The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
Hello Project M fans! Welcome to the new house.
I posted this forum a day ago, so I thought i'd repost it because I was looking to hear some Back Room members comment.
I was wondering, given this is the first smash brothers that is super successfully being worked on with updates coming through the pipe stream (and with an audience that must have the capability of the internet to use it), I was wondering if we can expect balance patches. I guess really, its a 2 part question.
1) What is the design philosophy behind Project M's balance? Should every character be buffed and nerfed aggressively to try and make anyone tourney viable? In Melee, tournaments were fairly uniformly/exclusively won by fox, falco, jiggs, peach, cfalcon, marth, shiek, and the occasional IC's maybe. Should Project M be designed to try and decrease the distance between the tiers?
and 2) If decreasing the distance between the tiers is a priority, what system will be in place to try and ensure this is the case? For example, maybe the backroom reviews the state of tiers and balance biannually and makes a concerted effort to address character weaknesses in those times.
Personally, I've always played Ness and I accepted early on that the balance of the game is what you've got and Nintendo was never going to put out patches assuming its fans had internet. But computer games like Starcraft are balanced aggressively to try and keep the races on equal footing. One might say thats because in SCII there are only 3 races, and its an easier game to fix. But I think part of the reason balance is so strongly sought after is because it is evident everyone with a computer has internet and can keep up to date.
Please leave out any comments stating "imbalance is inevitable". Of course people will have good and bad matchups and there will always be tiers. I was just wondering if it will be a priority of the backroom during beta and even after beta when the final version is released.
I posted this forum a day ago, so I thought i'd repost it because I was looking to hear some Back Room members comment.
I was wondering, given this is the first smash brothers that is super successfully being worked on with updates coming through the pipe stream (and with an audience that must have the capability of the internet to use it), I was wondering if we can expect balance patches. I guess really, its a 2 part question.
1) What is the design philosophy behind Project M's balance? Should every character be buffed and nerfed aggressively to try and make anyone tourney viable? In Melee, tournaments were fairly uniformly/exclusively won by fox, falco, jiggs, peach, cfalcon, marth, shiek, and the occasional IC's maybe. Should Project M be designed to try and decrease the distance between the tiers?
and 2) If decreasing the distance between the tiers is a priority, what system will be in place to try and ensure this is the case? For example, maybe the backroom reviews the state of tiers and balance biannually and makes a concerted effort to address character weaknesses in those times.
Personally, I've always played Ness and I accepted early on that the balance of the game is what you've got and Nintendo was never going to put out patches assuming its fans had internet. But computer games like Starcraft are balanced aggressively to try and keep the races on equal footing. One might say thats because in SCII there are only 3 races, and its an easier game to fix. But I think part of the reason balance is so strongly sought after is because it is evident everyone with a computer has internet and can keep up to date.
Please leave out any comments stating "imbalance is inevitable". Of course people will have good and bad matchups and there will always be tiers. I was just wondering if it will be a priority of the backroom during beta and even after beta when the final version is released.