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Letviathan

Smash Rookie
Joined
May 31, 2009
Messages
6
wait? whats the difference between these "ported" codes and normal ones in RSBE01 usa? im starting to feel that none of my codes are good now O__0....
(i mean for you people)
u got a different version that cant use the codes?
 
D

Deleted member

Guest
these are PAL codes. they are different because the game is different for PAL (data wise that is)

EDIT, you already found out. nvm.
 

chaoslink20

Smash Cadet
Joined
Feb 13, 2009
Messages
68
Location
My location is in a location.
@paprika,
I already found a "taunt to do character's entry" code for my PAL wii, but could you please, if you're not busy, port the "taunt to do character's victory pose" code? Thanks in advance.

@latvia,
PAL codes are for the european version of brawl. So, for example, since I'm from england, I must use PAL codes considering I am in the PAL region (Europe)
 
D

Deleted member

Guest
yeah sure, but expect nothing until next week, I'm gonna be gone for a while.

also you don't have to use PAL codes, but you would need an NTSC game.
 

Aizen83000

Smash Rookie
Joined
Apr 23, 2009
Messages
17
Codes for PAL

Custom CSS [Original by Spunit,ported by Master Hand]
055DB41B 000000XX
055DB350 000000ZZ
055DB354 000000ZZ
055DB358 000000ZZ
055DB35C 000000ZZ
055DB360 000000ZZ
055DB364 000000ZZ
055DB368 000000ZZ
055DB36C 000000ZZ
055DB370 000000ZZ
055DB374 000000ZZ
055DB378 000000ZZ
055DB37C 000000ZZ
055DB380 000000ZZ
055DB384 000000ZZ
055DB388 000000ZZ
055DB38C 000000ZZ
055DB390 000000ZZ
055DB394 000000ZZ
055DB398 000000ZZ
055DB39C 000000ZZ

Add 4 to the 05DB3xx to add line

XX Number of characters
ZZ Characters:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random

Select screen cursor size modifer[Master Hand]
054DD00C XXXXXXXX
0549494C XXXXXXXX
0544C28C XXXXXXXX
05403BCC XXXXXXXX

Select screen coins size modifer[Master Hand]
054DE7BC XXXXXXXX
054DE7C0 YYYYYYYY
054DE7C4 ZZZZZZZZ
054960FC XXXXXXXX
05496100 YYYYYYYY
05496104 ZZZZZZZZ
0544DA3C XXXXXXXX
0544DA40 YYYYYYYY
0544DA44 ZZZZZZZZ
0540537C XXXXXXXX
05405380 YYYYYYYY
05405384 ZZZZZZZZ

XXXXXXXXX YYYYYYYY ZZZZZZZZ are flointing point numbers

Character slect icon color modifer[Master Hand]
0551D08F XXYYZZSS
054D49CF XXYYZZSS
0548C30F XXYYZZSS
05443C4F XXYYZZSS

XX=RED
YY=GREEN
ZZ=BLUE
SS=TRANSPARENCE


For more information;Go to USB geko forum


I try CSS with 20 slot, more I don't know how i can add character's, so if anyone want test and post a solution ^^
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
I try CSS with 20 slot, more I don't know how i can add character's, so if anyone want test and post a solution ^^

Add 4 to the 05DB3xx to add line
u answered ur own question ;)
so since the last line u posted is 055DB39C 000000ZZ, the next will be 055DB3A0 000000ZZ and so on.

well, i did some testing on the code and there are severel (more or less minor) issues:
1. if u choose "none" (=28) as a character, there is an unusable random button instead of just nothing. not sure if it's meant to be that way.

2.since u have to increase the two digits mentioned above by 4 for every line, u can only reach 44 characters (=055DB3FC 000000ZZ), since FC+4=100, theredore it would need one digit more (i didn't test 055DB400 000000ZZ though, but i highly doubt it would work). thats kinda bad (but still minor) since 45 chars would be best for symmetry purposes (though u can work around that if ur last line has an uneven number of chars when ure using 9 columns or even when using 10)

3.if u choose zzs/sheik/individual pokemon the coin just moves over to samus/zelda/pt (and u have to play as them), resulting in nullifying the purpose the css has in the first place.
for ntsc, there are fixes for those characters, dunno if they are ported already (if so, link plz).

if u guys wanna test it too without wasting too much time, here's mine:

CSS
* 055DB41B 00000029
* 055DB350 00000000
* 055DB354 00000009
* 055DB358 0000000D
* 055DB35C 00000005
* 055DB360 0000000C
* 055DB364 00000015
* 055DB368 00000001
* 055DB36C 0000001A
* 055DB370 0000000A
* 055DB374 00000007
* 055DB378 00000013
* 055DB37C 00000025
* 055DB380 00000010
* 055DB384 00000002
* 055DB388 00000024
* 055DB38C 0000000E
* 055DB390 0000000F
* 055DB394 00000014
* 055DB398 00000006
* 055DB39C 00000016
* 055DB3A0 0000001F
* 055DB3A4 00000017
* 055DB3A8 00000029
* 055DB3AC 00000003
* 055DB3B0 00000004
* 055DB3B4 00000011
* 055DB3B8 00000021
* 055DB3BC 00000008
* 055DB3C0 00000023
* 055DB3C4 00000020
* 055DB3C8 0000001B
* 055DB3CC 0000001D
* 055DB3D0 0000001E
* 055DB3D4 0000001C
* 055DB3D8 0000000B
* 055DB3DC 00000019
* 055DB3E0 00000022
* 055DB3E4 00000018
* 055DB3E8 00000012
* 055DB3EC 00000026
* 055DB3F0 00000027
and plz post a link to the gecko forum, i couldnt find it.

greetz
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
wow, this is like 4 month old and nobody told us? maybe there is no zss/sheik/pt fix and thats why...

*waiting for pk for clarification*
 
D

Deleted member

Guest
I is back

and about the CSS,

1. this version can be optimized a lot
2. it is missing some parts
3. the fixes are not done yet, I have a test version but my own version of CSS gave an empty roster, making testing the fixes somewhat hard.
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
what has to be optimized (except for the fixes)?
just loads a tad slower (at least imo).
and i had one freeze though, but i'm not sure if it was caused by this...
btw, is it just me or does the css change the start of the intro video? (the part where they all stand in a line, i think the order changed)
 
D

Deleted member

Guest
the optimization is about how the code is written, just something minor.

maybe the missing part fixes the intro not sure.
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
different intro is funny, u dont have to cange it;)
i can help testing the codes, if they dont work on ur wii
 

Aizen83000

Smash Rookie
Joined
Apr 23, 2009
Messages
17
My csp don't work in online, when I host or join game, game freeze, it's normal?

Anyone can help me please :s?
 

Cruncher93

Smash Cadet
Joined
Jan 5, 2009
Messages
40
Location
Germany
Anyone have test strap loader in PAL version?
Yeah, I really would like to see that.

I`m not very into this, so... when I want the custom CSS (even if it isn`t fixed yet) in B+, how do I insert the Code? Copy`n`Paste it in the txt-file and activate it per Cheat-Manager?
 

Aizen83000

Smash Rookie
Joined
Apr 23, 2009
Messages
17
Yes, copy and paste it, in txt file.

For the strap loader, I already modified it, but when I inser it, in

E:\private\wii\app\RSBP\pf\menu2\sc_strap_fr.pac ( i renames it "sc_strap.pac")

But it didn't work.

Anyone can help me please?
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
Does the PAL Plussery include texture codes or do I have to add the myself?
 

chaoslink20

Smash Cadet
Joined
Feb 13, 2009
Messages
68
Location
My location is in a location.
PK do you think you could make us a texture code? There is already a PAL one but it wont allow CSPs. :(
That's not because of the code, that's because of the common5.pac you have. you need common5_pal.pac (or something like that) for the PAL version of brawl. Although, if you do use the ntsc version, you can still see csp's, but only at the vicory screen.
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
That's not because of the code, that's because of the common5.pac you have. you need common5_pal.pac (or something like that) for the PAL version of brawl. Although, if you do use the ntsc version, you can still see csp's, but only at the vicory screen.
But you can´t find this file anywhere in the internet.

BTW: Why does the PAL Plussery never include the Pokemon no swap code????
I always have to add it myself again.
 

chaoslink20

Smash Cadet
Joined
Feb 13, 2009
Messages
68
Location
My location is in a location.
But you can´t find this file anywhere in the internet.

BTW: Why does the PAL Plussery never include the Pokemon no swap code????
I always have to add it myself again.
I know, you have to rip your own copy of the PAL version of brawl. And what do you mean? I've got the brawl+ 4.1a (or was it 4.1b) and it includes the "only swap pokemon with down b" code.
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
I know, you have to rip your own copy of the PAL version of brawl. And what do you mean? I've got the brawl+ 4.1a (or was it 4.1b) and it includes the "only swap pokemon with down b" code.
Really? The last codesets I tried didn´t have that code though it´s a really old code.

Anyway, thx I will download the newest.

PS: And how do I rip it from my PAL copy?
 

chaoslink20

Smash Cadet
Joined
Feb 13, 2009
Messages
68
Location
My location is in a location.
Really? The last codesets I tried didn´t have that code though it´s a really old code.

Anyway, thx I will download the newest.

PS: And how do I rip it from my PAL copy?
By ripping it off your PAL copy, I ment you having the brawl iso on your computer and using wiiscrubber to get the common5.pac file.

so where is it then?(i'm new here)
Where is what? If you mean the NTSC game, we will not share that information with you, as it is illegal to share games.
 
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