BlackJax96
Smash Apprentice
- Joined
- Jun 28, 2011
- Messages
- 86
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Whoa, strange O.o I'll fix that asap.Finally someone who continues to develop BrawlBox :D
Just some small bugs:
The COLL files uses the EFLS icon while the EFLS files doesn't have any icon.
btw, are you gonna add some features from Bero's modset, like the STDT editor and PAT0 rebuilder?
rofl, thank you for the wonderful donationMy money to you.
lol XDCool
And also, It would be great if you could add support forRFNTfiles (effect textures, ask Tcll about the format) and maybe STPM files (modifies things related to camera in stage and such).
Sorry if i'm requesting alot now
EDIT: I meant REFT
How would that help? Excuse my ignorance, but wouldn't AnyCPU just compile to x86 compatible bytecode and work on x86-64 the same way? :v I know .Net is run through a JIT compiler, but that wouldn't change anything to my knowledge :uChange the compilation type away from AnyCPU when you build it.
Away from AnyCPU? I have it on x86. Should I try compiling it on AnyCPU?Change the compilation type away from AnyCPU when you build it.
Maybe.Hey, do you think you could add something which makes death boundaries and camera limits visible in the collision editor?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at BrawlLib.SSBBTypes.BRESHeader.get_First()
at BrawlLib.SSBB.ResourceNodes.BRESNode.get_RootHeader()
at BrawlLib.SSBB.ResourceNodes.BRESNode.get_Group()
at BrawlLib.SSBB.ResourceNodes.BRESNode.OnInitialize()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initialize(ResourceNode parent, DataSource origSource, DataSource uncompSource)
at BrawlLib.SSBB.ResourceNodes.ARCEntryNode.Initialize(ResourceNode parent, DataSource origSource, DataSource uncompSource)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initialize(ResourceNode parent, DataSource origSource)
at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSource(ResourceNode parent, DataSource source)
at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromAddress(ResourceNode parent, VoidPtr address, Int32 length)
at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
at BrawlBox.BaseWrapper.OnExpand()
at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at BrawlBox.ResourceTree.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
Assembly Version: 0.64.4206.19272
Win32 Version: 0.64.0.0
CodeBase: file:///C:/Users/Shadic/Desktop/Brawl%20Hacks/Open%20BB%20New/BrawlBox.exe
----------------------------------------
BrawlLib
Assembly Version: 0.10.4206.19268
Win32 Version: 0.10.3.0
CodeBase: file:///C:/Users/Shadic/Desktop/Brawl%20Hacks/Open%20BB%20New/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Just fixed that, go ahead and re-download.I got this error when opening a standard .pcs file for both Marth and Link. Marth's was from vanilla Brawl. Did not have this issue in the older version you made, nor any other version of Brawlbox I've used.
Running Windows 7 x64.
So... Let me get this strait... We are almost close to importing custom models?
At the moment, the most major part of the MDL0 that I need to figure out how to write is the objects (aka polygons). Materials and Shaders aren't fully cracked, but I can just write default values to those for now. Objects actually need to contain the model's data.Yes. We are close than we was last year, but there is still more to be done regarding the .mdl0 format IIRC.
See the end of this message for details on invoking debugging
Just-In-Time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
en System.Windows.Forms.ModelEditControl.modelPanel1_PostRender(Object sender, GLContext context)
en System.Windows.Forms.ModelPanel.OnRender()
en BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
en System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
en System.Windows.Forms.Control.WmPaint(Message& m)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
en System.Windows.Forms.ContainerControl.WndProc(Message& m)
en System.Windows.Forms.UserControl.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
Assembly Version: 0.64.4206.28803
Win32 Version: 0.64.0.0
CodeBase: file:///C:/Users/DAVID/Desktop/DAVID/Brawlbox%20v0.64%20Modset%201/BrawlBox.exe
----------------------------------------
BrawlLib
Assembly Version: 0.10.4206.28800
Win32 Version: 0.10.3.0
CodeBase: file:///C:/Users/DAVID/Desktop/DAVID/Brawlbox%20v0.64%20Modset%201/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms.resources
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.resources
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_es_b77a5c561934e089/System.resources.dll
----------------------------------------
mscorlib.resources
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable debugging Just In Time (JIT), the configuration file is
application or computer (machine.config) must have the
jitDebugging value set out in section system.windows.forms.
The application must also be compiled with debugging
enabled
For example:
<configuration>
jitDebugging="true" <system.windows.forms />
</ configuration>
When JIT debugging is enabled, any unhandled exception
be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Yeah, I know of the flat model error. Kryal changed the way Brawlbox renders models, and apparently flat models get messed up. I'm not sure how to fix the problem, since normal models work fine, but I'll look into fixing it.I have found a bug: "flat" models display incorrectly in this version of brawlbox.
There is also another bug that happens sometimes (not always) when you try to preview any model:
Yeah, I know of the flat model error. Kryal changed the way Brawlbox renders models, and apparently flat models get messed up. I'm not sure how to fix the problem, since normal models work fine, but I'll look into fixing it.
Alright, I can do that.Could you list the number of the bone in the preview window? That would be really useful when we need to find what bone we want to attach a hitbox to. I know it's in the archival window, but it would be a lot faster for PSA users who need to coordinate bones and hitboxes. Thanks!
I have, and it's completely different. He reads and stores the primitives in a completely different way, and then renders them differently. It seems like he just made it more confusing for himself though. I think he was prepping his code for the model rebuilder.Do a diff of the old BrawlBox source with your BrawlBox source
Yeah, that'd be easy, although I said over at kc-mm that I wouldn't update Brawlbox again until I finished the model rebuilder. So I'll include that in the update.Please excuse me if I overlooked it, but would it be possible to tweak the animation porting so you can select multiple animation files at once, or a motion.pac to port it all at once?
And that will be a wonderful update.Yeah, that'd be easy, although I said over at kc-mm that I wouldn't update Brawlbox again until I finished the model rebuilder. So I'll include that in the update.
like when you see a certain number of frames before and after the current frameMay I ask what is an onion layer??
That'd be cool, but it would probably make Brawlbox lag terribly.like when you see a certain number of frames before and after the current frame
just a little more faded out though
yeh... it would...That'd be cool, but it would probably make Brawlbox lag terribly.