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A little starter combo that can set up for gimps.

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QUIVO

Smash Master
Joined
Jul 24, 2007
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3,297
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Columbus Ohio
Marth's can infinite against a wall? I kidna doubt that. There's too much knockback on it, same with TL's. + I think it'd hit them against a wall so that they could tech it. It's also too slow and it doesn't have IASA frames like Rob's/Marth's.

I know you can do it with DK's and ROB's though.
 

UnderWing

Smash Apprentice
Joined
Mar 28, 2008
Messages
197
Location
SoCal -- San Diego
I can confirm that Marth's works... watch out for it, I've lost lives in tournament matches from it before. Some walla let you up-DI out of it, but most don't, so don't count on it.

And yeah, the up-b thing was hilarious. I figured he'd techroll (he was close-ish to the edge, I was more towards the center), so when I landed the dtilt, I figured "why not?" as long as he didn't fall off the edge or get airborne enough (unlikely, he SDI'd down for most of my attacks, I had noticed), an up-b would hit him wherever he was. And if nothing else, if was certainly fresh! :p

--UnderWing
 

UnderWing

Smash Apprentice
Joined
Mar 28, 2008
Messages
197
Location
SoCal -- San Diego
I've attempted different DI's in the different situations... in situations where you can get out, your best bet is double-stick up, in my experience. It really sucks when it happens, let me tell you. :p

--UnderWing
 

QUIVO

Smash Master
Joined
Jul 24, 2007
Messages
3,297
Location
Columbus Ohio
Yay i have a fan. Smash, nèxt tournament we need to Team and tèach the midwest that ness and toon link are a force to be reckoned with
 
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