Fortress | Sveet
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Joe/Sveet
(630)440-2185
425 Fawell Blvd.
Glen Ellyn, IL 60137
http://www.cod.edu/Maps/local2.gif
the SRC Building
http://www.cod.edu/Maps/campus2.gif
where we will be is labeled 1740 on this map:
http://www.cod.edu/Maps/SRC_12.gif
this room is a room full of tables and chairs, and the windows all look black from the outside. its the only one like it.
General Knowledge
Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
Schedule:
Singles: $10 per person
Side Event: $5 per person
Venue Fee: None for this tournament¹
¹ - There will be no venue fee as long as there is enough setups for tournament use. If this becomes a problem, a $3 venue fee will be charged to players who did not bring a setup. If player to setup ratio meets or exceeds 5:1, a venue fee will be charged.
General Rules
SINGLES STAGES
Neutrals are:
Yoshi's Story
Battlefield
Dream Land (N64)
Counter picks are:
Pokémon Stadium
Final Destination
Fountain of Dreams
DOUBLES STAGES
Neutrals are:
Yoshi's Story
Pokémon Stadium
Battlefield
Dream Land (N64)
Final Destination
Counter picks are:
Rainbow cruise
Brinstar
Kongo Jungle 64
How to Play a Set
***Term Definitions***
(630)440-2185
425 Fawell Blvd.
Glen Ellyn, IL 60137
http://www.cod.edu/Maps/local2.gif
the SRC Building
http://www.cod.edu/Maps/campus2.gif
where we will be is labeled 1740 on this map:
http://www.cod.edu/Maps/SRC_12.gif
this room is a room full of tables and chairs, and the windows all look black from the outside. its the only one like it.
General Knowledge
Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
- Stage List and Rule Set Familiarity
- Venue and Entry Fees
- Arriving On Time
- Maintaining Personal Hygiene
- Controllers and Character Knowledge
- Minimizing Whining
Schedule:
- 11:00am - Registration Start
- 12:00pm - Side Tournament Signups Ends
- 12:15pm - Side Tournament Starts
- 3:30pm - Singles Signups Ends
- 3:45pm - Singles Starts
Singles: $10 per person
Side Event: $5 per person
Venue Fee: None for this tournament¹
¹ - There will be no venue fee as long as there is enough setups for tournament use. If this becomes a problem, a $3 venue fee will be charged to players who did not bring a setup. If player to setup ratio meets or exceeds 5:1, a venue fee will be charged.
General Rules
- This will be a double elimination tournament.
- Games will be 4 stock with an 8 minute timer.
- Items are set to off.
- Double Blind*: If elected.
- Contest Port Priority*: If elected.
- Neutral Start*: If elected.
- Gentleman’s Clause*
- Forced Character Selection*: Off
- DSR*: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
- All sets will be best of 3 except for semis and finals which are best of 5.
- Controller Mods, Glitches (IC Freeze Glitch, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
- Friendly Fire will be on in teams
- Wobbling is NOT banned
- Ranking in pools is determined by (in order) i) set wins ii) game wins iii) game losses iv) head to head.
- Team Attack: ON.
- Life Stealing is allowed.
- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
SINGLES STAGES
Neutrals are:
Yoshi's Story
Battlefield
Dream Land (N64)
Counter picks are:
Pokémon Stadium
Final Destination
Fountain of Dreams
DOUBLES STAGES
Neutrals are:
Yoshi's Story
Pokémon Stadium
Battlefield
Dream Land (N64)
Final Destination
Counter picks are:
Rainbow cruise
Brinstar
Kongo Jungle 64
How to Play a Set
- Players select their characters. Either player may elect to Double Blind.
- Use Stage Striking* to determine the first stage.
- The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
- Winning player of the preceding match bans a stage/stages.
- The losing player of the preceding match picks a stage for the next match.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
- The next match is played.
- Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
***Term Definitions***
- Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
- Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
- Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
Singles:
Stage|Port 1|Port 2|Port 3|Port 4
FD|*|*
FoD|*|*
YS|*|*
DL||*||*
BF|||*|*
PS|||*|*
Stage|Port 1|Port 2|Port 3|Port 4
FD|Team A|Team B|Team A|Team B
PS|Team A|Team B|Team B|Team A
BF|Team A|Team B|Team B|Team A
YS|Team A|Team B|Team B|Team A
DL|Team A|Team B|Team B|Team A
- Standard DSR: A player/team may not counterpick to a stage they have won on.
- DSR Modified: A player/team may not counterpick to the stage they last won on.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
- Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order:
Strike|Player 1|Player 2
Strike 1|*|
Strike 2||*
Strike 3||*
Strike 4|*