FINALLY GOT SOME TIME TO WRITE MY OPINION ON THIS!
Our best MU among the top tiers.
Snake can, and WILL, camp us to death with, probably, the best spacing options in the whole game. 'Nade camps, FTilts, Snake Dashing and other traps do score KOs with C4, Claymore and, of course, UTilts.
Our job here is simple: force a DACUS approach. This can be done by avoiding 'nades/throwing them back at Snake. If you take too much damage, Snake will not have reasons to approach, so be aware of that. I think a good amount of damage you can take is around 50%. If you take more than that, this strategy is ruinned. Once you piss the Snake off, he'll DACUS approach with almost 95% chance. Gerudo -> punish him. NOW you can start the match. Why would you want to start like this? This "teaches" Snake that he CAN'T approach us with DACUS or else he'll get punished hard. This makes our ground controle much easier.
Now that we have an afraid Snake playing, we can start approaching. I recommend SHBair. It's very good because it can go above FTilt's first hitbox and still hit Snake if perfectly spaced, wich is not that hard considering Snake's height. If he sticks to nade camping, Ganon's Glide Toss -> Gerudo can be good and can even link to the 'nade explosion in some cases (your port must be higher than his). Be aware of Snake's pivot grab, tho'. It outprioritizes Gerudo.
Not too much secrets here. We have to stick with keeping Snake afraid of approaching and racking % whenever we can and, somehow, deal with the camping. We should NOT be hasty fot he KO, however, since Snake can live longer than we can imagine. I like to save FAir AND FTilt for KOs in this MU. It works great, since it's shield safe and, even if it doesn't kill him, takes him offstage so we can FoG chase him, DAir spike him and all the other stuff we love. At very high %s, he won't be able to C4 recovery and THAT'S what we want most! He'll have to recovery high and then we can fly to the Win!
I don't even have to mention our big offstage advantage here.
But, if you're being *** handes, calm down. In this case, you should try to bait FTilting or other "laggy" moves and then DTilt him. Sweet DTilt has enough range to clash with the sweetspoted UTilt(!). Stick with this and Gerudo FUs to take back the % advantage. Beware of FTilts, so you don't mess your DI with crouching, tho'.
I would like to take Snake to Brinstar. Yes, Brinstar. Many people think it's Snake's stage, but I don't think so. The platforms, irregular ground and acid keeps him on air, where he sucks and we rock. It also takes out his 'nade camp and the Claymore planting, when the acid comes up. Snake dashing is rendered almost useless by those "blobs" in the main ground. The only thing we have to watch for is the UTilt. once we're cool with that, we can have advantage.
Avoid stages where he can camp like hell and keep the ground in his hands. FD, SV, BF, Halberd and other stages more... "neutral" favoritizes Snake. I recommend banning FD against him.
Moreso... 65:35 Snake's favor.