I'm still deciding whether or not that this is a 50/50 or slightly in falco's favor.
http://www.smashboards.com/showthread.php?t=297806
I'm going to be taking alot of information from my MU thread for this explanation.
So, the kill percents:
1. Bair will kill from center stage of Final D at 135% without DI. It will kill offstage (while you are recovering) at 100%.
2. Fsmash will kill at 100% from center stage.
3. Usmash/Dacus will kill at 95%.
4. Utilt kills around the same time as Usmash.
Moves to kill with:
1. Utilt kills at 125%
2. From center final D, Fair kills at 113%
3. Rest will kill at 72%
4. Fsmash will kill at 100%
5. Usmash will kill at 104%
6. Rolllout will kill at 75%
7. Fair kills around 110%.
8. Gimps... 0.
These percents are without DI. So tack on like, 5-10% for both to include DI.Your lasers don't affect us too much, the only time we should really be hit by them is when we are recovering. We can easily, duck, or go above them. Now, the really tough thing for us in this MU is your jab. it pretty much ***** us. Use jab alot and you can beat puff. All of your aerials are beaten by ours. And your recovery is beaten by us too.
If youre camping at one side of the stage, it's not hard for us to get over to you, and when we do, if you try to phantasm we can hit you out of it. All of your attacks on shield can be punished by Dair or Fair. Dair is really good in this MU, for us. We can combo into Grab, Utilt, Rest, another Dair. I forgot to add it in the list above, but out DA is a great kill move as well. It's fast and unsuspected.
The whole game falco is going to be spending camping with lasers and if you get close either phantasm or jab. If he phantasms, nair is the fastest thing to Kanye him with. If he jabs, you'll just have to bait it and go through with a pound or a dair from above. At low percents, falcos will:
Grab - Dthrow - Attempted regrab but we can get out after the 2nd one. we CAN rest you, so be careful on your regrab.
Grab Dthrow to Dair to tech chase grab works.
Grab Dthrow to PG works, if we airdodge the regrab instead of jumping.
Your lack of kill potential combined with our kill potential, and gimping abilities makes this a hard and annoying match for both of us. You can out prioritize us on the ground, but we can out prioritize you in the air. Your jab beats us, and our approach is REALLY hard to do. We CAN duck the lasers, but it really only makes the approach harder for us. We'll just have to figure when to jump/jump OOS and then prepare for the phantasm that always happens.
The good thing is falco can't kill if we're shielding. Predict a DACUS? Shield and Fair. Fsmash, fair. Dair and Fair eat airdodges whole. So be careful.
I'm not really sure what else to say. This is what i have to say from Puff's side of the MU. Uair is a good surprise on us?
What else would you like to know?