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Smashing Grounds V: The Final Frontier 5 ** Bi-Weeklies

What side event would you like to see?

  • Standard Doubles

    Votes: 2 6.1%
  • Random Partner Doubles

    Votes: 15 45.5%
  • Low-Tier Singles

    Votes: 4 12.1%
  • Fixed-Secondary Singles

    Votes: 2 6.1%
  • Rat's Amazing FFA Extravaganza

    Votes: 4 12.1%
  • No Johns Singles (ft. Corneria, Green Greens, MK2 and Pokefloats)

    Votes: 2 6.1%
  • Cactus Tournament

    Votes: 2 6.1%
  • Other (post in thread)

    Votes: 2 6.1%

  • Total voters
    33
  • Poll closed .

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Joe/Sveet
(630)440-2185

425 Fawell Blvd.
Glen Ellyn, IL 60137

http://www.cod.edu/Maps/local2.gif

the SRC Building
http://www.cod.edu/Maps/campus2.gif

where we will be is labeled 1740 on this map:
http://www.cod.edu/Maps/SRC_12.gif

this room is a room full of tables and chairs, and the windows all look black from the outside. its the only one like it.

General Knowledge

Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:

  1. Stage List and Rule Set Familiarity
  2. Venue and Entry Fees
  3. Arriving On Time
  4. Maintaining Personal Hygiene
  5. Controllers and Character Knowledge
  6. Minimizing Whining


Schedule:
  • 11:00am - Registration Start
  • 12:00pm - Side Tournament Signups Ends
  • 12:15pm - Side Tournament Starts
  • 3:30pm - Singles Signups Ends
  • 3:45pm - Singles Starts


Singles: $10 per person
Side Event: $5 per person
Venue Fee: None for this tournament
¹

¹ - There will be no venue fee as long as there is enough setups for tournament use. If this becomes a problem, a $3 venue fee will be charged to players who did not bring a setup. If player to setup ratio meets or exceeds 5:1, a venue fee will be charged.


General Rules

  • This will be a double elimination tournament.
  • Games will be 4 stock with an 8 minute timer.
  • Items are set to off.
  • Double Blind*: If elected.
  • Contest Port Priority*: If elected.
  • Neutral Start*: If elected.
  • Gentleman’s Clause*
  • Forced Character Selection*: Off
  • DSR*: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
  • All sets will be best of 3 except for semis and finals which are best of 5.
  • Controller Mods, Glitches (IC Freeze Glitch, etc), and tactics used to stall a match (wall-bombing, rising pound), are banned.
  • Friendly Fire will be on in teams
  • Wobbling is NOT banned
  • Ranking in pools is determined by (in order) i) set wins ii) game wins iii) game losses iv) head to head.
Additional Rules for Teams Play

  • Team Attack: ON.
  • Life Stealing is allowed.
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.

SINGLES STAGES

Neutrals are:
Yoshi's Story
Battlefield
Dream Land (N64)

Counter picks are:
Pokémon Stadium
Final Destination
Fountain of Dreams

DOUBLES STAGES

Neutrals are:
Yoshi's Story
Pokémon Stadium
Battlefield
Dream Land (N64)
Final Destination

Counter picks are:
Rainbow cruise
Brinstar
Kongo Jungle 64

How to Play a Set

  1. Players select their characters. Either player may elect to Double Blind.
  2. Use Stage Striking* to determine the first stage.
  3. The players play the first match of the set.
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
    Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
  4. Winning player of the preceding match bans a stage/stages.
  5. The losing player of the preceding match picks a stage for the next match.
  6. The winning player of the preceding match may choose to change characters.
  7. The losing player of the preceding match may choose to change characters.
  8. The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
  9. The next match is played.
  10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.


***Term Definitions***

  • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
  • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
  • Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
    Singles:
    Stage|Port 1|Port 2|Port 3|Port 4
    FD|*|*
    FoD|*|*
    YS|*|*
    DL||*||*
    BF|||*|*
    PS|||*|*
    Doubles:
    Stage|Port 1|Port 2|Port 3|Port 4
    FD|Team A|Team B|Team A|Team B
    PS|Team A|Team B|Team B|Team A
    BF|Team A|Team B|Team B|Team A
    YS|Team A|Team B|Team B|Team A
    DL|Team A|Team B|Team B|Team A
    For the counterpick stages not listed here: Take the 20 seconds to figure it out. This will get updated later.
  • Standard DSR: A player/team may not counterpick to a stage they have won on.
  • DSR Modified: A player/team may not counterpick to the stage they last won on.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
  • Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
  • Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
    Players strike stages in this order:
    Strike|Player 1|Player 2
    Strike 1|*|
    Strike 2||*
    Strike 3||*
    Strike 4|*
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Thanks! I havent had to charge venue fee in almost 2 years, and I hope to keep it that way.
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
glad to see you back and hosting joe

lets play dota 2 lol
 

Juggleguy

Smash Grimer
Premium
Joined
Aug 16, 2005
Messages
9,354
Location
Ann Arbor, MI
It's embarrassing to think that Michigan can't produce 8 full setups at most of our tourneys here even while charging a venue fee, while Chicago easily produces 10-12 full setups from what I've seen without charging a venue fee.
 

ORLY

Smash Master
Joined
Jan 27, 2006
Messages
3,378
Location
C CAWWW
Looks like I can stop doing these now forever for the summer

RRR! not the player the mode, but randall's cool too!
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
i voted for random partner doubles but iwould have voted for random partner random character doubles
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
If random partner doubles wins, we can do a vote whether it'll be free character select or random. Btw the poll ends in 44 days

Edit- also, it will be seeded so that, for example, kels doesn't get teamed with tink/matt/tom/dart and the bottom players aren't matched together either.

:phone:
 

Meneks

Smash Lord
Joined
Jan 14, 2008
Messages
1,100
Location
chicago, illinois
random partners AND characters would be too much lol, I don't mind the partners but let me choose a character.. It would make things more interesting
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
I agree with you, meneks, but the votes will speak for themselves. TBH I think it'd be too much like a casino if it was random character and random partner. One or the other allows for a healthy amount of adaptation, but both combined with the chaotic aspect of doubles in general would be so random it would approach boring (to me).
 

Kels88

Smash Lord
Joined
Nov 17, 2006
Messages
1,329
Location
Chicago, Illinois
lmao i actually like the idea of random partners and random chars. It would be fun as hell to try as long as we have the pancake option.
 

ORLY

Smash Master
Joined
Jan 27, 2006
Messages
3,378
Location
C CAWWW
I also support double random teams.

And Rat's FFA. Which Tom would win unless people ganged up on him hard.
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
After doing FFAs with Khepri, Rat and Vro I realize that I have no chance to win a FFA tournament but it is still fun as hell
 

Meneks

Smash Lord
Joined
Jan 14, 2008
Messages
1,100
Location
chicago, illinois
I agree with you, meneks, but the votes will speak for themselves. TBH I think it'd be too much like a casino if it was random character and random partner. One or the other allows for a healthy amount of adaptation, but both combined with the chaotic aspect of doubles in general would be so random it would approach boring (to me).
Of course, plus the idea of getting partnered with someone who just learned to wavedash THEN I find out I have to use Bowser the first match just sucks lol. If its just random partners, and I get someone not as good I could at least choose my own character and still be able to do work.


I say, don't even make that an option to choose from? Or make that a super side thing
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
I agree. Personally, I won't enter if its the case and I probably wouldn't be the only one to do so. For the sake of everyone's enjoyment, I think i have to make the executive decision to not do random character as well as partner.
 

ORLY

Smash Master
Joined
Jan 27, 2006
Messages
3,378
Location
C CAWWW
i'll have to do it if you don't

give them a repick per set

or rank them like seeding a pool

1sts with 4ths

2nds with 3rds
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
I planned to do both. But personally, I won't enter. At that point its not something I find to be very fun, much less worth $5. I could be wrong, but I think there will be others that see all the randomness and say, "this is dumb," and wont enter. If its random character, you can focus on playing the opponent's habits. If its random partner, you can talk and work with him to be successful. Essentially, you isolate the random element and improv around it. With too many random elements it gets impossible to isolate one or do anything about it. I don't think its possible to learn a new partner while he doesn't know his character and I don't know my character and the opponents may or may not know their character. At that point theres no strategy, no teamwork, and to me, no fun.
 
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