 times)*
Running Chaingrab : 0-45 % (5 times)
Buffered Chaingrab:
Counters : Grenade, mostly for RC.

:sonic: Sonic
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times) *
Buffered Chaingrab: 0-45 % (5 times)


* = Must be timed perfectly, if you don't want the opponent to escape the Chaingrab.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
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Messages
9,800
Location
Land of Nether
yeah when u run and get the (silent grab) perfect. same for snake(walking grab) u get 3( no grenade drop) when perfect.
Silent grab? I guess that's a perfectly timed grab.


Does getting the first regrab on marth involve buffering? Do we get more grabs with buffering?
 

Notra

Smash Ace
Joined
Feb 26, 2009
Messages
928
Location
Ann Arbor, Michigan
Silent grab? I guess that's a perfectly timed grab.


Does getting the first regrab on marth involve buffering? Do we get more grabs with buffering?
by buffering u mean pressing buttons in advanced. or perfectly timing or both? from what i know its both. correct me if im wrong
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
Messages
1,229
Location
Montreal, Canada
You can get three grabs on Marth if it's timed perfectly, actually.

All buffering does is make sure that it's timed perfect. It doesn't do the grab any sooner than you would normally be able to.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
You can get three grabs on Marth if it's timed perfectly, actually.

Buffered dashgrabs from 0% get you three grabs + Dair vs Marth.

Vs Snake you get the regular 0-45% as long as you don't mess up.

I always use the walking CG vs Falco... I don't see why you'd need the running one.
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
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Location
Chapel Hill, NC
it should be noted that cgs do not have to be strictly performed at one type of movement/speed
if you're close to the edge, PLEASE start running...there are too many stupid falcos that miss free damage that way
 

Gmoney_

Smash Journeyman
Joined
May 5, 2008
Messages
421
Location
The Netherlands
Luigi can get a Nair fast enough, ZSS can't do **** (if im correct) if u time the CG perfectly and I don't know about ROB. About marth, I think that you can only get 2 grabs on him starting at 0% if done perfectly. I kinda know for sure he can Up B if u try for a 3rd one.
 

BleachigoZX

Smash Master
Joined
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Messages
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I know chain grab is amazing....
But at 36% we can Down Throw, Down Air, Down Smash.

Instead of just spiking, wouldn't this be smarter option Versus characters that cannot be gimped. (MK, ZSS, Pikachu...)

D-smash also sends you horizontally so that might lead to some gimps on characters like Luigi. (Assuming we grab him at 27%)


Edit:

Here is the math.

Down Throw + Dair + Down Smash
9+13 +15 = 37%
(Added to the 36% from the Down Throws, that comes out to 73%)
(The Dair has to hit the bottom half of their body so that you get that stagger animation.)

Chain Grab + Spike
45 + 13 = 58%
 

Tommy_G

Smash Champion
Joined
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Messages
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Location
Miami, FL
Marth can up B out of the first down throw at 0% if he DIs up and away before the Up B
 

IrisKong

Smash Lord
Joined
Mar 29, 2009
Messages
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Location
Michigan
Dont try to CG Marth, he will upB you, its much safer to get one Dthrow then immediatly shield for when they upB so you can punish on landing.
 

CJTHeroofTime

Smash Lord
Joined
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Messages
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Location
Albany, NY
Just out of curioustiy, how does the reverse boost pivot grab factor into Falco's CG? Does it extend it in anyay? Or is it simply a flashy mindgame? I play ROB, and it seems that my friend gets an extra grab when he uses the RBPG.
 

Emperor Time

Smash Lord
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Just out of curioustiy, how does the reverse boost pivot grab factor into Falco's CG? Does it extend it in anyay? Or is it simply a flashy mindgame? I play ROB, and it seems that my friend gets an extra grab when he uses the RBPG.

It really just changes the direction, I believe.

What we have to do next is figure out the percents for when it's OK to BPG during the CG...
 

AvoiD

Smash Lord
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AvoiDMe
Xonar, correct me if I'm wrong, but you didn't add Toon Link into options 1-5. I saw him below that though in the section with pics.

Marth, best to shield grab, or expect a DS and punish afterwards.

I'm pretty sure ROB should be able to get out of RBPG at low percents because of how floaty he is. Not to sure, I usually just CG-Dair-Regrab.
 

Hawks go Caw

Smash Ace
Joined
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Messages
598
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New Orleans, LA
Standing CG's yo.

I'm pretty sure they can air dodge before you can do a fast falled Dair. Or if you just do a rising Dair, they can roll or dodge. If I'm wrong, show me the methods! Because fast falled Dair out of CG would lead to sexy stuff aside from Dsmash.
 

AvoiD

Smash Lord
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Yeah they can at mid-high percents. But pretty sure it's possible to get it in at least once or twice. That, or it could be they're just not expecting it, because they're usually mashing the jump button if they see a walking/running CG lul.

I dunno, you gotta help me test it later nikkuhh.
 

#HBC | ZoZo

Shocodoro Blagshidect
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Can toon link escape if he DI's up and away with upB even if you buffer?

Same question for G&W


Editted all given information in, please keep updating.
Fill in blanks guys
 

Marcbri

Smash Lord
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Marcbri
Zelda can be buffered chaingrabbed.

I'm pretty sure there are more characters that can avoid BPG than the normal chaingrab. When I tried it on Ness he always naired me, I guess you can only do the regular chaingrabs on him D:
 

AvoiD

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If the Falco is chaingrabbing properly, then you're stuck in it until 35% (or something close to it). However, sometimes [not as good] Falco players don't regrab soon enough, and you can indeed UpB to safety way earlier. I think it's a good idea always to try to escape at the lower percents, just in case. You never know when the Falco might mess up, and it'd be a shame just to sit there and give him free damage.
There you have it.

I think Walking is more useful, but my opinion.
 

#HBC | ZoZo

Shocodoro Blagshidect
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I had a question on a couple things. Can Sonic escape early with the spring? Even with walking or Running?

The other question is regarding Marth. Does Dthrow > Jab > Shield avoid the UpB 100% of the time? Might be a more effective method at CGing Marth past 18%. If that did work of course. You might avoid the UpB attack and can regrab them in the landing lag. If they don't they are close enough for you to regrab anyway because the jab would cancel the lag next to you.
 

Denzi

Smash Master
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Location
Cleveland, OH
I had a question on a couple things. Can Sonic escape early with the spring? Even with walking or Running?

The other question is regarding Marth. Does Dthrow > Jab > Shield avoid the UpB 100% of the time? Might be a more effective method at CGing Marth past 18%. If that did work of course. You might avoid the UpB attack and can regrab them in the landing lag. If they don't they are close enough for you to regrab anyway because the jab would cancel the lag next to you.

I don't think he can if you time it perfectly.

I once saw a match where when the Falco tried to Jab -> anything except 2nd jab, he got upB'd by Marth. If it is possible, you most likely have to have near perfect timing. It seems to work well as an occasional mixup though.
 

Hawks go Caw

Smash Ace
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Jab canceling is probably a bad idea vs Marth since he can UpB out of the jab combo when Falco does the spinning thingy. So he's probably going to start spamming UpB anyway. Do we at least have time to Jab Cancel > Shield?
 

Cold Fusion

ヽ༼ຈل͜ຈ༽ノ JIGGLYPUFF OR RIOT ヽ༼ຈل͜ຈ༽ノ
Joined
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Messages
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Can Falco re-grab Jigglypuff with buffering? Also, should Falco's standing CG/CT on fast-fallers have a mention?
 
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