PANTSMAGEE
Smash Apprentice
- Joined
- Aug 18, 2007
- Messages
- 86
I can not find any of the below anywhere online, let alone on this forum or any desynch guide I've ever read.
I've read on and on about how all the fellow ice climbers need grabs to win the game, or at least get a decent head start in the damage meter.
I was tring the Standing Nana Desynch, and found out something once I figured that out, there is a safer more practical approach to desynching. First just use a basic sqwaul(either side) and then repeatedly go from neutral position on the control stick to any direction(once you chose stay constant if you don't achieve the desynch the first time) and then instantly go back to neutral and press B while in ALL position changes of the control stick. On your second squall you should be desnched enough to perform two different moves(it might look like you are still synched and if you try any move it will look like normal or one of your climbers died, but once you let up on the time between your moves you can really notice the desynch)
Well here is a technique I use (works great with the desynch told above), and haven't ever seen anyone mention it, also it can replace the common blizzard wall, first off you have to be desynched. Once desynched just spam squall and occasionally use a blizzard or a smash, but if you do use a move other than sqaull make sure Popo does not use it or you wont have a guaranteed chance it will hit(make sure you are desynched enough so once one squall runs out the other begins. Using this your opponent cant move let alone escape, and in my experience can lead to a KO faster than a chaingrab or a blizzard.
Please give me your input about this technique, and post if you can/cannot figure out the desynch(or if a video is needed to be posted to better explain what happens during the desynch).
I've read on and on about how all the fellow ice climbers need grabs to win the game, or at least get a decent head start in the damage meter.
I was tring the Standing Nana Desynch, and found out something once I figured that out, there is a safer more practical approach to desynching. First just use a basic sqwaul(either side) and then repeatedly go from neutral position on the control stick to any direction(once you chose stay constant if you don't achieve the desynch the first time) and then instantly go back to neutral and press B while in ALL position changes of the control stick. On your second squall you should be desnched enough to perform two different moves(it might look like you are still synched and if you try any move it will look like normal or one of your climbers died, but once you let up on the time between your moves you can really notice the desynch)
Well here is a technique I use (works great with the desynch told above), and haven't ever seen anyone mention it, also it can replace the common blizzard wall, first off you have to be desynched. Once desynched just spam squall and occasionally use a blizzard or a smash, but if you do use a move other than sqaull make sure Popo does not use it or you wont have a guaranteed chance it will hit(make sure you are desynched enough so once one squall runs out the other begins. Using this your opponent cant move let alone escape, and in my experience can lead to a KO faster than a chaingrab or a blizzard.
Please give me your input about this technique, and post if you can/cannot figure out the desynch(or if a video is needed to be posted to better explain what happens during the desynch).