SuSa
Banned via Administration
After losing to Tyrant again (this time, closer then ever) - I've decided it's time to break this matchup. I know MK is punishable, I just don't know with what quite yet.
This is going to be a guide, created by the entire Snake boards (or myself if you all don't want to help), and with testing with myself (both frame, and reaction based data) to find ways around what MK does and can do.
I will assume everyone knows MK's and Snake's movesets.
Snake Frame Data:
http://www.smashboards.com/showthread.php?t=242407
Meta Knight Frame Data:
http://www.smashboards.com/showthread.php?t=205614
Now that we have the data, I (or we if you want to help) just need to start testing moves that are quick enough to punish MK's moves. (Assumed powershield, then assumed normal shield)
After we have what can punish what, I plan to move onto how to use grenades. And when to use grenades vs MK.
After the grenade game, I plan to go and test how to properly DI every single one of MK's moves to increase chances of survivability (Even if it puts you in a worse spot, if it avoids a followup that can KO you. That is ok.) --- You all need to get good at teching on reaction to being hit. If you are stage spiked, that's a potential win turned into a loss. Especially if you were at lower %'s.
The tidbit I learned is: So long as Snake is grounded, and on stage. He can give MK a hard time. No matter your %. (I've been living to 180-230% now thanks to teching stage spikes. Sadly, I've been getting gimped at 30-60% as well...)
After testing how to DI each move, I will make a list of moves that can beat tornado. When, how, and which is normally the best option.
I will then test how to handle MK's options from dthrow. To the point of where everyone should wreck the MK, even if you can't predict what they are going to do. (Also, if they roll towards the ledge. Don't ftilt them, it knocks them off and they don't get hit by the second ftilt. Instead, dtilt or utilt them. (Utilt only if they are in KO %'s)
Let's get to work.
Video thanks to Underload:
Powershielding dtilt and punishing:
http://www.youtube.com/watch?v=OtN1IJcGQic\
This is going to be a guide, created by the entire Snake boards (or myself if you all don't want to help), and with testing with myself (both frame, and reaction based data) to find ways around what MK does and can do.
I will assume everyone knows MK's and Snake's movesets.
Snake Frame Data:
http://www.smashboards.com/showthread.php?t=242407
Meta Knight Frame Data:
http://www.smashboards.com/showthread.php?t=205614
Now that we have the data, I (or we if you want to help) just need to start testing moves that are quick enough to punish MK's moves. (Assumed powershield, then assumed normal shield)
After we have what can punish what, I plan to move onto how to use grenades. And when to use grenades vs MK.
After the grenade game, I plan to go and test how to properly DI every single one of MK's moves to increase chances of survivability (Even if it puts you in a worse spot, if it avoids a followup that can KO you. That is ok.) --- You all need to get good at teching on reaction to being hit. If you are stage spiked, that's a potential win turned into a loss. Especially if you were at lower %'s.
The tidbit I learned is: So long as Snake is grounded, and on stage. He can give MK a hard time. No matter your %. (I've been living to 180-230% now thanks to teching stage spikes. Sadly, I've been getting gimped at 30-60% as well...)
After testing how to DI each move, I will make a list of moves that can beat tornado. When, how, and which is normally the best option.
I will then test how to handle MK's options from dthrow. To the point of where everyone should wreck the MK, even if you can't predict what they are going to do. (Also, if they roll towards the ledge. Don't ftilt them, it knocks them off and they don't get hit by the second ftilt. Instead, dtilt or utilt them. (Utilt only if they are in KO %'s)
Let's get to work.
Video
Powershielding dtilt and punishing:
http://www.youtube.com/watch?v=OtN1IJcGQic\
SuSa said:Scenario:
MK perfectly spaces a dtilt and you powershield it
Situation:
A) You were holding a grenade
B) You were not holding a grenade
IF Situation A:
Shield, walk away. You cannot ftilt. (If the dash attack turns out to be legit, then dash attack. Utilt and Dtilt may work as well. You'll have to hold lightly down for the dtilt, you have to do it from a STANDING position. Not a crouch.)
IF Situation B:
Shield drop and ftilt
Scenario:
MK perfectly spaces a dtilt and you normal shield it
Just walk away.....you MAY be able to grab them. I'm not sure