Devildigimon
Smash Lord
It's that time of year again. Last year was fun. Hopefully this year's tournament is better. Here's to hoping you folks can make it.
My Birthday is actually on January 30th. But meh...it's an excuse to have a tournament/gathering/party...whatever u wanna call it. :D Here's the info:
What: Most Angriest Shinobi: Webster's Birthday Bash!!!
When: January 29th AND January 30th 2011 (YES THIS IS A TWO DAY EVENT)
Where:
Paul's Video Arcade
5564 Durand Avenue (Regency Mall Northeast Entrance)
Racine, WI 53406
Venue Hours: Saturday (29th) 10AM - 8PM, Sunday (30th) 11AM - 6PM
Venue Fee: $7 (each day of the tournament)
This venue fee can be waived in a number of ways, this goes as follows:
- If you bring a FULL SETUP (consist of T.V, system/console/games with characters unlocked) and WE USE IT FOR TOURNAMENT PLAY...you pay $0 venue fee. This is on a first come first served bases.
- At this venue we SERIOUSLY need chairs (this is an arcade afterall). If you bring chairs that we can use for the tournament and/or casuals...you pay $0 venue fee.
- There is also a need for power strips. If you bring a power strip that we can use for the tournament and/or casuals...you pay $4 venue fee.
Tournament Games, Entry Fee, and Start Time:
PLEASE NOTE - THAT SIGN UPS ARE 30 MINUTES BEFORE TOURNAMENT START TIME.
ON SATURDAY JANUARY 29th
- Super Smash Brothers Brawl
^ Doubles, $5 per player, Starts @ 11AM
^ Singles, $10 to enter, Starts @ 3PM
* Super Smash Brothers Melee will be ran as a side event if there is enough space, time and interest.
ON SUNDAY JANUARY 30th (MY BIRTHDAY ^_^)
- Super Street Fighter 4, $10, Starts @ Noon
- Arcana Heart 3, $5, Starts @ Noon
- Blazblue Continuum Shift, $5, Starts @ Noon
- Naruto Shippuden: Gekitou Ninja Taisen Special @ Noon
* KOF 2k2UM and Melty Blood Actress Again are tenative side tournaments if there is time, setups, and interest. They will be $5 to enter.
TOURNAMENT GAME RULES AND REGULATIONS AND CONSOLES USED:
* Brawl Singles (Wii)
Format and Settings:
Double Elimination
3 Stocks
8 minutes time
Damage Ratio 1.0
Handicap Off
Best 2/3 Games
All Finals (winners, losers, grand finals) Best 3/5 Games (no exceptions)
Items set to "Off" and "None"
Starter Stage List:
NOTE: IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Final Destination
Battlefield
Yoshi's Island (Brawl)
Smashville
Lylat
Counter Stage List:
Delfino Plaza
Battleship Halberd
Castle Siege
Brinstar
Pokemon Stadium 1 (Melee Version)
Frigate Orpheon
Rainbow Cruise
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
Set format:
1. Opponents choose their characters for the first match
PLEASE NOTE:
* Double blind character selection may be called for the first match if needed. A T.O will come and keep track of what characters are used by players.
2. Opponents start the stage striking procedure. (Who starts will be decided by playing SHANKING FIST aka RPS). Then each player will alternate striking a stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM UNLESS AGREED UPON.
3. Each player may announce one stage to be banned for counter pick of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
Additional Rules:
- Stalling is Banned!
- If you use any controller styles that use the wiimote you will be responsible for removing the batteries inbetween your matches. Failure to do so can result in a DQ.
- In the event of a dispute, controller ports will be selected by playing "SHAKING FIST" (Rock/Paper/Scissors).
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned (because it falls into the "Stalling violation").
- If a game ends with Bowser's Suicide Claw or Ganon's Arial Choke Slam the player who performed the move wins!!!
- You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling/Chain Grabbing (applies to both Melee and Brawl): The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 100% past when the chain grab started (for example: if the CG started at 43%, you must end the CG...in some fashion... @ 143%). Also, deliberately avoiding any and all combat is stalling, where as jumping on and off the ledge doing an aerial at your opponent is simply spacing.
So with this said...
- Marth's hold release infinite vs. Lucus/Ness is banned.
- You are ONLY allowed 50 planks (catch edge. release edge. repeat) a game (plank count should be viewed at the end of your match in results).
Also...
If we are using your modified version of v.Brawl: please make sure your stages, character costumes, and other visual effects don't make it difficult for everyone to play on your set up. Stage boundries and edges should be the exact same as if you were playing on a non-modified setup. If there is a drastic complaint...THAT CAN BE PROVEN VALID...your setup will be removed and you will be disqualified for the remainder of the tournament with NO REFUND.
* Melee Singles (NGC/Wii)
Format and Settings:
Double Elimination
4 Stocks
8 minutes time
Damage Ratio 1.0
Handicap Off
Best 2/3 Games
All Finals (winners, losers, grand finals) Best 3/5 Games (no exceptions)
Items set to "Off" and "None"
Starter Stage List:
NOTE: AGAIN, IT IS UP TO YOU GUYS TO REMEMBER THE STAGE LIST. IT WILL MAKES THINGS RUN A LOT MORE SMOOTHER. I WILL HAVE A COPY OF THE STAGE LIST AVAILABLE IF NEEDED.
Neutral:
Battlefield
Final Destination
Yoshi's Island
Dream Land
Fountain of Dreams (Only alllowed in SSBM Singles)
Counter Stage List:
Kongo Jungle 64
Brinstar
Rainbow Cruise
Pokemon Stadium (Only allowed in SSBM Singles)
ANY STAGE THAT IS NOT MENTIONED ABOVE IS BANNED!!!
Set format is pretty similar to "Brawl Singles", except for the following:
- Obviously anything that is STRICTLY "Brawl" related lol
-Controller Mods, Glitches (Ice Climbers Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
-Wobbling is NOT banned
* Melee/Brawl Doubles (NGC/Wii):
-Friendly Fire will be on in teams and general rules apply
* SUPER Street Fighter 4
- double elimination tournament
- we'll be using the most updated version of SUPER Street Fighter 4, all consoles will be checked
- default time
- all rounds are set to 2/3
- 2/3 games for winners and losers brackets
- 3/5 games for winners, losers, and grand finals (no exceptions)
- stage is ALWAYS random (but if u agree on a stage, that's fine)
- winner keeps same character, loser may change character
- NO CHARACTERS ARE BANNED
* Arcana Heart 3 (PS3):
- Rules will be announced after the game is released.
* BlazBlue: Continuum Shift
- double elimination tournament
- default time
- all rounds are set to 2/3
- 2/3 games for winners and losers brackets
- 3/5 games for winners, losers, and grand finals (no exceptions)
- stage/music is ALWAYS random (but if you agree on a stage, that's fine)
- winner keeps same character, loser may change character
- UNLIMITED versions of characters are banned
- Astral finish IS ALLOWED
- Button binding is ALLOWED (for obvious reasons lol)
- easy specials/supers are BANNED
- All game breaking glitches are banned
* Naruto Shippuden Gekitou Ninja Taisen Special (Wii)
- Double Elimination
- 3/5 Rounds
- 2/3 matches winners/losers - bracket
- 3/5 matches winners/losers/grand - finals (no exceptions)
- Default Time
- Damage Setting 3
- Stage is always random, unless both players agree.
- Winner keeps character, loser may Stage or Character, but NEVER both.
- All control use options are allowed. If using Wiimote make sure to remove your batteries from Controller or you will be sent to losers/DQ'ed (if you were in losers) if it interferes with another TOURNAMENT Match.
- Latent Ninja Power ON
- Hand signs are allowed
- ANY GLITCH THAT CAUSES IRREGULAR PLAY IN UNIVERSAL SYSTEM MECHANICS IS BANNED
Fun line-up of games. Hope everyone is able to come hang out and participate. Good times will be had. HYPE!!!!
Any questions or suggestions, please post up.