MarioMeteor
Smash Hero
I've heard rumors that Luigi's down throw's knockback scaling got increased, but I'm not trusting anything that's not official.
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To be fair the fireball stun seemed a little imba.They definitely fall out easier but you can still kill with it. A more worrisome change is it feels like the opponent is stunned for less time after getting hit with a fireball
It's been confirmed that there is no knockback, damage, or starting frame nerfs for Luigi.I think the cyclones knockback was nerfed, but that's it.
What about Luigi's fireball close up?It's been confirmed that there is no knockback, damage, or starting frame nerfs for Luigi.
I dunno. I trust Thinkman, though. He got the following using a data dump:What about Luigi's fireball close up?
From what I've tested its been nerfed from 7%->6%.
Alright, never say I don't love you guys. Shoutouts to Schiffe for supplying the files.
REMEMBER, this does NOT include:
This DOES include any and all possible changes to:
- IASA times on animations (endlag nor landing lag)
- Overall engine quirks/alterations
- Grabbable items
- Anything involving Mewtwo; I don't have readable 1.0.6/7 files for him. (If you do, please share?)
- Anything involving the new characters. (This is a changelog!)
It is possible but unlikely that any of these were missed while compiling this list.
- Hitbox ID, damage, knockback, angle, element, size, position, tripping, SDI, hitlag, ect.
- Move startup times
- Animation speedup-based timing changes
- All move startup timings
- All AC timings
- All super/heavy armor (spoilers, no changes)
- All state transitions (like jabs)
Code:Mario ----- NO CHANGES Luigi ----- NO CHANGES Peach ----- Jab2 hitbox 1 size 2.4 -> 3.0 hitbox 2 size 2.4 -> 4.0 Bowser ------ Utilt unknown events frame 11 -> 10 hitbox 2 removed all hitboxes frame 12 -> 11 damage 10 -> 9 x 7.4 -> 6.9 animation speed 1.5x for frames 17-52 (11 frames faster?) Yoshi ----- NO CHANGES Rosalina -------- Rapid Jab End hitbox kbg 170 -> 150 Bowser Jr. ---------- NO CHANGES Wario ----- Unknown parameters set to 63 and 15 on many of his hitboxes Jab1 hitbox 0 angle 65 -> 55 bkb 35 -> 45 hitbox 1 angle 75 -> 72 kbg 50 -> 40 bkb 28 -> 38 Jab2 third hitbox added, positions adjusted all hitboxes size 5.5/3.5 -> 5.8/3.8/3.3 Mr. Game & Watch ---------------- Dtilt hitbox 0 (6%) kbg 120 -> 125 bkb 10 -> 40 hitbox 1 (1%) kbg 100 -> 120 bkb 60 -> 70 size 9.0 -> 10.5 unknown param 11.0 -> 9.0 Donkey Kong ----------- Cargo fthrow throwbox 0 (launching component of throw) damage 8 -> 10 Cargo bthrow throwbox 0 (launching component of throw) damage 8 -> 12 angle 55 -> 72 bkb 80 -> 70 Cargo uthrow throwbox 0 (launching component of throw) damage 7 -> 10 Cargo dthrow throwbox 0 (launching component of throw) damage 6 -> 7 angle 45 -> 48 kbg 38 -> 80 bkb 65 -> 50 unknown event moved from frame 18 -> 17 momentum boost added Diddy Kong ---------- Jab1 all hitboxes damage 1.5 -> 1.2 transition to jab2 frame 10 -> 8 Jab2 all hitboxes damage 1.5 -> 1.2 transition to jab3 frame 9 -> 8 Jab3 all hitboxes wkb 30 -> 25 size 4.0/3.5/3.0 -> 4.2/3.7/3.2 transition to rapid jab loop frame 22 -> 15 Rapid Jab Loop a variety of small hitboxes replaced with one big one new hitboxes damage 0.6 -> 0.5 angle 70/90 -> 60 wkb 6 -> 4 size 3.0 -> 6.7 SDI 1.3 -> 0.7 unknown param (default) -> 6.8 unknown param (default) -> 6.0 Rapid Jab End animation speed 2.0x for frames 0-8 (4 frames faster) hitbox kbg 180 -> 177 bkb 30 -> 45 size 5.0 -> 7.2 y 5.5 -> 6.8 unknown param 5.5 -> 6.8 unknown param 5.5 -> 6.0 Dtilt new 3rd hitbox (centered on clap?) identical to other two all hitboxes damage 6.0 -> 5.5 Uair all hitboxes begin frame 3 -> 4 kbg 99 -> 89 bkb 65 -> 64 landing lag window 3-15 -> 0-27 Uthrow hitbox (launching component of throw) damage 4 -> 1 (total 8 -> 5) bkb 100 -> 120 bkb 30 -> 50 Dthrow throwbox 0 (launching component of throw) damage 6.0 -> 7.0 angle 105 -> 106 kbg 50 -> 59 Link ---- Jab 1 massive adjustments; hitbox timings, sizes, positions, angles, and knockback entirely reworked with separate ground/aerial target hitboxes Dtilt animation speed 1.33x for frames 0-12 (2 frames faster?) hitboxes damage 12 -> 11 x 12.8/15.4 -> 14.1/16.6 Grab unknown param 28 -> 32 animation speed 1.25x for frames 30-70 instead of 1.33x for frames 30-54 (3 frames faster?) Dash Grab unknown param 28 -> 32 animation speed 1.25x for frames 32-71 (8 frames faster?) Pivot Grab unknown param 37 -> 41 animation speed 1.25x for frames 33-72 (8 frames faster?) Fthrow throwbox 0 (launching component of throw) angle 55 -> 50 Dthrow throwbox 0 (launching component of throw) damage 4 -> 3 angle 110 -> 83 kbg 90 -> 85 Spin Attack all stage 1 (of 4) hitboxes kbg 84 -> 85 all stage 2 (of 4) hitboxes kbg 80 -> 85 all stage 3 (of 4) hitboxes kbg 80 -> 82 Shocking Spin Attack all stage 2 (of 3) hitboxes kbg 80 -> 82 Zelda ----- Usmash all looping hitboxes increased in size by 0.5 wkb 40/50/60/60 -> all 40 SDI 1.0 -> 0.5 final hitboxes kbg 190 -> 214 Nair hitbox 0 and 1 IDs and damage (1.0/2.0) swapped Sheik ----- NO CHANGES Ganondorf --------- NO CHANGES Toon Link --------- Jab1 hitbox 0 and 2 IDs swapped Jab2 hitbox 0 and 2 IDs swapped kbg 37 -> 34 bkb 16 -> 25 Jab3 all hitboxes size 3.5 -> 4.2 hitbox 0 z 5.0 -> 4.5 Samus ----- Usmash all hitboxes increased in size by 0.5 some hitboxes split in two, or given angle+wkb adjustments final hitbox kbg 135 -> 150 size 7.0/3.5 -> 7.3/4.0 Zero Suit Samus --------------- NO CHANGES Pit --- NO CHANGES Palutena -------- Utilt all hitboxes bone 1000 -> 0 size and positions adjusted heavily looping hitboxes damage 1.0 -> 1.2 Marth ----- Jab1 all hitboxes damage 4/6 -> 3/5 angle 361 -> 78/65/90 kbg 50/70 -> 30 bkb 20/30 -> 55 hitlag 1.0 -> 0.7 transition to jab2 frame 20 -> 17 Jab2 all hitboxes angle 361 -> 45 kbg 50/70 -> 75 bkb 20/30 -> 62 Utilt initial hitboxes angle 361 -> 100 (already 100 on hitboxes 0,3) bkb 50 -> 65 delayed hitboxes angle 361 -> 100 (already 100 on hitboxes 0,3) bkb 40 -> 52 Dolphin Slash initial hitboxes kbg 68 -> 74 hitlag 0.5 -> 0.7 Crescent Slash initial hitboxes hitlag 0.5 -> 0.7 Ike --- Jab1 transition to jab2 frame 13 -> 10 Jab2 new hitbox added as hitbox 1; old hitbox 1 changed to hitbox 2 hitbox 0 y 8.0 -> 7.5 new hitbox 1 angle 80 (others are 65) kbg 80 (others are 80/100) wbg 25 (others are 40/50) size 3.5 Jab3 hitboxes appear on frame 7 -> 6 (1 frame faster) hitbox 3 size 2.5 -> 3.2 hitbox duration 3 -> 4 frames Dash Attack animation speed 1.25x for frames 0-17 (3 frames faster?) hitboxes appear on frame 18 -> 17 (4 frames faster total?) hitbox 0 damage 10 -> 14 angle 55 -> 52 kbg 70 -> 78 size 6.0 -> 6.3 hitlag 1.0 -> 1.2 hitbox 1 damage 8 -> 11 angle 55 -> 52 kbg 70 -> 78 hitbox 2 damage 5 -> 9 Ftilt (all) animation speed 1.25x for frames 0-14 (2 frames faster?) hitboxes appear on frame 15 -> 14 (3 frames faster total?) all 3 old hitboxes replaced with 1 new one new hitbox bone 1000 -> 1 damage 14/14/12 -> 12.5 Utilt initial hitbox y 12.0 -> 13.0 delayed hitbox y 10.5 -> 12.0 lasts until frame 19 -> 22 (duration 5 -> 8 frames) Fair hitboxes appear on frame 16 -> 14 (2 frames faster) hitbox 0 y 9.0 -> 10.5 hitbox 1 y 6.2 -> 6.75 hitbox 2 y 4.0 -> 3.0 Some 1.25x animation speed added to a couple unknown minor actions (non-attacks) Robin ----- NO CHANGES Kirby ----- NO CHANGES King Dedede ----------- NO CHANGES Meta Knight ----------- Rapid Jab Loop all hitboxes divided into 2 for better coverage (positions adjusted) damage 1.0 -> 1.2 kbg 40 -> 30 size 5.5 -> 5.8/6.8 pairs SDI 1.0 -> 0.6 Rapid Jab End hitbox size 5.7 -> 8.0 y 5.5 -> 7.0 x 18.0 -> 20.0 Ftilt3 all hitboxes damage 3 -> 4 angle 65 -> 361 kbg 110 -> 107 Little Mac ---------- NO CHANGES Fox --- NO CHANGES Falco ----- Unknown parameters set to 63 and 15 on many of his hitboxes Jab1 hitbox 0 and 2 IDs swapped all hitboxes bkb 30 -> 35 hitbox 0 (new) angle 80 -> 68 size 2.0 -> 2.5 z 0.0 -> -0.5 hitbox 1 angle 80 -> 77 size 3.0 -> 3.2 Jab2 hitbox 2 angle 50 -> 45 size 2.0 -> 5.0 z 0.0 -> -0.5 transition to jab3 frame 10 -> 9 Rapid Jab Loop hitbox 0 size 2.0 -> 2.7 hitbox 1 size 3.0 -> 3.2 Usmash ID and GID tweaks to hitboxes final hitboxes last frames 13-20 -> 12-21 Nair basically a different move; same timings, but all 16 of its hitboxes have been altered generally wkb increased and most angles set to 367 and sizes significantly increases Fair animation speed 1.33x for frames 0-37 (9 frames faster total? hits 2 frames faster?) looping hitboxes refresh time 6 -> 4 (total looping hits 3 -> 5, or 7 -> 9 damage total) Fair Landing hitbox damage 5 -> 3 bkb 30 -> 50 Uair animation speed 1.5x for frames 0-8 (2 frames faster?) hitboxes appear on frame 10 -> 8 (4 frames faster total) all hitboxes damage 11 -> 10 angle 68/68/80 -> 65/75/85 kbg 100/100/20 -> 90/90/90 bkb 27/27/30 -> 35/35/35 hitbox 0 size 4.8 -> 5.0 Dair initial hitbox bifurcated; hits grounded targets at angle 80 sourspot replaces on frame 19 -> 20 (sweetspot duration 3 -> 4) sourspot hitbox size 5.0 -> 5.3 Pikachu ------- NO CHANGES Charizard --------- Jab1 hitbox 0 wkb 15 -> 26 hitbox 1 + 2 wkb 10 -> 22 transition to jab2 frame 10 -> 9 Jab2 transition to jab3 frame 10 -> 9 Jab3 all hitboxes kbg 110 -> 130 Fair hitbox 0 size 4.3 -> 4.6 x 7.0 -> 7.5 delayed hitbox 0 kbg 98 -> 97 size 4.5 -> 4.8 z 7.0 -> 7.5 hitboxes removed on frame 12-> 13 (total duration 4 -> 5) Uthrow throwbox 0 (launching component of throw) angle 60 -> 70 kbg 160 -> 220 Dthrow throwbox 0 (launching component of throw) angle 361 -> 70 kbg 300 -> 130 bkb 40 -> 70 Lucario ------- Jab1 hitbox 0 angle 60 -> 80 kbg 30 -> 10 bkb 45 -> 33 hitbox 1 kgb 30 -> 10 bkb 45 -> 33 delayed hitbox 0 angle 90 -> 80 kbg 30 -> 10 bkb 50 -> 32 Jab2 hitbox 0 angle 72 -> 60 kbg 30 -> 20 bkb 50 -> 38 hitbox 1 kgb 30 -> 20 bkb 50 -> 32 hitbox 2 kgb 30 -> 20 Jigglypuff ---------- NO CHANGES Greninja -------- Ftilt (all) all hitboxes damage 6.5 -> 7.3 kbg 112 -> 110/90/70 bkb 15 -> 20/30/40 hitboxes 1 + 2 have z-pos adjusted hitbox 2 bone 3 -> 5 animation speed 1.33x from frame 13-38 (7 frames faster?) Duck Hunt --------- NO CHANGES R.O.B. ------ NO CHANGES Ness ---- NO CHANGES Captain Falcon -------------- F-smash (up) all hitboxes KBG 94 -> 95 F-smash (straight) all hitboxes KBG 94 -> 95 F-smash (down) all hitboxes KBG 84 -> 83 Uair initial hitbox 0 damage 13 -> 11 bkg 10 -> 16 initial hitbox 1 damage 12 -> 10 bkg 10 -> 16 late hitbox 0 damage 12 -> 10 bkg 8 -> 10 late hitbox 1 damage 10 -> 9 bkg 8 -> 10 Villager -------- Weird FacingRestriction Flag removed from Bair Projectile Hitboxes Fthrow throwbox 0 (launching component of throw) bkb 100 -> 102 Bthrow throwbox 0 (launching component of throw) bkb 15 -> 18 Dthrow throwbox 0 (launching component of throw) damage 4.5 -> 6.0 kbg 105 -> 80 Olimar ------ NO CHANGES Wii Fit Trainer --------------- NO CHANGES Dr. Mario --------- NO CHANGES Dark Pit -------- NO CHANGES Lucina ------ Jab1 all hitboxes damage 4.75 -> 3.325 angle 361 -> 78/65/90 kbg 50 -> 30 bkb 20 -> 55 hitlag 1.0 -> 0.7 transition to jab2 frame 20 -> 18 Jab2 all hitboxes angle 361 -> 45 kbg 60 -> 75 bkb 25 -> 62 hitlag 1.0 -> 0.7 unknown param 0 -> 1 Ftilt all hitboxes damage 9.975 -> 10.925 Utilt initial hitboxes angle 361 -> 100 (already 100 on hitboxes 0,3) bkb 50 -> 65 delayed hitboxes angle 361 -> 100 (already 100 on hitboxes 0,3) bkb 40 -> 52 Dolphin Slash initial hitboxes kbg 68 -> 74 hitlag 0.5 -> 0.7 Crescent Slash initial hitboxes hitlag 0.5 -> 0.7 Shulk ----- NO CHANGES Pac-Man ------- NO CHANGES Mega Man -------- NO CHANGES Sonic ----- Usmash final hitbox kbg 177 -> 165 Mewtwo ------ Usmash initial hitbox angle 95 -> 100 size 6.2 -> 3.0 x 0.0 -> -6.0 Lucas ----- [NEW] Roy --- [NEW] Ryu --- [NEW] Mii Brawler ----------- Onslaught Startup (ground and aerial) all windboxes unknown params changed windbox 1 angle 50 -> 361 kbg 100 -> 0 wkb 80 -> 0 element Hit -> Push Mii Swordfighter ---------------- Unknown parameters set to 63 and 15 on many of his hitboxes Jab1 animation speed 1.25x for frames 0-5 (1 frame faster) hitboxes appear on frame 7 -> 6 (2 frames faster total) hitbox 2 split into 2 all hitboxes angle 85/361/361 -> 85/50/45/45 kbg 37 -> 20 bkb 16 -> 32 transition to jab2 frame 10 -> 9 Jab2 hitboxes 0 and 1 IDs swapped hitbox 1 swapped angle 100 -> 96 hitbox 2 split into 2 transition to jab3 frame 10 -> 9 Jab3 hitboxes 0 and 1 IDs swapped hitbox 2 split into 2 Dash Attack all hitboxes size 3.0/2.2 -> 4.0/3.0 Ftilt hitbox 1 split into 2 Nair animation speed 1.18x for frames 0-10 (1 frame faster?) hitboxes appear on frame 12 -> 11 (2 frames faster total) Fair hitbox 2 (initial and middle) size 2.4 -> 3.5 hitbox 2 (final) size 3.2 -> 3.5 Bair all hitboxes damage 12 -> 14 Dair Landing hitbox x 9.0 -> 10.5 Slash Launcher windbox 0 x 5.0 -> 6.0 Mii Gunner ---------- NO CHANGES