In the Smash 4 competitive scene, most of the characters have the bread and butter Down Throws that helps lead into combos to get good damage percentage and Mr. Game and Watch's Down Throw combos is one of the best in Smash 4. However, G&W's Down Throw combos always have trouble against fast-fallers (Ex. Sheik, Diddy Kong, Fox, etc.) and as such, it was really difficult for players to challenge these types of characters because we, the G&W players, are unable to do our Down Throw combos on them till 30%-40%, which by then, fast-fallers could potentially have either given us too much damage % already or we lose a stock/game.
...I'm here to fix that with THIS:
https://www.youtube.com/watch?v=j1sUXLEW1-A
While fighting fast-fallers can still be a bit tricky to battle, this new combo will make up for our lack of Down Throw combos (till again 30%-40%) against fast fallers: Up Throws or as I like to call this combo The Toot-Toot Combo! Up Throw to Up Air to Up B to finally Fair connects successfully to fast-fallers and deals up to 43%, a great combo attack! You can connect with this combo up until at least 10%. Once the Toot-Toot Combo dishes out that 43% damage percentage (or just 30%-40% in general), it's the Down Throw time to shine again!
https://www.youtube.com/watch?v=QHSxps9PEDc
Mr. Game and Watch's
Up Throw Combo
The Darth Throw (Up Throw+Up Air) Combo
0%-41% (Easy)
Up Throw to Up Air to Up B to Fair Sweetspot=41%
Up Throw to Up Air to Up B to Fair Sourspot=36%
Up Throw to Up Air to Up B=30%
Up Throw to Up Air=24%
Up Throw=8%
Characters that it'll work on: Mario (super strict timing), Bowser Jr., Wario, Donkey Kong, Diddy Kong, Little Mac, Link, Zelda (Will miss Fair), Sheik, Ganondorf, Zero Suit Samus, Pit, Marth, Ike, Robin, Duck Hunt, Kirby (Super strict-Will miss Fair though), King Dedede, Meta Knight (super strict timing), Fox, Falco, Pikachu (super strict timing), Lucario, Greninja, ROB, Captain Falcon, Shulk, Dr. Mario (super strict timing), Dark Pit, Lucina, Mega Man, Sonic, Mewtwo, Roy, Ryu, Cloud
5%-46% (Normal)
Up Throw to Up Air to Up B to Fair Sweetspot=46%
Up Throw to Up Air to Up B to Fair Sourspot=41%
Up Throw to Up Air to Up B=35%
Up Throw to Up Air=29%
Up Throw=13%
Characters that it'll work on: Mario (super strict timing), Bowser Jr., Wario, Donkey Kong, Diddy Kong, Little Mac, Link, Sheik, Ganondorf, Zero Suit Samus (Will miss Fair though), Pit, Marth, Ike, Robin, Duck Hunt, King Dedede, Meta Knight, Fox, Falco, Pikachu (super strict timing-will miss Fair), Lucario, Greninja, ROB, Captain Falcon, Shulk, Dr. Mario (super strict timing), Dark Pit, Lucina, Mega Man, Sonic, Mewtwo, Roy, Ryu, Cloud
10%-51% (Hard)
Up Throw to Up Air to Up B to Fair Sweetspot=51%
Up Throw to Up Air to Up B to Fair Sourspot=46%
Up Throw to Up Air to Up B=40%
Up Throw to Up Air=34%
Up Throw=18%
Characters that it'll work on: Bowser Jr., Wario, Donkey Kong, Diddy Kong, Little Mac, Link, Sheik, Ganondorf, Zero Suit Samus (Will miss Fair), Pit (Will miss Fair), Marth (Will miss Fair), Ike, Robin (Will miss Fair though), Duck Hunt (Will miss Fair though), King Dedede, Meta Knight, Fox, Falco, Lucario (super strict), ROB (will miss Fair), Captain Falcon, Shulk (Will miss Fair), Dark Pit (Will miss Fair), Lucina (Will miss Fair), Mega Man, Mewtwo (Will miss Fair), Roy, Ryu, Cloud
The Darth Throw (Up Throw+Up Air) Combo Ends Here
https://www.youtube.com/watch?v=CNYKVdJih5s
Now before I conclude this thread, there are a number of things you need to take note of:
1.) Don't be surprised if you don't get the Darth Throw down right away. As soon as you do your Up Throw, you have to immediately leap up there and do your Up Air or else you'll miss your combo attack. As the old saying goes "Practice makes perfect".
2.) The timing on the Foward Air CAN be tricky to land. The reason is when you do your Up B part of the combo, there's a chance that you could suddenly be too high for the Fair to land. You'll have to either adjust the Up B (moving slightly left or right before going in for Fair) OR, after doing Up B, quickly go for fast fall and proceed with Fair.
3.) While this combo works well with the majority of the cast, the true shine of this beautiful combo is to help the G&W MU handle against the likes of fast-fallers like Fox, Diddy Kong and Sheik. Feel free to not use the Toot-Toot combo on any of the characters that aren't fast-fallers (you still use them-you'll just most likely like to be all flashy or like to mix-things up a bit), BUT for actual fast-faller character, this is IMPORTANT to learn and master this! This can greatly change the factor that G&W can actually win his worst MU matches if used properly as well as still using the Down Throw combos once Darth Throw Combo has its job done and obviously knowing the MU.
Well with that said, I hope this newly discovered combo that I've created will help all G&W players, especially in the competitive scene, do better against the MUs. Good luck and May the Force Be With You.
-Vader
...I'm here to fix that with THIS:
https://www.youtube.com/watch?v=j1sUXLEW1-A
While fighting fast-fallers can still be a bit tricky to battle, this new combo will make up for our lack of Down Throw combos (till again 30%-40%) against fast fallers: Up Throws or as I like to call this combo The Toot-Toot Combo! Up Throw to Up Air to Up B to finally Fair connects successfully to fast-fallers and deals up to 43%, a great combo attack! You can connect with this combo up until at least 10%. Once the Toot-Toot Combo dishes out that 43% damage percentage (or just 30%-40% in general), it's the Down Throw time to shine again!
https://www.youtube.com/watch?v=QHSxps9PEDc
Mr. Game and Watch's
Up Throw Combo
The Darth Throw (Up Throw+Up Air) Combo
0%-41% (Easy)
Up Throw to Up Air to Up B to Fair Sweetspot=41%
Up Throw to Up Air to Up B to Fair Sourspot=36%
Up Throw to Up Air to Up B=30%
Up Throw to Up Air=24%
Up Throw=8%
Characters that it'll work on: Mario (super strict timing), Bowser Jr., Wario, Donkey Kong, Diddy Kong, Little Mac, Link, Zelda (Will miss Fair), Sheik, Ganondorf, Zero Suit Samus, Pit, Marth, Ike, Robin, Duck Hunt, Kirby (Super strict-Will miss Fair though), King Dedede, Meta Knight (super strict timing), Fox, Falco, Pikachu (super strict timing), Lucario, Greninja, ROB, Captain Falcon, Shulk, Dr. Mario (super strict timing), Dark Pit, Lucina, Mega Man, Sonic, Mewtwo, Roy, Ryu, Cloud
5%-46% (Normal)
Up Throw to Up Air to Up B to Fair Sweetspot=46%
Up Throw to Up Air to Up B to Fair Sourspot=41%
Up Throw to Up Air to Up B=35%
Up Throw to Up Air=29%
Up Throw=13%
Characters that it'll work on: Mario (super strict timing), Bowser Jr., Wario, Donkey Kong, Diddy Kong, Little Mac, Link, Sheik, Ganondorf, Zero Suit Samus (Will miss Fair though), Pit, Marth, Ike, Robin, Duck Hunt, King Dedede, Meta Knight, Fox, Falco, Pikachu (super strict timing-will miss Fair), Lucario, Greninja, ROB, Captain Falcon, Shulk, Dr. Mario (super strict timing), Dark Pit, Lucina, Mega Man, Sonic, Mewtwo, Roy, Ryu, Cloud
10%-51% (Hard)
Up Throw to Up Air to Up B to Fair Sweetspot=51%
Up Throw to Up Air to Up B to Fair Sourspot=46%
Up Throw to Up Air to Up B=40%
Up Throw to Up Air=34%
Up Throw=18%
Characters that it'll work on: Bowser Jr., Wario, Donkey Kong, Diddy Kong, Little Mac, Link, Sheik, Ganondorf, Zero Suit Samus (Will miss Fair), Pit (Will miss Fair), Marth (Will miss Fair), Ike, Robin (Will miss Fair though), Duck Hunt (Will miss Fair though), King Dedede, Meta Knight, Fox, Falco, Lucario (super strict), ROB (will miss Fair), Captain Falcon, Shulk (Will miss Fair), Dark Pit (Will miss Fair), Lucina (Will miss Fair), Mega Man, Mewtwo (Will miss Fair), Roy, Ryu, Cloud
The Darth Throw (Up Throw+Up Air) Combo Ends Here
https://www.youtube.com/watch?v=CNYKVdJih5s
Now before I conclude this thread, there are a number of things you need to take note of:
1.) Don't be surprised if you don't get the Darth Throw down right away. As soon as you do your Up Throw, you have to immediately leap up there and do your Up Air or else you'll miss your combo attack. As the old saying goes "Practice makes perfect".
2.) The timing on the Foward Air CAN be tricky to land. The reason is when you do your Up B part of the combo, there's a chance that you could suddenly be too high for the Fair to land. You'll have to either adjust the Up B (moving slightly left or right before going in for Fair) OR, after doing Up B, quickly go for fast fall and proceed with Fair.
3.) While this combo works well with the majority of the cast, the true shine of this beautiful combo is to help the G&W MU handle against the likes of fast-fallers like Fox, Diddy Kong and Sheik. Feel free to not use the Toot-Toot combo on any of the characters that aren't fast-fallers (you still use them-you'll just most likely like to be all flashy or like to mix-things up a bit), BUT for actual fast-faller character, this is IMPORTANT to learn and master this! This can greatly change the factor that G&W can actually win his worst MU matches if used properly as well as still using the Down Throw combos once Darth Throw Combo has its job done and obviously knowing the MU.
Well with that said, I hope this newly discovered combo that I've created will help all G&W players, especially in the competitive scene, do better against the MUs. Good luck and May the Force Be With You.
-Vader
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