CorruptFate
The Corrupted
Im really looking forward to the update, I check this every few days and me makes me to not see it.
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These type of mindgames are generally NOT the type of mindgames I'm referring to. IMO only bad players get FRUSTRATED to the point where they become easy pickings and make spacing errors. Good opponents will not get so stressed out by a good pressure game that they will frequently whiff moves, and do stupid stuff.I'm not sure that this thread is complete but I think its missing a lot on the subject of mindgames. You should always be predicting your opponents by their skill level, their habits, and by your and their percents relative to their kill moves. The objective of good mindgames is to either lock down the opponent so he feels like his winning strategies won't work, or to get them to be over-aggressive to the point where they are whiffing moves in front of you or doing stupid stuff.
This here is a flaw. Your opponent has three options. They can either air dodge, attack you or just move away from you if they have their second jump and then possibly attack you if you decide to jump at them and do nothing. I've tried this out myself long before reading this, hoping it'd work, but it hardly ever does because I'd be the one getting hit. Other than that they just evade without the use of an air dodge.To beat out airdodges, basically, jump at your airborne opponent and do nothing. They will dodge, anticipating an attack (they have to, or they'll get hit). Wait a little while, and attack them as they come out of their dodge. Hitting them with a move that sends them Upward can reset the situation, because you get a chance to do it again. This is referred to as juggling, but is SLIGHTLY different than juggling in Melee.