Can you take a look at my vids? the link is above, I am looking for any and all advice!!
:06 tech skill!
after the missed dsmash i think you should have daired. nair would have been easier to land but is CC'able. If you choose to grab, at least jump cancel.
fthrow is awful at low percents. it's fine at high percents but at low percent uthrow. he jumped into your dair but he didnt need to, he could have just landed. also move faster after landing.
you then proceed to jump backwards with no plan (no laser and into uncomfortable spacing) and then double jump. the first jump was a bad idea, the double jump was at least a reasonable attempt to correct yourself. you needed to land on a platform after it though, not jump into his bomb. he managed to get hit by your bomb and then not shield/roll after wards so you got a shine but... not a good idea
0:14 i assume that was meant to be a dair, so... tech skill
after the fair lands you land on a platform in a decent position to pressure him. actually you already could have baired him, but even so you're in place to do something, but instead you roll away. if samus hadn't thrown an aerial that would have been a very safe (albeit passive) option, but she already had a fair out and was easily punishable. just an utilt -> uair or something would have been fine
:16 you jump into an ftilt. watch your spacing. you dont want to be landing right in range of an opponent's move. you want to either land at them (which often requires overshooting because they will DD or WD backwards) with a move or far enough away that you're safe, usually with a laser.
after the ftilt you shield. this is an alright option, but be aware that it, obviously, fails to grab. against a character as slow as samus i would recommend buffering a roll. she dash attacks you and you grab her. this is fine but you need to learn shine oos so you can capitalize on those situations better. even nair or usmash out of shield is better than grab when you have time, generally.
fthrow at that percent is fine, but be aware that it has no true followups. all you're doing is gaining space and pressure. the fsmash was the move you
wish would hit; you need to throw moves that actually will.
:20 the utilt was a bad idea. samus had no reasont o get hit by that. the only way she coudl have would be by dropping through the platform with a move that couldnt have beaten it, whereas she knows you have that option. since there's no incentive for her to cover that (and you can easily shield->**** any of her options), you dont need to throw the utilt. also you should have CC'd the nair.
the rest of that stock is fine until you go for an unncessary and risky edge maneuver and die. don't do that? pretty obvious why.
I'm not going to critique the opening of stock 2 except by asking you to rewatch it and ask yourself what you expect to happen in that situation. Not what you awnt to happen, what you expect to happen.
jump -> fall down partway -> doublejump is very risky, and landing with an aerial after it is suicide. it's super telegraphed. once your second jump is gone your movement is highly limited and your opponent knows how to **** you for it. at that point you have to just try waveland back or land and shield or something because landing with any lag puts you at huge risk. you didnt get punished here, but you will.
samus gave you her life for free, you should thank your opponent for that. that fsmash wasn't particularly risky, but it wasn't actually likely to land. once ssamus is on the edge, if you stand a little farther away than her ledgehop fair covers and shl she has almost nothing she can do.
after her fsmash, your laser oos would have been a reasonable option except she was invuln, so pay attention to that.
im at around :50 now
laser does not give you a free approach, especially with no momentum. that sh in was asking to get hit.
since you just got hit, you should realize you dont have control. you tried to sh and do something, but think about it. nothing you could have done from a sh was going to beat her dash attack, was it? maybe timed perfectly a sh nair would have beaten/traded, but you did not have the time to get into that mode. you should have shielded (since this player doesn't seem to grab much) or rolled/jumped onto a platform/something else defensive. you can't play aggressively when your opponent has control.
at :53: that sh dair was a really bad option that happened to work. any normal shield pressure from samus would have stuffed it before it came out. I'm not sure what to do against ftilt on shield; you can probably wd oos towards her and do something (maybe just shield again and then be close enough to grab another ftilt/jab)
when you shine -> FH/DJ dair, remember to fastfall and l cancel.
i'm not so sure abuot the dair at :58. sure it beat any jumping actions from samus, as well as WD in, but if she had done somethign more standard like WD back -> ftilt, you would have lost the engagement. so i would recommend thinking about her options and how you should deal with them in this situation.
also learn to punish techs and missed techs better.
if your dair connects at mid-high percent, don't shine afterward just out of reflex, cause it doesn't connect, and it drops the combo
you fsmashed at 1:09 out of fear or confusion. dont.
don't aerial samus's shield. as kirbykaze put it, samus cheats. if you've already ledgehopped and you realize she's shielding, just waveland behind her and take stage control or else grab her.
1:17 wtf, this is twice in one game you have air dodged in place. stop that.
your recovery afterwards was really dumb, not tricky. be smarter, even if your opponent isn't punishing the silly things you do
i know comboing your up-b into another up-b is funny and whatever but if you want to do things right, don't try that. if she had just like drifted to the side or air dodged she would've been fine
around 1:30
as she's trying to come down from the platforms. when you see her nearing landing on one side of the stage and you're relatively far away, shoot a laser at her.
keep the ground. you full hoppd onto a platform. if this was supposed to be a WD, well... practice.
at 1:34 you successfully dodge her dash attack very closely, and are in position to do something, and you don't. the short hop back was suboptimal, but at that point samus had been shielding for a little while and knew she had been out spaced, so she was under some pressure. you could have short hopped and not gone back as far, spaced a bair at the top of her shield and drifted away to bait something, or you could have wavelanded and punished whatever she did. instead you double jumped (STOP THIS HABIT) and got hit by an up-B
2:02
if you're gonna position yourself to punish an option, be ready to actually punish it.
2:08 she jumps from ledge and you could have FH nair'd her and intercepted but you just grab air instead. pay attention to your opponent's movement
2:12 whut
2:18 punish tech/miss better
your third stock was mostly alright
when you have the ledge, fall down really fair - dj - walljump - illusion is actually stupidly telegraphed and easy to ****. don't do it. immediate illusion can work, and immediate walljump to very slightly delay your illusion can work. what you are doing cannot work.
oh, im glad 2:52 happened to make it clear that ledgehop dair is easy to punish and everyone expects it. dont do it very often.
um. i hope that's enough. i can do the other games later if you need me to but that should be plenty to think about
smashboardin at hookah lounges, lol u silly
foxlisk u can critique me if you're bored too, i'm not solid enough to not be critiqued.
haha man i was doing work and **** and distracting myself for a while with smashboards! dont hate
and i'll critique you later if you want, i just spent a lot of energy doing that one though.