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A quick guide/chart for Finishing Touch Kill Combos For 1.1.5
v0.1.2.2 (BETA)
Last Updated: 26-Apr-16 @ 1900 (CST)
This is a quick and handy-dandy chart I wanted to create to help Cloud users know at what percents certain Finishing Touch Kill Combos are viable. By memorizing the percents, you can be aware of the earliest points of which you can take an opponent’s stock. Like my Drills Guide; I’ll be updating this over time. Please feel free to contribute as well since this was a lot more tedious than I’d want it to be. Please note: Every percent listed here is confirmed by hand of being capable of scoring a KO. However, some percents will not work unless the opponent is hit at the right time.
Neko’s Note:
I’d like to start off and say, that despite the KBG nerfs to Finishing Touch; The move is not ruined or useless. KBG stands for Knockback Growth, is it’s basically a value that determines how Knockback scales with your opponents percents. With that in mind, the effect of KBG reductions are most noticeable and prevalent from the CENTER OF THE STAGE.
THE FURTHER AWAY FROM CENTER STAGE YOU ARE, THE LESS YOU WILL FEEL THE EFFECTS OF Finishing Touch’s KBG REDUCTIONS.
Recommended Read: Clearing up misconceptions about Clouds finishing touch in 1.1.5 + video example
Neko’s Note 2:
Lucas and Mewtwo are not on the list because I don't have the DLC for them lolol. Will add them when I buy them soon; unless someone else does the work for me.
A quick guide/chart for Finishing Touch Kill Combos For 1.1.5
v0.1.2.2 (BETA)
Last Updated: 26-Apr-16 @ 1900 (CST)
This is a quick and handy-dandy chart I wanted to create to help Cloud users know at what percents certain Finishing Touch Kill Combos are viable. By memorizing the percents, you can be aware of the earliest points of which you can take an opponent’s stock. Like my Drills Guide; I’ll be updating this over time. Please feel free to contribute as well since this was a lot more tedious than I’d want it to be. Please note: Every percent listed here is confirmed by hand of being capable of scoring a KO. However, some percents will not work unless the opponent is hit at the right time.
Neko’s Note:
I’d like to start off and say, that despite the KBG nerfs to Finishing Touch; The move is not ruined or useless. KBG stands for Knockback Growth, is it’s basically a value that determines how Knockback scales with your opponents percents. With that in mind, the effect of KBG reductions are most noticeable and prevalent from the CENTER OF THE STAGE.
THE FURTHER AWAY FROM CENTER STAGE YOU ARE, THE LESS YOU WILL FEEL THE EFFECTS OF Finishing Touch’s KBG REDUCTIONS.
Recommended Read: Clearing up misconceptions about Clouds finishing touch in 1.1.5 + video example
Neko’s Note 2:
Lucas and Mewtwo are not on the list because I don't have the DLC for them lolol. Will add them when I buy them soon; unless someone else does the work for me.
V0.1.0.0 Note:
I’m releasing this early intentionally. I just wanted to get this out there. I'll remove this note when I get this guide out of beta.
Now without further ado; a chart!
I’m releasing this early intentionally. I just wanted to get this out there. I'll remove this note when I get this guide out of beta.
Now without further ado; a chart!
---
FH AC Dair into FT
Full Hop Auto Cancel Dair into Finishing Touch
Data Gathered on FD / Cloud @ 0% / Margin of Error +/- 1-3%
Full Hop Auto Cancel Dair into Finishing Touch
Data Gathered on FD / Cloud @ 0% / Margin of Error +/- 1-3%
Fox|64%|64%
DDD|66%|73%
Greninja|59%|59%
Captain Falcon / Unviable|64%|66%
Roy / Our Boy|61%|65%
Megaman|62%|68%
Little Mac|61%|65%
Falco|60%|61%
Bayonetta|60%|63%
Shiek|54%|54%
Diddy Kong / Hoo Hah|59%|63%
Zero Suit Samus|57%|60%
Mii Brawler (Average)|58%|63%
Cloud / Randall|R - 58% / L - 62%|R - 63% /L - 66%
Lucario|59%|63%
R.I.P Meta Knight|54%|59%
Ike|57%|62%
Kamui / Corrin|57%|61%
Bowser Jr [1]|54%|60%
Ganondorf|56%|%
Duck Hunt|58%|%
Donkey Kong|57%|%
Wario|55%|%
Link|56%|%
Ryu|57%|%
R.O.B|56%|%
Mii Swordfighter (Average)|56%|%
Marth|56%|%
Lucina|56%|%
Pikachu|53%|%
Mewtwo|50%|TBA
Mario|53%|%
Doc Mario|53%|%
Robin|54%|%
Monado Boy|54%|%
Pit|53%|%
Dark Pit|53%|%
sanic|53%|%
Mii Gunner (Average)|52%|%
Palutena|48%|%
Charizard|51%|%
Bowser|52%|%
Lucas|48%|TBA
Zelda|47%|%
PAC-Man / Z-Drop|50%|%
Olimar / Alph|48%|%
Villager|50%|%
Ness|49%|%
Wii Fit Trainer|46%|%
Samus|53%|%
Yoshi|49%|%
Toon Link|49%|%
Luigi|48%|%
Mr. G&W|41%|%
Kirby|44%|%
Rosalina & Luma|42%|%
Peach|44%|%
Jigglypuff|35%|%
[1] Due to Bower Jr's damage mechanic, the margin of error has been increased to +/- 1-5% for Bowser Jr.
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