Mage.
Smash Cadet
- Joined
- Dec 27, 2014
- Messages
- 47
Squirtle Changelist
Smashes
Forward Smash
-Reduced Armor, Medium to Light. Indicator Adjusted to match.
-Armor now terminates earlier frame 35 -> 20
-Hitboxes active frames pushed slightly forward and trimmed. Active 16-20-22 -> 15-18-20. Middle number is when the hitbox degrades.
-Outer disjointed hitbox reduced and is not active during first hit frame.
-Hitbox no longer clanks.
-Outer Hitbox damage reduced by 1.
-Knockback curve adjusted to favor growth and knockback increased.
-Base 50 -> 25, Growth 78 -> 104.
Down Smash
-Reduced Armor, Medium to Light. Indicator Adjusted to match.
-Armor now terminates earlier frame 29 -> 16.
-Final Hit knockback curve adjusted to favor growth and knockback increased.
-Base 65 -> 44, Growth 80 -> 113.
Aerials
Neutral Aerial
-Reduced Armor, Medium to Light. Indicator Adjusted to match.
-Hitbox size increased.
-Trajectory raised 25 -> 30.
Forward Aerial
-Animation movement slightly reduced
-Removed non-reversible knockback flag
Throws
Up Throw
-Redid timing to better match animation
-Assuming a 100 weight victim, Release Frame delayed 9 -> 11. Reduced Cooldown by 3 frames, IASA 38 -> 37.
-Increased Knockback Growth 62 -> 80.
Specials
Side Special (Withdraw)
-Fixed bug where point blank, non-Aqua Jet Withdraw would fail to hit opponent.
-Removed Armor Start up
-Added Armor indicator
-Fixed indicator flash for when side B duration is up
Side Special (Aqua Jet)
-Removed Armor
Up Special (Waterfall)
-Moved hitboxes inward, reducing range. Graphics adjusted to match.
Other
-Walljump Horizontal Velocity 1.3 -> 1.1.
Discuss.
Smashes
Forward Smash
-Reduced Armor, Medium to Light. Indicator Adjusted to match.
-Armor now terminates earlier frame 35 -> 20
-Hitboxes active frames pushed slightly forward and trimmed. Active 16-20-22 -> 15-18-20. Middle number is when the hitbox degrades.
-Outer disjointed hitbox reduced and is not active during first hit frame.
-Hitbox no longer clanks.
-Outer Hitbox damage reduced by 1.
-Knockback curve adjusted to favor growth and knockback increased.
-Base 50 -> 25, Growth 78 -> 104.
Down Smash
-Reduced Armor, Medium to Light. Indicator Adjusted to match.
-Armor now terminates earlier frame 29 -> 16.
-Final Hit knockback curve adjusted to favor growth and knockback increased.
-Base 65 -> 44, Growth 80 -> 113.
Aerials
Neutral Aerial
-Reduced Armor, Medium to Light. Indicator Adjusted to match.
-Hitbox size increased.
-Trajectory raised 25 -> 30.
Forward Aerial
-Animation movement slightly reduced
-Removed non-reversible knockback flag
Throws
Up Throw
-Redid timing to better match animation
-Assuming a 100 weight victim, Release Frame delayed 9 -> 11. Reduced Cooldown by 3 frames, IASA 38 -> 37.
-Increased Knockback Growth 62 -> 80.
Specials
Side Special (Withdraw)
-Fixed bug where point blank, non-Aqua Jet Withdraw would fail to hit opponent.
-Removed Armor Start up
-Added Armor indicator
-Fixed indicator flash for when side B duration is up
Side Special (Aqua Jet)
-Removed Armor
Up Special (Waterfall)
-Moved hitboxes inward, reducing range. Graphics adjusted to match.
Other
-Walljump Horizontal Velocity 1.3 -> 1.1.
Discuss.