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Über-pro Falcon guide by AngeloBangelo OMFG VERSION 2.00 IS OUT!!!1

SirNegroJuice

Smash Journeyman
Joined
Jul 30, 2006
Messages
390
Why Uthrow -> knee when u can Uthrow -> Fsmash? lol Uthrow into Knee isn't actually even guarenteed until around 120-125 I believe.
Exactly. That's what I was trying to point out, but perhaps I should have said that the f-smash works at a lower percent (somewhere like 70-90), UNLESS they DI away. Then you have to techchase them.
 

Da Shuffla

Smash Lord
Joined
Aug 29, 2008
Messages
1,810
Excellent guide, Angelo. I have a problem with a counter-whoring Marth. I've tried feigning the full-jumped Knee, but I'm too low after he counters. This may be a minor problem, but I still need help. Any tips?
 

Waka_Waka_do_do_yea

Smash Journeyman
Joined
Apr 21, 2007
Messages
202
Location
Stockholm
Excellent guide, Angelo. I have a problem with a counter-whoring Marth. I've tried feigning the full-jumped Knee, but I'm too low after he counters. This may be a minor problem, but I still need help. Any tips?
After about one successfully predicted counter I bet he won't try that again, you should do what MikeHaggar said. You really ain't got nothing to loose except a few % from the counter. So what if he didn't counter and escaped. Don't get greedy on a Marth.
 

Zephynazo

Zobaia -Deus- Ariana
Joined
Apr 4, 2006
Messages
1,311
Hmm... Couldu tell me like, why6 they are better? What advantages / disadvantages?
 

SirNegroJuice

Smash Journeyman
Joined
Jul 30, 2006
Messages
390
Marth balances out Falcon more then Sheik. For example, Falcon has bad recovery and edge guarding skills. Marth is better in these areas than is Sheik, so he makes up for those weaknesses found in Falcon more than Sheik does. Also, Marth is better at handling the space animals (and the floaties too) than Sheik - and in this game a character's advantage over any of the top few characters is a legitimate reason.
 

MexicanBJ

Smash Journeyman
Joined
Nov 24, 2008
Messages
211
um.....although sirnegrojuice has given all adequte and legitimate reasons

i'd like to point out one major one that he's overlooked

EL CHOCO DIABLO

comment.
 

ChRed2AKrisp

Smash Master
Joined
Nov 1, 2004
Messages
4,720
Location
Upholdin
the damage for the up B needs to be updated. it says it's probably crappy, but it can actually deal 17, more than the knee. it has damage for the initial grab and then damage for the explosion, so it can deal less if your opponent gets hit out of it by a teammate or something.
 
D

Deleted member

Guest
I figured out a new really easy way to shield cancel the gentleman every time.

Press A for first punch
Press Z for second punch
Press Z for third punch and then hold Z

Your light shield will come up and then you can wavedash out of it to quickly respace and/or follow up.

I'm sure someone else has already found/posted this method, but I thought it was a really good find so I thought I should post it.

Gentlemans are really useful and I'm starting to like it almost as much as the shine.
 
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