I just have a couple questions to those who use jiggs a whole lot. Bear with me with these questions.
How viable is dair as a tool to gimp people? I just want to know some people's opinions, because I do it all the time because it goes through many recoveries if spaced right, and at most clashes (which gives you a huge advantage). if they DI wrong, it could lead to gimps or even stage spikes (for me, anways. I don't know if there's a special way the opponent could DI to make dair less useful or something)
Another is, how important is SDI to jigglypuff exactly? It's just because I like the attack stick on the cstick, because it allows me to use non downward DI aerials really easily, which helps me a lot in certain situations. I read some of the threads on rest counters and everything, and was wondering: is control stick DI enough to still pull ahead with Jigglypuff? Or is SDI really that indispensable?
Last is, what are some jigglypuff user's thought's on nair exactly? I just need to know, because I've been unsure on the subject. frankly, after a bair or (mistake) fair, I sometimes jump+nair if I think I came in too close. I'm just wondering if that is an ok thing to do. I also like to gimp with nair almost as much as Dair, because it requires less precision to hit and clashing, and could eat the jump/recovery of opponents and allow for an edge hog.
I just want to know some people's thoughts/stances on things so I know which moves are wiser to use. I think I read a lot of the informative jiggs threads before, so I hope this wasn't answered numerous times or something and i missed it (if so, I'd be happy if you provide a link).