T-block
B2B TST
PICTOCHAT
Introduction:
With the revealing of the MLG stage list, there has been some debate over the legality of Pictochat. I thought it would be best to get some facts straight about the stage, as there were only a couple of very outdated threads on the topic on these boards. I ran a quick test of four runs through the stage, and there are a few things I feel that everyone should know about this stage before we attempt to argue it. Some of the things I found in this quick experiment were surprising to me as well. I'm also going to include facts about certain transformations and the stage in general that I believe everyone should know. I realize that four runs is not a very impressive sample size, but it was enough for me to disprove some beliefs about the stage, while being sure of some new conclusions. Some conclusions may be disproven with further testing, so please take them as possibilities.
I tried to describe each transformation as best I could. If there's any confusion as to which transformation is being described, feel free to ask and I'll clarify. I don't want to spend time listing the transformations here.
There is a lot of data here, and not all of it is important to read. If you want to read the most important parts of this post, just read the parts in blue.
Observations:
ON THE STAGE IN GENERAL:
- There are 27 transformations, and the game cycles through all 27 before repeating any.
[*]It usually takes just over 9 minutes to get through a cycle of 27. This means that in a standard 8 minute match there will be transformations that do not appear. If the game takes 5 minutes, there will be around 15 transformations. - The first transformation appears two seconds into the match.
[*]The time of appearance and duration of each transformation is not predictable in general. See the Timing section for more details.
[*]Transformations with hitboxes do not become "active" (you cannot be hurt by them) until they are completely drawn.
[*]Transformations with solid walls/ceilings will become "active" (you can interact with them) as soon as drawing begins; ie- they will interfere with your movement before they are completely drawn - Drawing time varies for each transformation, but is generally around one second.
- Pictochat has a slightly higher ceiling than Final Destination (vertical kill moves kill ~2% later without DI) (source: Project Vertical)
ON THE TRANSFORMATIONS WITH HITBOXES:
- Missiles do set knockback and generally won't kill with proper DI. Being hit by one does 25%.
[*]The drawing time on the missiles makes them avoidable, or at the very least shieldable, on reaction.
[*]It is very easy to influence the trajectory you are sent on by the missiles. Very rarely should you be hit by one into the other - If left alone, the time at which the missiles explode by themselves seems to vary from halfway across the stage to all the way across the stage.
[*]Arrows can only hit you when they spawn if you are in the air. If you are on the ground where they will spawn, they will merely push you aside. - Fire only does 1% per hit and has very weak knockback.
- Arrows, Cart, Plant, Spikes all have knockback that scales with damage.
- Spikes will hit you into themselves and kill you vertically if you are sent flying hard enough into them (unconfirmed)
ON VARIOUS OTHER TRANSFORMATIONS:
- Diagonal Line does not allow you to grab the ledge on the left side. It is the only transformation without a hitbox that can kill you, barring some ridiculous circumstance.
- The two leftmost dominos in Dominos transformation are solid (ie- you can bounce off them as a ceiling). The rest are pass-through.
- Even if in free-fall animation, you can still grab onto a ladder. This makes up-b moves less punishable.
- It is possible to stand "inside" the spring.
- The wind on the Blowing transformation does not extend past the far end of the stage.
[*]6/27 transformations (Arrows, Cart, Fire, Missiles, Plant, Spikes) have active hitboxes.
[*]5/27 transformations (Arrows, Cart, Plant, Spikes, Diagonal Line) have the potential to kill you. Missiles is not counted due to set knockback.
[*]6/27 transformations (Arrows, Bricks, Diagonal Line, Sailboat, Singer, Whale) have temporary "walls".
[*]3/27 (Bricks, Sailboat, Whale) could leave one player untouchable, if they spawn around him.
ON THE TIMING OF CERTAIN TRANSFORMATIONS:
- The clock always follows the same rotation: the minute hand moves from the 30-minute position to just past the 00-minute position. The transformation always takes approximately 10 seconds.
- The carousel always makes exactly one full rotation. The transformation always takes approximately 16.2 seconds.
- The plant follows a pattern of two bites before leaving its mouth open for a few seconds. It goes through this pattern three times. The transformation always takes approximately 15 seconds.
- The swinging beam always starts at the centre. It makes 4.5 half-cycles before disappearing, ending on the left apex. The transformation always takes approximately 16.2 seconds.
- The cart always starts at the left apex of its path and ends at the left apex. It makes either 6 or 8 half-cycles, taking either 13 seconds or 17 seconds.
- The sheep always starts at the rightmost point of its path and ends at the rightmost point. It moves either 6 or 8 times, taking either 13 seconds or 17 seconds.
Timing:
Raw Data:
Times were taken whenever a transformation appeared (drawing begins) and whenever a transformation disappeared (erasing begins). The times shown for a specified drawing involve times for the blank stage prior to its appearance, followed by the times for the drawing itself. Values would be the value on the timer of a 10:00 match.
Testing was done with only a stopwatch, so there will be some error in the times. These should be accurate to within 0.5s though.
Code:
[U]RUN 1:[/U]
DRAWING ABSENT PRESENT
Umbrella 10:00.0-9:58.2 9:58.2-9:46.8
Sheep 9:46.8-9:39.2 9:39.2-9:22.4
Clock 9:22.4-9:12.7 9:12.7-9:02.8
Missiles 9:02.8-8:54.1 8:54.1-8:40.8
Dominos 8:40.8-8:33.9 8:33.9-8:22.6
Swinging Beam 8:22.6-8:17.0 8:17.0-8:00.5
Cart 8:00.5-7:52.6 7:52.6-7:35.5
Spikes 7:35.5-7:28.5 7:28.5-7:16.4
Flag 7:16.4-7:07.8 7:07.8-6:53.6
Singer 6:53.6-6:47.9 6:47.9-6:34.5
Plant 6:34.5-6:27.6 6:27.6-6:12.7
Arrows 6:12.7-6:05.4 6:05.4-5:51.4
House 5:51.4-5:44.1 5:44.1-5:33.9
Whale 5:33.9-5:24.5 5:24.5-5:10.3
Two Trees 5:10.3-5:01.8 5:01.8-4:51.2
Fire 4:51.2-4:42.9 4:42.9-4:31.4
Banners 4:31.4-4:22.7 4:22.7-4:11.0
Sailboat 4:11.0-4:04.0 4:04.0-3:51.2
Bricks 3:51.2-3:45.3 3:45.3-3:30.5
Carousel 3:30.5-3:21.2 3:21.2-3:05.0
Ladders 3:05.0-2:59.3 2:59.3-2:47.1
Platforms 2:47.1-2:38.9 2:38.9-2:27.4
Blowing 2:27.4-2:19.2 2:19.2-2:08.1
Diagonal Line 2:08.1-2:01.1 2:01.1-1:46.8
Tree 1:46.8-1:40.8 1:40.8-1:28.6
Eyes 1:28.6-1:21.8 1:21.8-1:10.5
Springs 1:10.5-1:02.1 1:02.1-0:52.2
[U]RUN 2:[/U]
DRAWING ABSENT PRESENT
Clock 10:00.0-9:58.4 9:58.4-9:48.4
Ladders 9:48.4-9:41.8 9:41.8-9:31.1
Banners 9:31.1-9:23.1 9:23.1-9:11.0
Platforms 9:11.0-9:03.9 9:03.9-8:51.2
Swinging Beam 8:51.2-8:45.3 8:45.3-8:29.0
Whale 8:29.0-8:19.8 8:19.8-8:07.1
Flag 8:07.1-7:59.7 7:59.7-7:46.8
Bricks 7:46.8-7:37.8 7:37.8-7:23.5
Sheep 7:23.5-7:17.4 7:17.4-7:04.3
Two Trees 7:04.3-6:56.1 6:56.1-6:45.8
Plant 6:45.8-6:38.3 6:38.3-6:23.1
House 6:23.1-6:13.8 6:13.8-6:02.5
Diagonal Line 6:02.5-5:54.9 5:54.9-5:43.8
Singer 5:43.8-5:35.9 5:35.9-5:22.9
Sailboat 5:22.9-5:15.8 5:15.8-5:01.3
Missiles 5:01.3-4.52.6 4:52.6-4:38.0
Fire 4:38.0-4:32.8 4:32.8-4:20.3
Eyes 4:20.3-4:14.1 4:14.1-4:03.0
Blowing 4:03.0-3:53.6 3:53.6-3:39.6
Spikes 3:39.6-3:31.4 3:31.4-3:16.6
Carousel 3:16.6-3:08.5 3:08.5-2:52.2
Springs 2:52.2-2:43.9 2:43.9-2:29.1
Cart 2:29.1-2:20.6 2:20.6-2:07.2
Umbrella 2:07.2-1:58.9 1:58.9-1:47.1
Arrows 1:47.1-1:39.1 1:39.1-1:28.2
Dominos 1:28.2-1:19.0 1:19.0-1:02.8
Tree 1:02-8-0:57.5 0:57.5-0:44.7
[U]RUN 3:[/U]
DRAWING ABSENT PRESENT
Clock 10:00.0-9:57.9 9:57.9-9:48.1
Sheep 9:48.1-9:41.7 9:41.7-9:25.0
Eyes 9:25.0-9:18.0 9:18.0-9:07.1
Ladders 9:07.1-8:58.1 8:58.1-8:44.1
Umbrella 8:44.1-8:37.1 8:37.1-8:26.3
Singer 8:26.3-8:16.8 8:16.8-8:05.7
Flag 8:05.7-7:58.6 7:58.6-7:46.8
Whale 7:46.8-7:37.4 7:37.4-7:26.2
Swinging Beam 7:26.2-7:17.4 7:17.4-7:01.3
Sailboat 7:01.3-6:54.4 6:54.4-6:43.0
Springs 6:43.0-6:35.2 6:35.2-6:21.7
Fire 6:21.7-6:14.0 6:14.0-5:59.9
Spikes 5:59.9-5:52.3 5:52.3-5:41.5
Bricks 5:41.5-5:34.4 5:34.4-5:21.9
Diagonal Line 5:21.9-5:15.8 5:15.8-5:04.0
Banners 5:04.0-4:55.8 4:55.8-4:40.8
Dominos 4:40.8-4:32.0 4:32.0-4:19.7
Two Trees 4:19.7-4:13.3 4:13.3-3:58.7
Blowing 3:58.7-3:52.1 3:52.1-3:40.9
Tree 3:40.9-3:32.4 3:32.4-3:22.1
Platforms 3:22.1-3:14.0 3:14.0-3:00.1
Plant 3:00.1-2:52.3 2:52.3-2:37.2
Carousel 2:37.2-2:30.3 2:30.3-2:14.0
Cart 2:14.0-2:07.2 2:07.2-1:54.1
Arrows 1:54.1-1:45.7 1:45.7-1:35.3
Missiles 1:35.3-1:27.6 1:27.6-1:13.8
House 1:13.8-1:05.8 1:05.8-0:51.1
[U]RUN 4:[/U]
DRAWING ABSENT PRESENT
Eyes 10:00.0-9:58.1 9:58.1-9:46.7
Clock 9:46.7-9:37.4 9:37.4-9:27.0
Cart 9:27.0-9:18.6 9:18.6-9:01.6
Dominos 9:01.6-8:52.8 8:52.8-8:38.6
Platforms 8:38.6-8:29.8 8:29.8-8:17.7
Banners 8:17.7-8:09.9 8:09.9-7:56.3
House 7:56.3-7:47.8 7:47.8-7:36.1
Flag 7:36.1-7:29.4 7:29.4-7:14.5
Sheep 7:14.5-7:05.3 7:05.3-6:52.4
Sailboat 6:52.4-6:43.9 6:43.9-6:29.3
Whale 6:29.3-6:22.4 6:22.4-6:11.6
Blowing 6:11.6-6:04.3 6:04.3-5:48.6
Swinging Beam 5:48.6-5:40.2 5:40.2-5:24.1
Bricks 5:24.1-5:15.6 5:15.6-5:03.5
Tree 5:03.5-4:56.0 4:56.0-4:41.7
Spikes 4:41.7-4:34.7 4:34.7-4:20.7
Umbrella 4:20.7-4:11.8 4:11.8-4:00.7
Two Trees 4:00.7-3:54.5 3:54.5-3:41.3
Ladders 3:41.3-3:32.7 3:32.7-3:21.6
Missiles 3:21.6-3:13.0 3:13.0-3:02.3
Carousel 3:02.3-2:55.4 2:55.4-2:39.2
Arrows 2:39.2-2:31.7 2:31.7-2:17.4
Plant 2:17.4-2:09.5 2:09.5-1:54.4
Diagonal Line 1:54.4-1:45.9 1:45.9-1:35.0
Singer 1:35.0-1:27.3 1:27.3-1:13.8
Springs 1:13.8-1:07.7 1:07.7-0:54.8
Fire 0:54.8-0:46.9 0:46.9-0:32.9
Code:
This shows the blank time before a transformation,
the blank time after a transformation,
and the duration of the transformation over the four runs.
Arrows[INDENT]Pre- 7.3, 8.0, 8.4, 7.5
Post- 7.3, 9.2, 7.7, 7.9
Duration- 14.0, 10.9, 10.4, 14.3; MIN 10.4, MAX 14.3[/INDENT]
Banners[INDENT]Pre- 8.7, 8.0, 8.2, 7.8
Post- 7.0, 8.0, 8.8, 8.5
Duration- 11.7, 10.7, 15.0, 13.6; MIN 10.7, MAX 15.0[/INDENT]
Blowing[INDENT]Pre- 8.2, 9.4, 6.6, 7.3
Post- 7.0, 8.2, 8.5, 8.4
Duration- 11.1, 14.0, 11.2, 15.7; MIN 11.1, MAX 15.7[/INDENT]
Bricks[INDENT]Pre- 5.9, 9.0, 7.1, 8.5
Post- 9.3, 6.1, 6.1, 7.5
Duration- 14.8, 14.3, 12.5, 12.1; MIN 12.1, MAX 14.8[/INDENT]
Cart[INDENT]Pre- 7.9, 8.5, 6.8, 8.4
Post- 7.0, 8.3, 8.4, 8.8
Duration- 17.1, 13.4, 13.1, 17.0; MIN 13.1, MAX 17.1[/INDENT]
Carousel[INDENT]Pre- 9.3, 8.1, 6.9, 6.9
Post- 5.7, 8.4, 6.8, 7.5
Duration- 16.2, 16.3, 16.3, 16.2; MIN 16.2, MAX 16.3[/INDENT]
Clock[INDENT]Pre- 9.7, (1.6), (2.1), 9.3
Post- 8.7, 6.6, 6.4, 8.4
Duration- 9.9, 10.0, 9.8, 10.4; MIN 9.8, MAX 10.4[/INDENT]
Diagonal Line[INDENT]Pre- 7.0, 7.6, 9.1, 8.5
Post- 6.0, 7.9, 8.2, 7.7
Duration- 14.3, 11.1, 11.8, 10.9; MIN 10.9, MAX 14.3[/INDENT]
Dominos[INDENT]Pre- 6.9, 9.2, 8.8, 8.8
Post- 5.6, 5.3, 6.7, 8.8
Duration- 11.3, 16.2, 12.3, 14.2; MIN 11.3, MAX 16.2[/INDENT]
Eyes[INDENT]Pre- 6.8, 6.2, 7.0, (1.9)
Post- 8.4, 9.4, 9.0, 9.3
Duration- 11.3, 11.1, 10.9, 11.4; MIN 10.9, MAX 11.4[/INDENT]
Fire[INDENT]Pre- 8.3, 5.2, 7.7, 7.9
Post- 8.7, 6.2, 7.6
Duration- 11.5, 12.5. 14.1, 14.0; MIN 11.5, MAX 14.1[/INDENT]
Flag[INDENT]Pre- 8.6, 7.4, 7.1, 6.7
Post- 5.7, 9.0, 9.4, 9.2
Duration- 14.2, 12.9, 11.8, 14.9; MIN 11.8, MAX 14.9[/INDENT]
House[INDENT]Pre- 7.3, 9.3, 8.0, 8.5
Post- 9.4, 7.6, 6.7
Duration- 10.2, 11.3, 14.7, 11.7; MIN 10.2, MAX 14.7[/INDENT]
Ladders[INDENT]Pre- 5.7, 6.6, 9.0, 8.6
Post- 8.2, 8.0, 7.0, 8.6
Duration- 12.2, 10.7, 14.0, 11.1; MIN 10.7, MAX 14.0[/INDENT]
Missiles[INDENT]Pre- 8.7, 8.7, 7.7, 8.6
Post- 6.9, 5.2, 8.0, 6.9
Duration- 13.3, 14.6, 13.8, 10.7; MIN 10.7, MAX 14.6[/INDENT]
Plant[INDENT]Pre- 6.9, 7.5, 7.8, 7.9
Post- 7.3, 9.3, 6.9, 8.5
Duration- 14.9, 15.2, 15.1, 15.1; MIN 14.9, MAX 15.2[/INDENT]
Platforms[INDENT]Pre- 8.2, 7.1, 8.1, 8.8
Post- 8.2, 5.9, 7.8, 7.8
Duration- 11.5, 12.7, 13.9, 12.1; MIN 11.5, MAX 13.9[/INDENT]
Sailboat[INDENT]Pre- 7.0, 7.1, 6.9, 8.5
Post- 5.9, 8.7, 7.8, 6.9
Duration- 12.8, 14.5, 11.4, 14.6; MIN 11.4, MAX 14.6[/INDENT]
Sheep[INDENT]Pre- 7.6, 6.1, 6.4, 9.2
Post- 9.7, 8.2, 7.0, 8.5
Duration- 16.8, 13.1, 16.7, 12.9; MIN 12.9, MAX 16.8[/INDENT]
Singer[INDENT]Pre- 5.7, 7.9, 9.5, 7.7
Post- 6.9, 7.1, 7.1, 6.1
Duration- 13.4, 13.0, 11.1, 13.5; MIN 11.1, MAX 13.5[/INDENT]
Spikes[INDENT]Pre- 7.0, 8.2, 7.6, 7.0
Post- 8.6, 8.1, 7.1, 8.9
Duration- 12.1, 14.8, 10.8, 14.0; MIN 10.8, MAX 14.8[/INDENT]
Springs[INDENT]Pre- 8.4, 8.3, 7.8, 6.1
Post- 8.5, 7.7, 7.9
Duration- 9.9, 14.8, 13.5, 12.9; MIN 9.9, MAX 14.8[/INDENT]
Swinging Beam[INDENT]Pre- 5.6, 5.9, 8.8, 8.4
Post- 7.9, 9.2, 6.9, 8.5
Duration- 16.5, 16.3, 16.1, 16.1; MIN 16.1, MAX 16.5[/INDENT]
Tree[INDENT]Pre- 6.0, 5.3, 8.5, 7.5
Post- 6.8, 8.1, 7.9
Duration- 12.2, 12.8, 10.3, 14.3; MIN 10.3, MAX 14.3[/INDENT]
Two Trees[INDENT]Pre- 8.5, 8.2, 6.4, 6.2
Post- 8.3, 7.5, 6.6, 8.6
Duration- 10.6, 10.3, 14.6, 13.2; MIN 10.3, MAX 14.6[/INDENT]
Umbrella[INDENT]Pre- (1.8), 8.3, 7.0, 8.9
Post- 7.6, 8.0, 9.5, 6.2
Duration- 11.4, 11.8, 10.8, 11.1; MIN 10.8, MAX 11.8[/INDENT]
Whale[INDENT]Pre- 9.4, 9.2, 9.4, 6.9
Post- 8.5, 7.4, 8.8, 7.3
Duration- 14.2, 12.7, 11.2, 10.8; MIN 10.8, MAX 14.2[/INDENT]
- For many transformations, the duration appears to be random, differing by as much as five seconds.
- Some transformations seem to have consistent durations; namely, Carousel, Clock, Plant, Swinging Beam, and possibly Eyes.
- Some transformations seem to have quantized durations; namely, Cart, Sheep.
- The duration of these transformations depends on how many times the animation goes back and forth (Cart moving across the track, or Sheep moving from left to right).
- Some transformations with consistent duration may actually be quantized instead of consistent - It's very possible that Plant and Swinging Beam could vary by going through more animations than was seen in these four runs.
- The blank time before any of the transformations does not stay the same.
- The blank time after any of the transformations does not stay the same.
- One possibility is that each transformation has a set time before that is blank, and a set time after that is blank. It's unlikely, but if someone would like to follow that idea, go ahead.
In other words, duration and appearance of transformations is not 100% predictable, as some have been claiming. The variance in both duration and appearance can be several seconds - a substantial window that makes predicting Pictochat impractical.
~T