Have you ever done something with falco that made you think...."hmmm, that's cool" or in the topic title's case, "that's interesting."
This is a thread to share any of those moments you have here. It can be anything falco related in any situation as long as it's something that made you qusestion your belife(no, I don't mean belief.) It doesn't have to be a true combo or some kind of new technique; however this is not the correct thread if you have a qusestion on something.
Good examples would be the fair gimp on diddy. If it's something elaborate(like the mechanics of phantasm) you're welcome to post it here and if its too long for me to copy into the op, I'll tell you to post a thread on it.
I'll start.
If you Short hop Uair as early as you can(by buffering or speed) you can IAP before you land. Possibly useful for air chasing since Falco's feet in the Uair are invulnerable(according to Larry) *force the airdodge and punish with iap*
Dtilt stops tornado if you hit one of the 3 hitbox bubbles. It loses to it if you hit 2 and there is a chance it can beat
tornado at the right timing. More likely than not, you'd probably just stop it(both dtilt and tornado stops and both players return to neutral stance)
You can buffer a silent laser after a full hop fair.
If people are prone to airdodge the cg followup, the second hit of the dash attack links(not combos) into another dash attack or even a laser lock if they di away(the land really fast)
Falling Uair can shield poke pretty nicely and combos into many of our attacks(USmash, Utilt, Dtilt, DSmash, Jab, Ftilt, Grab)
OK that's the gist of this topic. I'll try to keep the OP updated but I can't guarantee anything. I get a new laptop friday so it'll be easier then.
Contributions:
Tommy_G
OP:
-Buffer SH-Uair->IAP
-Dtilt vs Tornado, 1 hitbox of dtilt vs 1 tornado hitbox=both moves stop
-Silent laser buffer after FH Fair
-Dair after cg->air-dodge offstage
-Falling Uair combos into many things(Usmash, Utilt, grab, Dsmash)
http://www.smashboards.com/showpost.php?p=11153840&postcount=9
-"Falco's double jump can sweetspot the ledge?" http://www.youtube.com/watch?v=vixQqID99U4
-Double jump lands on the stage while still rising. http://www.youtube.com/watch?v=bQvWAZa2Qk8
-1st hit of dash attack after cg usually sets up for Utilt
http://www.smashboards.com/showpost.php?p=11163426&postcount=29
Uthrow->platformcancel regrab->dthrow cg-> fsmash on SV
Xeylode:
http://www.smashboards.com/showpost.php?p=11152617&postcount=4
-Shine super armor http://www.youtube.com/watch?v=u60TwxKQL4k
-Retreating Ftilt(looks to be an ending windbox on Sheiks jab, saviorslegacy says there is no windbox) http://www.youtube.com/watch?v=mVs_j3X9k10 (Originally brought up by Anxiety, link posted by Xeylode)
Omni:
http://www.smashboards.com/showpost.php?p=11152641&postcount=5
-No hurtbox under USmash http://www.youtube.com/watch?v=Mrl-_BEgDQk
-Timing people out on Norfair
-FH double laser top platform on BF
Anxiety:
http://www.smashboards.com/showpost.php?p=11152895&postcount=6
-Double laser both hit on mid platforms on BF
http://www.smashboards.com/showpost.php?p=11163637&postcount=30
Ledge hop triple laser
Hippiedude92:
http://www.smashboards.com/showpost.php?p=11154086&postcount=10
-Japanese are more likely to play safer than go for mixup
-Empty shorthops(even sh->ff) to mixups by landing behind people, especially when they shield.
Xonar
http://www.smashboards.com/showpost.php?p=11154107&postcount=11
-Falco's Dair weakspot can laserlock from ~75% depending on their weight.
-Phantasm can catch landings way better than people use it for.
-SH airdodge has only 2 frames of lag, it's hard to punish.
-After phantasming, doing a reverse usmash/running usmash often catches the opponent.
-Falco's jab out of shield has more range than grab and is only 2 frames slower.
-Falco's shine out of shield is 10-12 frames, that's really fast and has epic range.
-After a Dthrow, the opponents options are severely limited (near combo to regrab)
http://www.smashboards.com/showpost.php?p=11155933&postcount=16
-Walljumps are good for recovery mixups
-Laser lock tricks on PS1 http://www.smashboards.com/showthread.php?t=259676
http://www.smashboards.com/showpost.php?p=11180115&postcount=33
Laser lock setups with percents: http://www.smashboards.com/showthread.php?t=244761
DEHF
http://www.smashboards.com/showpost.php?p=11154746&postcount=12
-Falco's ftilt spaced on shield can't be punished by more than half of the cast
-Fair beats tornado at the top
-Falco's fsmash has more range than Marth's fsmash
-Falco's up b can curved slightly, 30 degree will sometimes go parallel to floor
-Falco's dash grab is horrible except for chain grabbing
thexsunrosered
http://www.smashboards.com/showpost.php?p=11165994&postcount=31
-Drop down-> Ledge Hop Fair Autocancels.
-Ledge Drop-> DJ triple laser.
-Phantasm -> Laser Lock is definitely possible. This is the only thing I do need a video to explain.
Wulfy07
http://www.smashboards.com/showpost.php?p=11172372&postcount=32
-Mixup: Walk up and grab when the match starts.
-Nair can shield poke people on platforms
-Upsmash knocks people off platforms for possible free hits.
-Mixup: People don't always remember you can shield the jab cancels.
da K.I.D.
http://www.smashboards.com/showpost.php?p=11181873&postcount=34
-People don't defensively space Fsmash
-Mixup: Charging Upsmash with the gatling combo when people shield it.
BleachigoZX
http://www.smashboards.com/showpost.php?p=11183691&postcount=36
-Wimpy dair hit (on grounded), shine.
-Wimpy uair hit (on aerial), nair, follow up?
-Phantasm'ing and Firebirding into the ledge gives Falco lag known as the "Triple Jump Glitch"
-Short Hop Uair doesn't give you lag if you do it quickly. Use it to bait approaches.
-Falco can ledgehop reflector and regrab the ledge.
-Falco can ledgehop uair and regrab the ledge.
Yumewomiteru
http://www.smashboards.com/showpost.php?p=11184627&postcount=39
-Ledge hop reflector is a legit way to get back, if they shield it regrab the ledge.
-autocancel wiff uair/airdodge to bait a punish then punish with fsmash.
-BLS aka Landing penalty can be negated by landing with an aerial.
-Platform Cancel against opponents who platform camp on sv at low damage platform cancel grab into chaingrab?
dainbramage
http://www.smashboards.com/showpost.php?p=11186929&postcount=42
-Gatling combo(Upsmash) kills if dash attack is staled enough.
Messages do not have to be short. I just shorten them for the OP so I don't run out of space.
Oh and if you prefer to have a certain color for your name, mention so with your post. To those that have already posted: update your post with the color of your choice and most likely I'll change it. Yes two people can have the same color.
That is all.
This is a thread to share any of those moments you have here. It can be anything falco related in any situation as long as it's something that made you qusestion your belife(no, I don't mean belief.) It doesn't have to be a true combo or some kind of new technique; however this is not the correct thread if you have a qusestion on something.
Good examples would be the fair gimp on diddy. If it's something elaborate(like the mechanics of phantasm) you're welcome to post it here and if its too long for me to copy into the op, I'll tell you to post a thread on it.
I'll start.
If you Short hop Uair as early as you can(by buffering or speed) you can IAP before you land. Possibly useful for air chasing since Falco's feet in the Uair are invulnerable(according to Larry) *force the airdodge and punish with iap*
Dtilt stops tornado if you hit one of the 3 hitbox bubbles. It loses to it if you hit 2 and there is a chance it can beat
tornado at the right timing. More likely than not, you'd probably just stop it(both dtilt and tornado stops and both players return to neutral stance)
You can buffer a silent laser after a full hop fair.
If people are prone to airdodge the cg followup, the second hit of the dash attack links(not combos) into another dash attack or even a laser lock if they di away(the land really fast)
Falling Uair can shield poke pretty nicely and combos into many of our attacks(USmash, Utilt, Dtilt, DSmash, Jab, Ftilt, Grab)
OK that's the gist of this topic. I'll try to keep the OP updated but I can't guarantee anything. I get a new laptop friday so it'll be easier then.
Contributions:
Tommy_G
OP:
-Buffer SH-Uair->IAP
-Dtilt vs Tornado, 1 hitbox of dtilt vs 1 tornado hitbox=both moves stop
-Silent laser buffer after FH Fair
-Dair after cg->air-dodge offstage
-Falling Uair combos into many things(Usmash, Utilt, grab, Dsmash)
http://www.smashboards.com/showpost.php?p=11153840&postcount=9
-"Falco's double jump can sweetspot the ledge?" http://www.youtube.com/watch?v=vixQqID99U4
-Double jump lands on the stage while still rising. http://www.youtube.com/watch?v=bQvWAZa2Qk8
-1st hit of dash attack after cg usually sets up for Utilt
http://www.smashboards.com/showpost.php?p=11163426&postcount=29
Uthrow->platformcancel regrab->dthrow cg-> fsmash on SV
Xeylode:
http://www.smashboards.com/showpost.php?p=11152617&postcount=4
-Shine super armor http://www.youtube.com/watch?v=u60TwxKQL4k
-Retreating Ftilt(looks to be an ending windbox on Sheiks jab, saviorslegacy says there is no windbox) http://www.youtube.com/watch?v=mVs_j3X9k10 (Originally brought up by Anxiety, link posted by Xeylode)
Omni:
http://www.smashboards.com/showpost.php?p=11152641&postcount=5
-No hurtbox under USmash http://www.youtube.com/watch?v=Mrl-_BEgDQk
-Timing people out on Norfair
-FH double laser top platform on BF
Anxiety:
http://www.smashboards.com/showpost.php?p=11152895&postcount=6
-Double laser both hit on mid platforms on BF
http://www.smashboards.com/showpost.php?p=11163637&postcount=30
Ledge hop triple laser
Hippiedude92:
http://www.smashboards.com/showpost.php?p=11154086&postcount=10
-Japanese are more likely to play safer than go for mixup
-Empty shorthops(even sh->ff) to mixups by landing behind people, especially when they shield.
Xonar
http://www.smashboards.com/showpost.php?p=11154107&postcount=11
-Falco's Dair weakspot can laserlock from ~75% depending on their weight.
-Phantasm can catch landings way better than people use it for.
-SH airdodge has only 2 frames of lag, it's hard to punish.
-After phantasming, doing a reverse usmash/running usmash often catches the opponent.
-Falco's jab out of shield has more range than grab and is only 2 frames slower.
-Falco's shine out of shield is 10-12 frames, that's really fast and has epic range.
-After a Dthrow, the opponents options are severely limited (near combo to regrab)
http://www.smashboards.com/showpost.php?p=11155933&postcount=16
-Walljumps are good for recovery mixups
-Laser lock tricks on PS1 http://www.smashboards.com/showthread.php?t=259676
http://www.smashboards.com/showpost.php?p=11180115&postcount=33
Laser lock setups with percents: http://www.smashboards.com/showthread.php?t=244761
DEHF
http://www.smashboards.com/showpost.php?p=11154746&postcount=12
-Falco's ftilt spaced on shield can't be punished by more than half of the cast
-Fair beats tornado at the top
-Falco's fsmash has more range than Marth's fsmash
-Falco's up b can curved slightly, 30 degree will sometimes go parallel to floor
-Falco's dash grab is horrible except for chain grabbing
thexsunrosered
http://www.smashboards.com/showpost.php?p=11165994&postcount=31
-Drop down-> Ledge Hop Fair Autocancels.
-Ledge Drop-> DJ triple laser.
-Phantasm -> Laser Lock is definitely possible. This is the only thing I do need a video to explain.
Wulfy07
http://www.smashboards.com/showpost.php?p=11172372&postcount=32
-Mixup: Walk up and grab when the match starts.
-Nair can shield poke people on platforms
-Upsmash knocks people off platforms for possible free hits.
-Mixup: People don't always remember you can shield the jab cancels.
da K.I.D.
http://www.smashboards.com/showpost.php?p=11181873&postcount=34
-People don't defensively space Fsmash
-Mixup: Charging Upsmash with the gatling combo when people shield it.
BleachigoZX
http://www.smashboards.com/showpost.php?p=11183691&postcount=36
-Wimpy dair hit (on grounded), shine.
-Wimpy uair hit (on aerial), nair, follow up?
-Phantasm'ing and Firebirding into the ledge gives Falco lag known as the "Triple Jump Glitch"
-Short Hop Uair doesn't give you lag if you do it quickly. Use it to bait approaches.
-Falco can ledgehop reflector and regrab the ledge.
-Falco can ledgehop uair and regrab the ledge.
Yumewomiteru
http://www.smashboards.com/showpost.php?p=11184627&postcount=39
-Ledge hop reflector is a legit way to get back, if they shield it regrab the ledge.
-autocancel wiff uair/airdodge to bait a punish then punish with fsmash.
-BLS aka Landing penalty can be negated by landing with an aerial.
-Platform Cancel against opponents who platform camp on sv at low damage platform cancel grab into chaingrab?
dainbramage
http://www.smashboards.com/showpost.php?p=11186929&postcount=42
-Gatling combo(Upsmash) kills if dash attack is staled enough.
Messages do not have to be short. I just shorten them for the OP so I don't run out of space.
Oh and if you prefer to have a certain color for your name, mention so with your post. To those that have already posted: update your post with the color of your choice and most likely I'll change it. Yes two people can have the same color.
That is all.