A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Besides crouching, this is by far the most underused universal mechanic in the game. It honestly shocks me how many high level players don't implement these. But then again, it's an obscure mechanic that requires you to actually have a little tech skill.
How to: LIGHTLY hold upwards, and input Jump+Attack. Hold the control stick too far up, you Up-smash. Too little, you N-air.
Aside from the fact that this is an option that generally isn't implemented by most players, let me point out that the vast majority of U-airs have good hitboxes and frames. Virtually no character in this game has a bad U-air, and if you're not implementing these out of shield (sorry Yoshi), you have just overlooked something that will really help your gameplay.
The most commonly effective way to use U-airs out of shield are in situations where your U-air can cover ambiguous crossups. And of course in general anti-air situations. Besides using them out of shield, most characters have cool mechanics from buffering U-airs perfectly anyway, but I'm not going to be extensive about it right now.
The three characters that benefit the most from buffered U-air are MK, Mario, and Pikachu imo. Ganondorf, Falcon, and Marth players also have pretty obvious reasons to implement U-airs oos. But besides them, I'm pretty serious that every character in the game benefits significantly from buffered U-airs. Try it out now if you haven't already.
How to: LIGHTLY hold upwards, and input Jump+Attack. Hold the control stick too far up, you Up-smash. Too little, you N-air.
Aside from the fact that this is an option that generally isn't implemented by most players, let me point out that the vast majority of U-airs have good hitboxes and frames. Virtually no character in this game has a bad U-air, and if you're not implementing these out of shield (sorry Yoshi), you have just overlooked something that will really help your gameplay.
The most commonly effective way to use U-airs out of shield are in situations where your U-air can cover ambiguous crossups. And of course in general anti-air situations. Besides using them out of shield, most characters have cool mechanics from buffering U-airs perfectly anyway, but I'm not going to be extensive about it right now.
The three characters that benefit the most from buffered U-air are MK, Mario, and Pikachu imo. Ganondorf, Falcon, and Marth players also have pretty obvious reasons to implement U-airs oos. But besides them, I'm pretty serious that every character in the game benefits significantly from buffered U-airs. Try it out now if you haven't already.