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gameshark cheats here

rblade

Smash Cadet
Joined
Jul 31, 2006
Messages
46
freeze players 2, 3 ,4 in vs mode
800A4D9E 0004
800A4E12 0004
800A4E86 0004

freeze players 2, 3, 4 in story mode
800A4BAE 0004
800A4C22 0004
800A4C96 0004

music codes
80099113 00??
00 - kirby
01 - samus stage
02 - mario classic stage
03 - mario classic low time(faster)
04 - fox stage
05 - jungle
06 - mario
07 - pokemon stage
08 - yoshi
09 - castle
0A - character selection screen
0B - victory
0C - victory
0D - victory
0E - victory
0F - victory
10 - victory
11 - victory
12 - victory
13 - victory
14 - victory
15 - victory
16 - race level
17 - master hand entrance
18 - master hand entrance 2
19 - master hand
1A - practive levels
1B - story mode vs screen
1C - victory
1D - ?
1E - ?
1F - begin music
20 - "continue" background
21 - super smash bros intro
22 - ?
23 - new character win
24 - polygon stage
25 - metal mario stage
26 - beat game
27 - credits
28 - new challenger win
29 - new challenger match
2A - training mode
2B - ?
2C - option selection
2D - holding hammer
2E - star power


more coming soon
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
music codes
80099113 00??
00 - kirby
01 - samus stage
02 - mario classic stage
03 - mario classic low time(faster)
04 - fox stage
05 - jungle
06 - mario
07 - pokemon stage
08 - yoshi
09 - castle
0A - character selection screen
0B - victory
0C - victory
0D - victory
0E - victory
0F - victory
10 - victory
20 - "continue" background
40 - option selection
hm.. have you missed 11 to 1F, 21 to 2F on purpose? and I dont think the value goes till 40, it must be the default music plaing where you're testing
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
to make 1P mode slightly harder:
800A4BAC 0009
800A4C20 0009
800A4C94 0009

(yoshies are still ********, wonder why...)

disable handicap on multi-man matches
800A4BAD 0009
800A4BAB 0001
800A4C21 0009
800A4C1F 0001
800A4C95 0009
800A4C93 0001
( if you think kirbies are tough with that, then you didnt see fighting polygons yet...)

use all those 9 codes to get very very hard mode
ps:my record with fighting polygon with 3-stocks is 17
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
music codes
80099113 00??
00 - kirby
01 - samus stage
02 - mario classic stage
03 - mario classic low time(faster)
04 - fox stage
05 - jungle
06 - mario
07 - pokemon stage
08 - yoshi
09 - castle
0A - character selection screen
0B - victory
0C - victory
0D - victory
0E - victory
0F - victory
10 - victory
11 - victory
12 - victory
13 - victory
14 - victory
15 - victory
16 -Post VS battle
17 - master hand entrance
18 - master hand entrance 2
19 - master hand
1A - Bonus stage
1B - story mode vs screen
1C - victory
1D - Master Hand Clear
1E - Bonus Stage Failure
1F - Continue?
20 - Game Over
21 - super smash bros intro
22 - How to play
23 - new character win
24 - polygon stage
25 - metal mario stage
26 - beat game
27 - credits
28 - new challenger win
29 - new challenger match
2A - training mode
2B - Data
2C - option selection
2D - holding hammer
2E - star power


more coming soon
Here 's some editing and sorry for my first comment
 

rblade

Smash Cadet
Joined
Jul 31, 2006
Messages
46
here is to skip to the polygons 800A4AE7 000C
I think mastawolf probly thought you wanted to skip over the polygons
 

zero212

Smash Apprentice
Joined
Jul 29, 2006
Messages
129
Location
The Netherlands
ah, i like this list i hope it gets updated often. anyhow i really like the music code. so i wont have to hear to some crappy music on some stages. anyhow is there anyway way to play on the masterhand stage in vs mode?
 

El Xando

Smash Rookie
Joined
Dec 28, 2006
Messages
7
What's the music code to have no music playing? Someone used it on Kaillera.
 

_kSo_

Smash Master
Joined
Nov 4, 2006
Messages
3,537
Location
Los Angeles, CA
wow very very hard mode...i gotta try this!



[EDIT] whew had to give you rep for that mastahwolf- well done
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
800A4D09 0009 - Kirby Beta Stage 1
800A4D09 000A - Kirby Beta Stage 2
800A4D09 000B - Tutorial Stage
800A4D09 000D - Metal Mario
800A4D09 000E - Fighting Polygon
800A4D09 000F - Race to the Finish
 

JaimeHR

Smash Ace
Joined
Oct 25, 2005
Messages
912
Location
Mexicali, Baja California, Mexico
thx, btw i tried those cheats to make the CPU harder to play the polygons, killed 8 so far with 1 stock, is like enabling cruel melee but not that harder because you can have some items and there's a limit of enemies and you can trick them into killing themselves xP.
 

MattB22890

Smash Cadet
Joined
Mar 10, 2005
Messages
36
If you plug in 80099113 002F, there is no music as well, probably because there isn't a music there to replace it

For info
1st question mark: master hand death
2nd question mark: classic mode, losing break the targets/board the platforms
3rd question mark: (known) how to play music
Fourth question mark music is info about the characters,
 

nutinurmacaroni

Smash Rookie
Joined
Feb 9, 2007
Messages
8
Location
Valparaiso, Indiana
hey people i need a cheat to change the first player game of kirby see my cartridge is f**ked and everytim ei choose kirby in 1p mode it goes to mario instead and i need a code to altar that and if there is a way to rewrite it to the cartidge or something than that would be helpful too and btw it does it for every character too they all go to mario...

i think this is the code that did it:

Debug Menus: 800A4AD0 00xx
replace xx with..
03 for System Debug
04 for Combat Debug
 

ant-d

Smash Lord
Joined
Jun 3, 2005
Messages
1,314
Location
London, England
Someone test this, I began disassembling the ROM. It works for me but may not work for you.

Always 5 (stocks/mins)
8013BD83 0004
 

ant-d

Smash Lord
Joined
Jun 3, 2005
Messages
1,314
Location
London, England
It's strange how the codes that work in PJ64 don't work in Mupen. The codes I made that work with Mupen don't work in PJ64.

I thought the address locations wouldn't change at all.
 

ant-d

Smash Lord
Joined
Jun 3, 2005
Messages
1,314
Location
London, England
Is there viewable hard code (text) as to how you're getting all these codes?

????

that sounds really weird

I just have to port the Mupen codes to PJ64.

Someone wanted me to make these codes:

Player 1 Always Default Colour:

8013BAD7 0000

Player 2 Always Default Colour:

8013BB93 0000

Player 3 Always Default Colour:
8013BC4F 0000


Player 4 can just select the character first, this will make all characters the same colour. No matter what colour selected, in battle they'll all be the same. Player 4 can be different.

 

ShoeThief

Smash Apprentice
Joined
Jul 20, 2006
Messages
140
you can do that in pk64 anyways, at least for my version. i don't think i have any codes on or a bad version of it.
 

ant-d

Smash Lord
Joined
Jun 3, 2005
Messages
1,314
Location
London, England
These are all requests, I don't know what pj64 already has.

What about this one?

Giant Mario:





His hitboxes are also enlarged.
 
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