This will be my last 'tactical discussion' insight I think. I think my posts are growing tiresome, but I feel this is worth reading. So please read it. It's because of this thinking, that Brawl has become like the most fun game I've ever played.
I don't claim to own this knowledge, and I don't claim to have discovered something 'new'.
But I do claim to tell you that I have a different perception of Brawl, and Fighting games in general, and it's because of this new eye, that brawl has become the most fun game I've ever played in my life.
It all started after Washington. I finally began looking at brawl for more than just a trade hit luck fest, and more as a puzzle of sorts. It's when I began to really assess what I was doing each match, that I began to see things very differently.
With Peach, a typical thing that I would do, would be Dair, Dair, Uair, Utilt.
Lets assign those letters for a second.
A to A to B to C.
Between those inputs there was no thought, only what I what I would feel to be a registered combo. This is how I played fighting games for as long as I can remember. Though it works on every character at 0%, what I feared came to light.
I can't express how wrong this thinking is.
In every fighting game you'll encounter, if you ever find yourself just doing moves that usually link together, you'll lose. This is because you're not putting thought into your opponent. When you let strings of moves supersede your judgment, you're essentially letting your opponent know that you're not playing him or her.
You're just playing against a dummy. And you're assuming that you're not playing with anybody at all. You're assuming that you're playing alone.
Instead, I've found that having a little tête-à-tête with your opponent is the way to go. Know that you're playing a person, with hundreds of options to avoid and distract from your attacks. With things like Smash DI, and basic human reflexes, it's impossible to say that anything like, 'A to B to C' is Guaranteed.
This game is about creating and closing off options, one turn at a time. The higher tier your character, the more options they have to exploit and silence.
Think.
If they do A. What will you respond with?
What if they spotdodge afterward, then what?
Will your G counter to their B?
Will your Q be unpunishable to everything except to their H?
Watch.
After X, they spotdodge. What do I have to silence that?
When they do Y, They roll behind me. My P and Q will silence that, but only if they don't follow up with G.
Assess.
Now wait a second, I keep doing G after B. Allow me to condition them to think that I will continue to make that mistake. Then follow up with A after B, and I will land that stock.
If I don't stop doing Y after they do D, I'm going to lose a stock. Cut it out.
It seems that my H is extremely punishable. This will not do. I have to make a mental note to not do my H at all.
Know.
My A comes out in Two frames. When I'm in front of them, their fastest attack is their R, which comes out in Three. I have frame advantage out of shield, and thus I can't be punished.
He's pressuring me. ****it, I have landing penalty. What moves do I have, that not only he can not punish, but will put me at a distance so that I can get rid of this lag?
My standing pivot grab can go through their A and C. If they approach with them I have a perfect backup.
If I buffer C, then their D will be completely abolished. But what is their fastest buffered grounded attack? Four frames. I got this.
Collect.
I won. I know that I won because I was the dominate player. And I don't intend to let myself slip, I'm ready for my next match.
I won. It was close, it could have gone either way. I have to assess my bad habits, and eliminate them, because it's only going to get harder.
I lost. But I won't quit. I'll think about my loss, and I'll bring it back in losers.
There's much more that I'd like to discuss, but I honestly don't feel like I'm taken seriously in this community. And I don't blame you. I haven't shown that I can actually place high, or back up what I'm saying in any degree. But I can safely say, whether or not you believe me, the following is true.
- I've grown exponentially better at this game. And at this point, I'm better than I ever have been.
- My Falco is better than my Peach by at least Two fold.
- I'm seeing this game differently. Watching, learning, playing differently, and it's because of that change that I find this game extremely fun.
- I'm able to analyze habits, and ***** why things happen.
- I'm not going to stop. I'm finally seeing tangible improvement. I'm finally seeing consistency and fear in my opponents.
- I have a 'hit' list. One by one, I'll begin to cross people off.
- I'm going to win my first tournament this year.
-Sky`
I don't claim to own this knowledge, and I don't claim to have discovered something 'new'.
But I do claim to tell you that I have a different perception of Brawl, and Fighting games in general, and it's because of this new eye, that brawl has become the most fun game I've ever played in my life.
It all started after Washington. I finally began looking at brawl for more than just a trade hit luck fest, and more as a puzzle of sorts. It's when I began to really assess what I was doing each match, that I began to see things very differently.
With Peach, a typical thing that I would do, would be Dair, Dair, Uair, Utilt.
Lets assign those letters for a second.
A to A to B to C.
Between those inputs there was no thought, only what I what I would feel to be a registered combo. This is how I played fighting games for as long as I can remember. Though it works on every character at 0%, what I feared came to light.
I can't express how wrong this thinking is.
In every fighting game you'll encounter, if you ever find yourself just doing moves that usually link together, you'll lose. This is because you're not putting thought into your opponent. When you let strings of moves supersede your judgment, you're essentially letting your opponent know that you're not playing him or her.
You're just playing against a dummy. And you're assuming that you're not playing with anybody at all. You're assuming that you're playing alone.
Instead, I've found that having a little tête-à-tête with your opponent is the way to go. Know that you're playing a person, with hundreds of options to avoid and distract from your attacks. With things like Smash DI, and basic human reflexes, it's impossible to say that anything like, 'A to B to C' is Guaranteed.
This game is about creating and closing off options, one turn at a time. The higher tier your character, the more options they have to exploit and silence.
Think.
If they do A. What will you respond with?
What if they spotdodge afterward, then what?
Will your G counter to their B?
Will your Q be unpunishable to everything except to their H?
Watch.
After X, they spotdodge. What do I have to silence that?
When they do Y, They roll behind me. My P and Q will silence that, but only if they don't follow up with G.
Assess.
Now wait a second, I keep doing G after B. Allow me to condition them to think that I will continue to make that mistake. Then follow up with A after B, and I will land that stock.
If I don't stop doing Y after they do D, I'm going to lose a stock. Cut it out.
It seems that my H is extremely punishable. This will not do. I have to make a mental note to not do my H at all.
Know.
My A comes out in Two frames. When I'm in front of them, their fastest attack is their R, which comes out in Three. I have frame advantage out of shield, and thus I can't be punished.
He's pressuring me. ****it, I have landing penalty. What moves do I have, that not only he can not punish, but will put me at a distance so that I can get rid of this lag?
My standing pivot grab can go through their A and C. If they approach with them I have a perfect backup.
If I buffer C, then their D will be completely abolished. But what is their fastest buffered grounded attack? Four frames. I got this.
Collect.
I won. I know that I won because I was the dominate player. And I don't intend to let myself slip, I'm ready for my next match.
I won. It was close, it could have gone either way. I have to assess my bad habits, and eliminate them, because it's only going to get harder.
I lost. But I won't quit. I'll think about my loss, and I'll bring it back in losers.
There's much more that I'd like to discuss, but I honestly don't feel like I'm taken seriously in this community. And I don't blame you. I haven't shown that I can actually place high, or back up what I'm saying in any degree. But I can safely say, whether or not you believe me, the following is true.
- I've grown exponentially better at this game. And at this point, I'm better than I ever have been.
- My Falco is better than my Peach by at least Two fold.
- I'm seeing this game differently. Watching, learning, playing differently, and it's because of that change that I find this game extremely fun.
- I'm able to analyze habits, and ***** why things happen.
- I'm not going to stop. I'm finally seeing tangible improvement. I'm finally seeing consistency and fear in my opponents.
- I have a 'hit' list. One by one, I'll begin to cross people off.
- I'm going to win my first tournament this year.
-Sky`