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Actually, no. There's a difference between Air Control and Directional Influence. You're not DI:ing if you hold left while falling as Zelda to fall to the left, you're Air Controling.DI = Directional Influence = any time you influence the direction of your character by moving the controll stick
why would you tilt the control stick left or right if shot up wertically? wouldn't you tilt it downwards to slow yourseld down and go into a fast fall?? there must be something I'm not understanding hereLet's say you get hit by one of Zelda's lightning kicks. The moment you get hit, where everything seems to freeze for half a second, is when you must DI. For attacks that send you horizontally, you DI up and towards the stage. For attacks that send you vertically, you DI left or right.
The complicated part is you have to have fast reflexes (but you train yourself so it's not that hard), and you have to know which direction every attack sends you. You also have to know where sweet-spotted attacks send you, for example, Pikachu's thunder. The lightning bolt will send you upwards, so you have to DI left or right (although you shouldn't even get hit by it, it's easily dodged). But, the part where Pikachu's body is the sweet spot, and that part sends you horizontally, so you have to DI up and towards the stage.
There are also more advanced types of DI such as quarter-circle DI or double-stick DI. I'm still working on double-stick DI (but mostly unsure) so I won't say anything about it so I won't misinform you. But, quarter-circle DI is when at the exact moment you get hit, you input DI's with the analog stick in a 90 degree fashion, or "quarter-circle" because it's a quarter of the analog stick. You have to input this really fast though, since you have less than half a second to do it. But this dramatically reduces knockback, and helps you surivive hits that not even regular DI will help you survive.
I'll check back on this thread if you still have quesitons.
I was going to say that as soon as I opened the topic. Also, 450th Post. w00t.You should feel ******** for spelling ****** wrong.
Nope DIing parallel to the trajectory you got hit from will do absolutely nothing for you. You can't slow yourself down by DIing, you can only try to move yourself away from the edge of the screenwhy would you tilt the control stick left or right if shot up wertically? wouldn't you tilt it downwards to slow yourseld down and go into a fast fall?? there must be something I'm not understanding here
I know Scala responded to you, but I'll respond in my own way.why would you tilt the control stick left or right if shot up wertically? wouldn't you tilt it downwards to slow yourseld down and go into a fast fall?? there must be something I'm not understanding here
Auto-DI (Japanese DI, what have you) is only existent in Melee.Don't listen to what almost anyone here said Joshua. To DI, you press the control stick in the PERPENDICULAR DIRECTION to that of which you are flying, otherwise you won't be affected at all. In other words, if you are flying up, move left or right.
There are other DI's, but since you don't understand the basic one, wrap your head around this first. I think it's called Auto-DI.
Yes, just remember you have to DI perpendicular to where you are going to be sent (IE up-smash means to DI left or right). The direction in which you go may not be as extreme as you might think. It's not like if you get hit by an up-smash and you DI left you got rocketing left. You actually go up-left, instead. Also, if you get hit left, DIing to the left or right will not do anything. Always DI perpendicular when trying to survive big hits.So you just imput a direction the moment your hit and you will travel in that direction, right?
No. When you quarter-circle DI, you are rapidly inputting multiple DI's. This means you will move in every direction you inputted, which is why I said you move in a zig-zag. Watch 3:50 of that video I posted if you still don't understand.And about the quarter-turn DI, you travel in the direction your pointing in at the end of the turn right?
It's called Super Wavedash. It's something I never bothered to learn or read about because Samus is probably my worst character in Melee. If you're interested, go look on smashwiki or the Melee Samus boards.Wo. I just watched the video, I had no idea samus could move like THAT.