im assuming you aren't blind rushing in with it. also marths UpB(dolphin slash) comes out in 1 frame with 4 frames invincibility. it may work here and there. but when you do do it, if your opponent reacts offensively to it, your more open then they are. also who are these good players you speak of?
If my opponent reacts offensively to it.
You put too much faith on the "opponent's" reaction time. There is no real distinction of whether not I'll do the attack. Which is why I mix it in.
And what would matter about the good players I've faced. Even if I told you about them, it's not like you would think it credible, unless you've faced tem yourself. I could give you their friend codes if you want.
what if im just spacing, and not trying to confuse you? DDing is not always to confuse.
You're not the only one to forget that the subject at hand on DDing was mindgames. I said that it won't work on me when
used as a mindgame.
I know what DDing is good for, but as a mindgame it's quite ineffective, against me atleast.
i don't think Usmashing when someones behind you works that well.
I meant u smashing when they short hop to get behind me, not after they've already accomplished it...
also rolling brings things back to a stalemate.
A stalemate is better than a disadvantage of having my opponent behind me.
and if i SH an aerial move more or less it will have no lag on landing, such as SH Lucas nair then following up with jab upon landing your back is turned so no shield grab, unless you roll away, but if that happens its PKfire lol.
I can just shield your jab and shine you, not time to pk fire then. You see what I did, I displayed a senario, where I gain the upper hand like you just did.
Why stop there? Instead of shining, I can use the technique that everyone is dissing me over. I'll jump (not short hop) shine just a little above you, I'll probably do it again to take evasive manuevers or double jump, if you try to u smash, then I'll d air and shine again, repeat. Lucas can be easily shine comboed. "
lol"
if i go over your shield and outside of your reach again only someone with long range or a projectile is at advantage
Uh... reflector?
it may work as a one time deal, but I'll get used to it and reflect it, plus the lag in roll dodging can be canceled with shielding again, I won't be as wide open for attack as you think I would be.
then you Sir have not expirienced/seen the wonderful world of tripping.
sigh...
This technique is not worth it even though it might have some situational uses, almost everyone realizes this, end of discussion. Very simple, now moving on...
+ 5 for origninality.
- 10 for lack of intelligent arguement.
- 5 for being condescnding.
maybe its cause i trip consistently from almost anything other than walking. i land form the air start to move i trip, i turn around and trip, then there are the attacks that make you trip.
I like how you changed your opinion simply because someone else said it.
I see where this is going.
No, this is ****ing slow. It doesn't need to be a KO move; anyone could easily start a combo on you. You're thinking one-dimensionally, and it shows. I don't know what kind of testing you did, but you obviously didn't do enough of it.
I tested it on good players, and they said it's effective, but see, they said this from experience, not conjecture and situational logic, which is what you all are doing.
Show me your frame data or stop making stupid claims.
Jabs hits before 7 frames. A ****load of Utilts hit before 7 frames. A ton of aerials execute before 7 frames. Hell, some smashes execute before 7 frames. Shuttle Loop and Dolphin Slash say hi, etc. etc. Not to mention that I'm being generous with the 7-8 frames.
Have you even considered any of this?
Even assuming that they don't "see" it until you shine, that's still a good 4-5 frames of punishment. Which is not, as you claim, "**** fast."
Data or out.
I'm a flash artist, and the speed measurement in flash is measured in frames.
I've done 60 per second many a time. And 7/60 is **** fast.
think about it this way.
It obvious that every 60 frames, a second has passed. So 7 out of the 60 is like (rough estimate) 0.35 seconds.
Tell you what, show me
your data, or stop making stupid claims.
Keep in mind that Fox is a fast faller, so after the shine, he will descend quickly.
That gives me an advantage to attack.
So in other words, you're going to get boned by anyone good, since you just lost control of the stage and severely reduced the options for your character.
No, I respond to their attack. Waiting for an action is not losing control, and it doesn't narrow my options, it atcually expands them. I'm not gonna fly to their whim, by randomly trying to attack them while they DD.
I see where all of your view points are, but I don't quite get what you all see in me to combat me on this. Like JigglyZelda did not believe me about tripping, but someone else says it and all of a sudden its fact.
So I offer this again.
If anyone wishes to reply to any of this, reply to this next sentence.
I can show anyone who doubts this strategy. it is situational, but its still effective.
We can organized a match and I can show anyone,
ANYONE who doubts this. or try it out for yourself.