Commander_Beef
Smash Champion
<< cBEEF's >>
<<Down Smash Encouragement (with data)>>
<<Down Smash Encouragement (with data)>>
<<Why his Down Smash kill percents?>>
<<Since we all know that our up tilt can be a somewhat predictable kill move to others and there are no attacks that can support it or lead to it, I believe this move is a decent backup if we know our kill percents for it as well as our kill percents for our up tilt, despite the down smash's reasonable lag.>>(((This does not mean to not use up tilt as often to kill as you normally would. Just consider the down smash also since the up tilt has the faster hitbox on top of him, while down smash has it in front of him as well as behind him.)))
<<Important Concepts>>
- <<When King Dedede down smashes while your opponent is behind King Dedede, it will deal the exact same knockback and percent as it does when your opponent is in front of you, unlike such characters like Marth's and Mario's down smashes.>>
<<Kill percents can be greatly applied to the Buuman Trap, so if you know the kill percents and set up the trap, you'll be in good shape of killing someone earlier with the extra option along with up tilt.>>
- <<Its unexpected hitbox range will cut through other hitboxes if you time it correctly, and it looks like it’s extended. One example is in this video: http://www.youtube.com/watch?v=LHDkWT2itnY
- <<Down Smash can stage spike while your opponent is on the ledge, so try to time it correctly before they do a ledge option.>>
<<Proof of the down smash's incredible range is in this video. It's similar to the one above but the one above looks glitchy: http://www.youtube.com/watch?v=zQBrep1q9Rc
- <<I have also found that a good mindgame to set up the down smash kill is to approach (or retreat) an airdodge while fast-falling to the floor, then down smashing, since King Dedede generally has one of the fastest fast-falls. It works out great, you'll notice it in the "range" video.>>
<<Understand that it must be fresh at the following kill percents, and you might want to add 3%--7% if your opponent is good at Directional Influence, or if they use it at all.>>
Kill Percents
<<Jigglypuff ----------- 87%>>
<<Squirtle ----------- 90%>>
<<Mr. Game & Watch ----------- 92%>>
<<Kirby -------------------- 94%>>
<<Fox ------------ 95%>>
<<Meta Knight ----- 95%>>
<<Sheik ------------ 97%>>
<<Zelda ---------------------------- 97%>>
<<Zero Suit Samus -- 98%>>
<<Pikachu -------------- 98%>>
<<Olimar ------------ 98%>>
<<Peach ------------ 99%>>
<<Falco ------------ 101%>>
<<Ice Climbers ------------ 102%>>
<<Toon Link ------------ 103%>>
<<Lucas ------------ 104%>>
<<Marth ------------ 105%>>
<<Ness ------------ 106%>>
<<Diddy Kong ------------ 106%>>
<<Luigi ------------ 107%>>
<<Mario ------------ 107%>>
<<Sonic ------------ 107%>>
<<Pit ------------ 107%>>
<<Lucario ------------ 108%>>
<<Ivysaur ------------ 110%>>
<<R.O.B. ------------ 111%>>
<<Samus ------------ 112%>>
<<Yoshi ------------ 113%>>
<<Wario ------------ 114%>>
<<Wolf ------------ 114%>>
<<Charizard ------------ 115%>>
<<Link ------------ 116%>>
<<Ike ------------ 117%>>
<<Ganondorf ------------ 118%>>
<<Captain Falcon ------------ 119%>>
<<Bowser ------------ 120%>>
<<Donkey Kong ------------ 124%>>
<<Snake ------------ 125%>>
<<King Dedede ------------ 129%>>