MelloGrunty
Smash Rookie
So, Roy was the first person i decided to play in PM and I've finally started playing him at a semi-intermediate level at, or at least i'm getting to that point. My SHUFFL's are consistent and I end up with ~90% L-Cancel each game, and I space pretty well, but there are some things I'm struggling with and I would really appreciate whatever info you guys can provide.
First off; when I play Roy, I struggle a lot with characters that have hit-stun projectiles, i.e. Shiek, Falco, Link and Mario. What are some ways that you get around characters that have a really strong projectile game?
Secondly; I've always been sort of disappointed in Roy's grabs. His forward throw doesn't chain like Marth's, and his down throw is only really good for tech chasing, and otherwise throws are only good for getting them offstage. I haven't really experimented with grabs in training a whole lot, so all I'm saying is based off of what I've learned while playing. Is this a fair assumption to say Roy's throws aren't that good? Say, as good as Mario's, with his down throw to f-air combo?
That's all I really have to ask, what do you guys have to say?
Thanks again!
First off; when I play Roy, I struggle a lot with characters that have hit-stun projectiles, i.e. Shiek, Falco, Link and Mario. What are some ways that you get around characters that have a really strong projectile game?
Secondly; I've always been sort of disappointed in Roy's grabs. His forward throw doesn't chain like Marth's, and his down throw is only really good for tech chasing, and otherwise throws are only good for getting them offstage. I haven't really experimented with grabs in training a whole lot, so all I'm saying is based off of what I've learned while playing. Is this a fair assumption to say Roy's throws aren't that good? Say, as good as Mario's, with his down throw to f-air combo?
That's all I really have to ask, what do you guys have to say?
Thanks again!