@ Overlord and CrimsonBlur
What makes Marth do better vs Falco than vs Fox?
(a question, not disagreement)
An experienced Marth can control all of Falco's options on any part of the stage. You can't say the same thing about Fox; Marth can only really control a Fox when Fox's back is against the ledge. Marth's counters to Falco's approaches are very, very good. Falco full jumps? Uair. Falco comes in with a dair? Lightshield shieldgrab (Marths lightshield ***** Falco; I honestly don't know why more Marths don't do it). Counter. DD grab. Retreating fair/nair. ****, even utilt trades and jab resets position. Falco's nair has similar counters (which means that Marth doesn't even have to predict if Falco will use one or the other like other characters) plus he can CC it into **** lol. If Falco even lasers within aerial range of Marth, Marth can choose to come in with a SH nair over low lasers or a dash attack under high ones. There are literally no solid approaches for Falco, and its not a 50/50 game either; for the most part, Falco's approaches are slow and deliberate so they can be reacted to. Falco really has to bait the **** out of Marth to win. And most of the baits are not solid as you might think...if a Falco baits a fair OOS from a Marth, he'll hit with his retreating laser but then Marth can waveland back; if Falco gets greedy and goes for the dair/nair he'll get grabbed lolz.
But can Falco camp Marth? Hell no. Other way around actually, at least on platform stages...and its not like Falco wants to take you to FD lol. Marths platform camp game is awesome against Falco. If a Falco is on the other side of the stage and Marth is on the platform, Marth can duck, avoiding the first full hop laser. Before Falco can land, Marth can drop, waveland, and be under Falco, putting Falco in **** position. If Falco tries to get under Marth to try to get him with a full-hop dair, he'll eat a drop fair quick.
And Marth's approaches? Solid as ****. Falco can't punish dtilts, DD grab, spaced nair, and delayed fair at all, or at least in the same way Marth can Falco's approaches. If Marth goes for an approach, and he spaces it, Falco is almost assuredly going to be in a **** position and not in a counterattack one.
Marth's anti-laser game is arguably the best there is...he has counter, fair OOS, an amazing WD, powershields, ****ing platforms, a great short hop/double jump...once a Marth realizes that lasers don't really
do anything, I think he fairs much better in the MU. Ultimately, and I think this for every matchup, lasers get less and less useful the better the players get.
Falco's shield pressure, something that works so well against other characters, is a lot weaker against Marth. Marth can wait for the shine and WD OOS (to tip or DD grab) unless Falco shine-grabs or double shines. Retreating fair trades with dair, beats the double shine/shine-grabs, beats retreating nair...**** upB OOS and counter OOS **** too. Marth's OOS game is the best in the game, so its tough for a character like Falco who relies on shield pressure so much to deal with it.
The punishes are what really tip the favor to Marth though...Marth literally has to tap Falco to take a stock off. His combos are huge, and generally lead to a death move or effective death (edgeguarding). This is a big deal for a character which normally has to work for his kills. Falco, on the other hand, should never really get a combo bigger than 50% with proper DI. He can put Marth in awkward position floating in the air after that combo, but ultimately its not guaranteed **** like Marth's is. If Marth isn't in those types of positions (in neutral), hes actually **** hard to kill for Falco. Falco can't just get bairs against Marth. Fsmash is hard to link to other than through tech chase. Falco has to work that hard and then Marth just gimps him lol. Falco, probably more than any high tier, has a **** hard time edgeguarding Marth too. Its really not simple on Falco at all; Marth has many, many mixups. If Falco ****s it up, its a reversal situation and a gimp. And I think we all know how good Marth's edgeguarding is, especially on Falco.
I know I am making it sound like a bigger advantage for Marth than I think it is (I still think its winnable for Falco ffs, 55-45 or 60-40 aren't that bad), but I am just trying to go through the big points in Marth's favor. Ultimately, Marth wins, and I don't think there is too much of an argument the other way around. Marth's greatest weakness (killing) is removed against Falco, while Falco's greatest strengths (shield pressure and lasers) are minimized.