Everything I have made so far. *Updated*
PICHU
Pichu --- By: Marthsword
Run speed: Very fast
Wavedash: 6th worst
General Attack Speed: Fast – Very fast
Combo Potential: Pretty good especially against fast fallers
Best Moves: Thunderjolt, Nair, Bair, Up B, Up smash, F smash
Killing Moves: (in descending order) U smash, F smash, Nair, Bair, Dair, B throw, D smash
Jumping: Above average
Tier: Bottom tier
Recovery: high tier; better than Pikachu’s
Range: Awful
Grabgame: Pretty good
Chainthrow: U throw fast fallers, D throw floaties
Pro Players: T0mmy, Chu Dat
Comments: People are turned off because he hurts himself, however, most his best moves don’t. Pichu has especially good combos on fast fallers (uair) and good edgeguarding (TJ, f tilt, f smash.) Many people aren’t used to fighting a good pichu, so won’t know what to do, or how to DI your attacks like F smash. Also, Don’t forget to taunt@ Pichu can taunt cancel by holding shield during the taunt animation. This allows you to SHFFL, WD etc, out of a taunt.Yoshi is done.
DONKEY KONG
DK--- By: Marthsword
Run Speed: Average – Slow
Wavedash:approximately 6th worst
General Attack Speed: Average – Slow
Combo Potential: Amazing but repetitive
Meteor Smash: Dair, Side B
Spike: Dair (upper body,) Fair
Best Moves[:/B] {descending order) Uair, Neutral B, Cargo Throw, Bair
Killing Moves: (descending order) Neutral B, B throw, Uair
Tier: Middle of bottom tier
Recovery: Average
Range: Incredible
Grabgame: Amazing
Chainthrow: U throw on fastfallers, Cargo throw occasionally
Pro Players: Captain Jack, Canada Mike, Bum, AOB
Comments: DK relies heavily on the same combos and moves. His grabgame and Cargo > Uair game are huge. He combos fast fallers incredibly well, especially Fox. Whenever you have a chance, charge his neutral B.
Yoshi--- By: Marthsword
Run speed: Surprisingly Fast
Wavedash: 5th Best
General Attack Speed: Pretty Fast
Combo potential: Very good
Attack range: A little above average
Meteor Smash: dair
Spike: Fair, Dair
Best moves: uair, eggs, bair, d tilt, d smash
Killing Moves: D smash, uair, f smash, nair, Down B
Jumping: Insanely good
Tier: Top of the bottom tier (should be higher)
Recovery: Middle
Range: Good
Grabgame: Not good
Chainthrow: Very hard to pull off, don’t recommend using it
Pro player: Gabe, Svampven, Bringer of Death
Comments: Yoshi has great combos with his egg > uair game. He doubles in weight during his double jump, and his double jump is the fastest ledgegrab in the game, because he goes down before up. He has a disadvantage that his shield cannot be JC’ led. He has an amazing CC game.
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Zelda--- By: Marthsword
Run speed: VERY slow
Wavedash: Tied with Peach for worst
General Attack Speed: Pretty slow
Combo potential: Not very much
Attack range: Above average
Meteor Smash: Dair
Spike: None
Best moves: Bair, Fair, D smash, f tilt, Dash Attack, Neutral B, jab
Killing Moves: Fair, Bair, F smash
Jumping: Worst
Tier: Top of the bottom tier
Recovery: Very good by laggy
Range: Pretty good
Grabgame: Average
Chainthrow: D throw against normal falling speed characters
Pro player: MOW, Azen
Comments: Zelda doesn’t have very good combos, but has a lot of powerful attacks. Her fair and bair are godly. Bair comes out 4 frames faster. She also had the fastest smash in the game, her D smash. Comes out in 4 frames. She has a pseudo-spike if you attempt to shine spike with her neutral B.
I know the pro players aren't very well thought out. I don't know anything about Zelda.
YOUNG LINK
Young Link--- By: Marthsword
Run speed: Surprisingly Fast
Wavedash: Below Average
General Attack Speed: Pretty Fast
Combo potential: Good
Attack range: About average
Meteor Smash: d tilt
Spike: Dair
Best moves: Bombs, boomerang, nair, d throw, arrows
Killing Moves: D smash, F smash, Dair, Uair
Jumping: Average
Tier: Bottom of the low tier
Recovery: Almost high tier
Grabgame: Comboes well out of it
Chainthrow: Very hard to pull off, don’t recommend using it
Pro player: Caveman, Chu Dat
Comments: Young Link is faster than his clone in every way. He is a better spammer as well. He can combo out of and into grabs almost as well as Link. Always having a bomb with you is a good idea.
Bowser--- By: Marthsword
Run speed: Exremely Slow
Wavedash: Average, but takes 9 frames till you can airdoge, (that’s a lot)
General Attack Speed: Slow
Combo potential: Not too bad
Attack range: Amazing
Meteor Smash: None
Spike: None
Best moves: Up B, Fair, Forward B, Nair, F tilt, Ledge Attack <100
Killing Moves: Everything!
Jumping: Below Average
Tier: Bottom
Recovery: Middle
Grabgame: Not very good
Chainthrow: U throw on Fox, Koopa Claw forward on FF’s
Pro player: Gimpyfish62, Arash, Captain Jack, Magnum
Comments: A Bowser mistake is to play him defensively. You can kill them in one good combo. Play offensively. Bowser has an AMAZING Up B. It has invincibility frames, can be substituted for his dodge, comes out in 3 frames, high priority, and high damage, and a ledgegrab.
I know it seems weird to include his ledge attack, but it has an amazing hitbox, and can be used for edeguarding!
Luigi
Luigi--- By: Marthsword
Run speed: Slow, but doesn’t matter
Wavedash: 1st. Luigi doesn’t need to run. With WDing he is the fastest in the game
General Attack Speed: Average
Combo potential: Good
Attack range: A little above average
Meteor Smash: dair, d tilt
Best moves: Fair, Nair, Dair, D smash, U tilt
Killing Moves: Dair, Fair, Nair
Jumping: Very good
Tier: Bottom of the Low tier
Recovery: Bottom of the Low tier
Grabgame: Average
Chainthrow: U throw fastfallers, D throw semi-floaties
Pro player: Ka-Master, Azen, Thunders, Drephen
Comments: It can be hard to get used to Luigi because of his floatiness. Luigi has great tech chasing and speed with his Wavedash. He can run circles around opponents. What makes him in his tier position is his poor matchups with high tier characters. He would have a good recovery, but his up B sweetspot ruins it, the foe can edgehog.
KIRBY
Kirby--- By: Marthsword
Run speed: Below Average
Wavedash: Around 6th worst
General Attack Speed: Average – Below average
Combo potential: Average – below average
Attack range: Below average
Meteor Smash: dair, up B
Best moves: Bair, Uair, Fair, Dair
Killing Moves: Uair, F smash, Bair
Jumping: Best
Tier: Bottom Tier
Recovery: Great, but too predictable
Grabgame: Below average, but kirbycides bring it up
Chainthrow: None unless you have your foe at ridiculously high %s.
Pro player: Omnigamer, T!mmy, Kirbstir
Comments: Kirby focuses around his aerial games a lot, that is where most of his combos come from. He has a ton of jumps, giving him good aerial maneuverability. He can suicide with swallow, b throw, or f throw, this is called ‘kirbycide.’ Kirby has a strat called “Fence of Pain” with his bair.
ROY
Roy/B]--- By: Marthsword
Run speed: Average
Wavedash: 6th Best
General Attack Speed: At or below average
Combo potential: Below average
Attack range: Amazing
Meteor Smash: Third hit of over B aimed upward, Dair, U smash
Best moves: Fair, U tilt, Uair, F smash, Nair
Killing Moves: F smash
Jumping: Very bad
Tier: Middle of low tier
Recovery: Bottom Tier
Grabgame: Average
Chainthrow: None
Pro player: NEO, Masashi
Comments: Roy focuses on his ground game wheras marth focuses on his aerial game. Newbies tend to pick Roy because he has fire. Try them both and see who you are most comfortable with.
Pikachu
Pikachu/B]--- By: Marthsword
Run speed: Very Fast
Wavedash: Below Average
General Attack Speed: Fast
Combo potential: Good
Meteor Smash: None
Best moves: Nair, Uair, Bair, Thunderjolt, D smash, U smash
Killing Moves: U smash, F smash, Nair, Biar
Jumping: Average
Tier: Middle of low tier
Recovery: High Tier
Grabgame: Average
Chainthrow: U throw on FF’s
Pro player: AK, Azen
Comments: Pikachu has incredible smashes. Pikachu has great recovery as well, though not as good as Pichu’s. It almost makes up for his light weight. Pikachu’s Uair is a semi spike, and can spike an opponent off the edge by sending them behind. If you time if right, you can send them up, send them behind you, or send them in front of you.