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I noticed the f-smash and the grab being SLIGHTLY faster... but not fast enough to get my excited lol.Looked around and did some testing myself.
- Hydrant has more health as B-air and Melon don't break it in one hit. It takes an additional jab to send it flying.
- F-Smash has faster startup
- Grab is a tiny bit quicker to come out. Still bad though
- B-air might have more landing lag but I'm not sure.
It's gone completely.I tested the glitch where the fruit goes super fast when Z dropping and it doesn't work anymore (unless I do it wrong, but I could do it before patch)
The increase in Hydrant's HP cripples a lot of Pac's game plans. To put pressure on them with the Hydrant was a blessing. Now it takes much longer for us to get that working and I just had to suffer through that with playing a Ness. I realized it at the saddest of times.. Also, I think they nerfed the recovery on the Trampoline. I was able to recover well enough on Paper Mario Omega but now it just seems like I only come up a bit short. I also noticed it when my opponents don't go up as high on Blue Trampoline.I was able to confirm these changes. Hydrant does not break from one bair anymore. Fastest I can break it now is bair > Ftilt. Fsmash does come out faster, how more effective it will be I will have to test. I did notice they did not fix hydrant going through platforms, so that is a good thing.
You might be right on that. I'm noticing that there's a bit of an increase in speed for the Side B. Might be better for tech chasing now.Is it just me or does Pac-Man have less start-up on his side-b? He starts travelling as soon as you let go of b; before I remember a tiny bit of lag before he began travelling.
I have to disagree with this. Pac-man is still able to launch the hydrant somewhat quickly with bair > ftilt. I think this was more to stop z dropping hydrant breaking, just fresh bairs was negative side effect. I also found using hydrant as bait for other players attacks more effective when trying to rushdown. It hurts our zone game more then pressure.The hydrant change really feels like it's going to ruin a lot of what made Pac-Man so great at pressure.
Definitely hurts the zone game. You used to be able to send out hydrant after hydrant quite quickly. Bair was quick enough, but Bair + Ftilt has gotten me punished before, so now I'll definitely have to be more cautious with how I use the hydrant.I have to disagree with this. Pac-man is still able to launch the hydrant somewhat quickly with bair > ftilt. I think this was more to stop z dropping hydrant breaking, just fresh bairs was negative side effect. I also found using hydrant as bait for other players attacks more effective when trying to rushdown. It hurts our zone game more then pressure.
I was playing earlier and I didn't feel this at all. I love the fact that F-smash comes out quicker though.Apparently Pac-Man's smashes have less range now? Can anyone confirm this?
You can still z-drop hydrant with key.Definitely hurts the zone game. You used to be able to send out hydrant after hydrant quite quickly. Bair was quick enough, but Bair + Ftilt has gotten me punished before, so now I'll definitely have to be more cautious with how I use the hydrant.
Going to miss Z-drop hydrant breaks as well, nonetheless.
Apparently Pac-Man's smashes have less range now? Can anyone confirm this?
The z-dropping into hydrant is also gone, according to multiple people in this thread.These are literally the only changes, stop spreading false info because you "feel" like something is different.
Hydrant is now a set 13% (Melon can no longer break it)
Galaxian flagship now does 9% per tick ( down from 11%)
nvm
You can't Zdrop melon onto hydrant to break it anymore because hydrant takes 13%.The z-dropping into hydrant is also gone, according to multiple people in this thread.
You can't Zdrop melon onto hydrant to break it anymore because hydrant takes 13%.
Not that; this.I tested the glitch where the fruit goes super fast when Z dropping and it doesn't work anymore (unless I do it wrong, but I could do it before patch)
Minor correction. Yellow is a smidge higher then blue still. The ai was trolling me. I switched to Mario and tested. Red also puts you into special fall if you are not pacScience!
I took my available copies and tested all the things.
All Smashes are the same. No differences found
All tilts are the same
Jab is the same
Aerials are the same.
All throws are the same
Side B is the same
Fruit change is only Galaxian down to 9%
Hydrant health has been increased to 13% Verified with two down tilts that do 6% each. Launched in 1.0.3, did not in 1.0.4.
Up-B bounces are normalized, they will always bounce the same amount, and that amount has been lowered. Before they would be bounced onto the top platform of battlefield. Now just midway through ier. t. It does not matter if Blue or Yellow, red still causes the same fall. It has not changed Pac-man's bounces, he still bounces high
I did not have customs unlocked on my other copy, I was unable to test any of them.