MagmarFire
Smash Journeyman
Hoo, I've wanted another C++ project for a while now. I'm glad someone asked me to write one!
Anyway, the title's kinda self-explanatory. This program generates code for Almas's clone engine. You want to add an alternate character to the CSS without writing a single line of hex? No problem. Simply follow the directions the program and the readme give you, and you'll be getting things working in no time!
However, there are probably still bugs in there. Therefore, I'm asking for some testers who want to give this thing a try to try it out and report back with data regarding bugs and suggestions, if it's not too much trouble.
v1.1.1 is now available!
v1.0.2a download
This is still in the testing stages, of course, but the new release appears rather stable. Feel free to download it and try it out.
IMPORTANT!!! v1.1b is now released! Quite a few changes were made in hopes of making the interface much nicer to look at as well as more convenient to keep track of your entities. Here's a list of significant changes:
* UI is now cleaned up better.
* The option to choose character slots has been removed.
* Wiimote + Nunchuk controller option has been removed.
* Wavebird controller option has been added.
* Two new entity categories (dominant and dependent entities) have been added to the program's taxonomy. Please review the readme for information on these new terms.
* Deleting a dominant entity will delete any dependent entities that are sharing slots with it.
* A list of your currently-used entities can now be reviewed in both the Add Entity and Remove Entity menus.
Unfortunately, there's one issue with this release that got carried over from the previous: Your session will be screwed up if the character's name you're typing in has spaces in it. To get around this, you'll need to use one-word aliases until a workaround is implemented.
However, the good news is that, as long as you didn't choose different slots for different characters, you should be able to reuse your v1.0.2 .DAT files for this new program. Theoretically.
SPECIAL THANKS:
Olikrom (I greatly appreciate all the data you've given me thus far! Thank you so much!)
SqLeon
hero1771
Anyway, the title's kinda self-explanatory. This program generates code for Almas's clone engine. You want to add an alternate character to the CSS without writing a single line of hex? No problem. Simply follow the directions the program and the readme give you, and you'll be getting things working in no time!
However, there are probably still bugs in there. Therefore, I'm asking for some testers who want to give this thing a try to try it out and report back with data regarding bugs and suggestions, if it's not too much trouble.
v1.1.1 is now available!
v1.0.2a download
This is still in the testing stages, of course, but the new release appears rather stable. Feel free to download it and try it out.
IMPORTANT!!! v1.1b is now released! Quite a few changes were made in hopes of making the interface much nicer to look at as well as more convenient to keep track of your entities. Here's a list of significant changes:
* UI is now cleaned up better.
* The option to choose character slots has been removed.
* Wiimote + Nunchuk controller option has been removed.
* Wavebird controller option has been added.
* Two new entity categories (dominant and dependent entities) have been added to the program's taxonomy. Please review the readme for information on these new terms.
* Deleting a dominant entity will delete any dependent entities that are sharing slots with it.
* A list of your currently-used entities can now be reviewed in both the Add Entity and Remove Entity menus.
Unfortunately, there's one issue with this release that got carried over from the previous: Your session will be screwed up if the character's name you're typing in has spaces in it. To get around this, you'll need to use one-word aliases until a workaround is implemented.
However, the good news is that, as long as you didn't choose different slots for different characters, you should be able to reuse your v1.0.2 .DAT files for this new program. Theoretically.
SPECIAL THANKS:
Olikrom (I greatly appreciate all the data you've given me thus far! Thank you so much!)
SqLeon
hero1771