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Here's your problem: that's not a combo. In a combo, you don't have to account for actions that the opponent may take, except possibly DI, because the opponent can't perform actions during a combo.In Brawl, combos will be based on predicting your opponents reactions to your initial attack, then proceeding to attack while accounting for your opponents reaction. While most people say melee combos took more skill.... Think about this (yes I am using some of AZ's arguments/points)
So you're saying what everyone already knows then, and describing the way people have been trying to play brawl.@ First replier
OK well then my statement about Brawl combos being different is incorrect.
Brawl "combos" (what should I call it then... just "playstyle") will be different... and the post is a suggestion on a way you can do "combos" and account for their actions (I don't directly mean combos anymore when I say it, I mean whatever I'm proved in my post, I just don't have a name for it)
The whole point of a combo is that the opponent can't do anything in between. It's a reliable punisher. Just chasing people around is not a combo...it's just...nothing. It doesn't even need a name. E.g. I jab someone, they roll behind me, I predict and F-smash in the opposite direction. This is not a combo/technique/etc. unless you think the entire match is one long "combo". Real combos DO technically exist; just very small ones. The only combos are AAA jabs, and things like Ganondorf's side-b to down tilt (sort of). Anyways, if you're really planning on going through with this, I would suggest changing "combos" to some other word to avoid confusion. It'll save you a lot of "brawl has no combos!" headache in the future, trust me.@ First replier
OK well then my statement about Brawl combos being different is incorrect.
Brawl "combos" (what should I call it then... just "playstyle") will be different... and the post is a suggestion on a way you can do "combos" and account for their actions (I don't directly mean combos anymore when I say it, I mean whatever I'm proved in my post, I just don't have a name for it)
Yes that's not a combo, because it's escapable. But anyway, stop criticize the name "combo", what do you want us to call them ? :/Disclaimer: I am not in favor or against Melee nor Brawl.Here's your problem: that's not a combo. In a combo, you don't have to account for actions that the opponent may take, except possibly DI, because the opponent can't perform actions during a combo.
The point we are making is that you CAN'T make "combo lists" anymore. They're not very reliable anymore, so you can't just say: "when opponent performs "x" actions, begin "y" combo. It just doesn't work like that now. It's a spur of the moment thing, follow ups are just whatever you think you can get away with at the time. But unless your opponent is caught unawares/totally clueless about how to escape what it is you're doing, it won't work. Granted these strings of w.e will work some of the time, but then, anything can work some of the time. It's like, why are we even listing it you know? All it does really it make it even harder for you do them, if you go around posting all your stuff out, because is eliminates the element of surprise you might have had (which was not that much to begin with).see it really isn't that bad of an idea... Although it is apparently very obvious. The only problem was the people complaining that I called it a combo, which really doesn't matter!
The main point of this thread was to get people t create 'combo' lists for each character, which would be similarto combos people widely used in melee, just with more quick thinking involved.
Stop pointing out that these aren't real combos, because they are real, just different to what people did in melee!
I'm sorry, can you look up "Nair", "Air Control" (exists in Soul Calibur) and "Teching" (exists in many fighting games) in that dictionary? What's this, don't they correspond to the Smash community's definition (and also those of all of the world's other fighting game communities')? Must mean we've wrong and to Nair someone must mean removing their hair, to Fair someone is to be fair and just letting them hit you back each time you hit them and to Spike someone must mean to drive a spike through their hearts... or not.com·bo
com·bo [kómbō]
(plural com·bos)
n
1. jazz group: a small jazz or dance band
2. somebody or something joined: a combination of several people or components (informal)
a burger, fries, and shake
Encarta ® World English Dictionary © & (P) 1998-2005 Microsoft Corporation. All rights reserved.
so yeah as long as hits are continous always hitting or link together it is still a combo!
Double Raptor!!111!!This game only has SmashTom combos.
I have to agree with comboking. A combo doesn't have to be inescapable to be a combo. It doesn't matter if your opponent could escape, all that matters is wether your opponent does escape. If they don't its a combo. And yes, SmashNoob, predicting and reacting to your opponent plays a big part in Brawl combos. I have to say though that Brawl combo lists would be completely useless.com·bo
com·bo [kómbō]
(plural com·bos)
n
1. jazz group: a small jazz or dance band
2. somebody or something joined: a combination of several people or components (informal)
a burger, fries, and shake
Encarta ® World English Dictionary © & (P) 1998-2005 Microsoft Corporation. All rights reserved.
so yeah as long as hits are continous always hitting or link together it is still a combo!
Who are you to make these claims. You have no authority on the matter. The word "string" sucks balls. If your going to pull some random word out your *** at least make it a good one.If it's escapable, it's not a combo, it's a string.
He's correct. You have absolutely no gaming experience. Shut up.Who are you to make these claims. You have no authority on the matter. The word "string" sucks balls. If your going to pull some random word out your *** at least make it a good one.
Slam Dunk Kombo!!11!1!!!Double Raptor!!111!!
Yes, we are. No matter how stubbornly some people will cling to the belief that they're combos.well are we going to see string videos instead of combo videos then witch
I know it makes you sound feminine (i know i spelled it wrong)
The worldwide communities of every single fighting game in history has. And they've all decided what constitutes a combo and what constitutes a string (of which there are many variants).Who are you to make these claims. You have no authority on the matter. The word "string" sucks balls. If your going to pull some random word out your *** at least make it a good one.
Why the hell would we watch videos of people getting a few attacks in on an opponent because they messed up and forgot to airdodge? We will never see brawl "combo" videos, we will just see videos of impressive kills probably.well are we going to see string videos instead of combo videos then witch
It's not that we don't like the idea of easy/effective strings, it's simply that there aren't any. There's no "cookbook" of strings that you can rely on to get damage. It's all on a case-by-case basis. Unless you possess almost supernatural powers of prediction, you won't be scoring multiple hits one right after the other on any regular basis.ok I know this thread is dead, but just want to clear something up...
I'm not trying to start any arguments here, or really prove anything.
I just meant "people should list strings that seem to be easy/effective in that character's thread"
And most people don't like that idea so... You dont have to argue with me... Its my opinion
This is someone without superman-like-terminology-skills; in their minds, the english dictionary >>>>>>>>>>>>>>>> the terminology of worldwide communities of every single fighting game in history that they don't know. I didn't know what the hell nair was for quite a while - and many seem irritated to explain it. I think that's stupid.Yes, we are. No matter how stubbornly some people will cling to the belief that they're combos.
The worldwide communities of every single fighting game in history has. And they've all decided what constitutes a combo and what constitutes a string (of which there are many variants).
The worldwide communities of every single fighting game in history >>>>>>>>> You