A New England Winter
Smash Lord
For the record, this rant is to both entertain and educate my opinions. If I seem to fail at the former, ignore the failed attempt at comedy and pay attention to the opinion. If you hate my opinion, feel free to come to my house, ring my doorbell, and then, when I answer, throw your hat down in disgust, say "I challenge you to a duel!", and proceed to FALCON PUNCH me in the gut, turn tail, and run like hell screaming "LOLOL PWN'D NOOB".
From what I understand, everyone's whining and complaining about "how slow Ike is", "how useless Ike is", or "how I'll fold the brim of my hat if he's not garbage tier, and I love my hats!" I'm here to say that "slow" doesn't equal "crap", and that you are a foolish fishy to think so. Bad fishy! BAD! I should grill you where you stand! They positively LOVES grilled fish here in the Ocean State, so you wouldn't last the brunt of 5 minutes here.
Now, don't get me wrong, I'd think that someone who played Ike in E for All may think, "Gee, he's slow" would say, "To me, he felt slow, and not all that useful", but people are making it sound as though, just because he's slow, he has no endearing qualities at all, as if he's a garbage tier character. But use your head. Not every character has to follow that same "ZOMG LOOK HOW FAST I IS LOLOLOL I TRAVEL AT THE SPEED OF ROFLCOPTER" design, which is so boring to play or watch in my opinion. There's no excitement or differentiation in such a character.
Ike seems more like a "countering and punishing" character than a "mindgames and shffl" character thats so popular in this current metagame. If anything, he'd also be a great edgeguarder, free-for-aller, baller (BALLIIIIIIIIIIIIIIIIIN), shot-caller, roller, or team character. The fact that he's slow is more of a troublesome nuisance than a truly crippling issue when faced with the fact that some of his moves can easily counter his slowness. His F-B, D-B, N-A, Grab, and U-B all seem rather fast when compared to his other moves, which could, if strategized correctly, throw off an opponent who thinks they know your timing.
Then theres the whole fact that Ike's moves hit HARD, and with slight immortality to boot, so even if you only get a few hits in, they're getting some serious damage and knockback. The simple fact that Ike's move do so much in one shot is even more of an attest to the fact that he's meant for strategy, not "ZOMG SPEED LOOK MOM THEKINETICENERGYOFMYRUNNINGSALLOWESMETOSTICKTOTHEWALLSWITHMYSPEEEED ONOS I FELL!!"
And, another thing. Just because you've played a 2 minute session of a demo for a game that's not scheduled to be out for another 85 days, where there's libel to be many many changes during playtest and development, doesn't mean your automatically an expert on them. Who knows, maybe they'll speed him up by a million fold, make him like the Flash on crack, and automatically become "Super Omega Hyper Deadly Combo Finish Tier" and all of what I said will be proven null. Or maybe he'll get Super Armor Frames when he crouches or walks or sneezes or jumps or blinks or breathes or says "DO A F**KIN' BARREL ROLL". I don't know, and neither do you, because the game's not out yet.
We could make up strategies and combos and counter-combos and sh*t until the days of The Second Ragnorok, but nothing can truly be said without actually having the finished copy of the game, putting it in your Wii-nis, turning on said Wii-nis, selecting the little Brawl icon, getting to Vs. or Training mode, selecting Ike as your character, going to whatever stage of your choosing, and then spending 200+ freakin' hours of your life playing as him, learning all of his strengths and weaknesses, learning the EXACT SHADE of blue his hair is, learning how many fabrics are in his cape, learning what f**king shoe size he has, and then coming from without the recesses of your room/basement/kitchen/bathroom to tell us all that Ike has Navy-blue hair with a hint of Topaz, he has 145,672,475 threads in his cape, his shoe size is 13 Mens, and that his moves are absolutely perfect in this or that situation, but suck *** in that or this situation. Then I will look at you weird and say "Why the f**k did you actually do that? You're stupid."
From what I understand, everyone's whining and complaining about "how slow Ike is", "how useless Ike is", or "how I'll fold the brim of my hat if he's not garbage tier, and I love my hats!" I'm here to say that "slow" doesn't equal "crap", and that you are a foolish fishy to think so. Bad fishy! BAD! I should grill you where you stand! They positively LOVES grilled fish here in the Ocean State, so you wouldn't last the brunt of 5 minutes here.
Now, don't get me wrong, I'd think that someone who played Ike in E for All may think, "Gee, he's slow" would say, "To me, he felt slow, and not all that useful", but people are making it sound as though, just because he's slow, he has no endearing qualities at all, as if he's a garbage tier character. But use your head. Not every character has to follow that same "ZOMG LOOK HOW FAST I IS LOLOLOL I TRAVEL AT THE SPEED OF ROFLCOPTER" design, which is so boring to play or watch in my opinion. There's no excitement or differentiation in such a character.
Ike seems more like a "countering and punishing" character than a "mindgames and shffl" character thats so popular in this current metagame. If anything, he'd also be a great edgeguarder, free-for-aller, baller (BALLIIIIIIIIIIIIIIIIIN), shot-caller, roller, or team character. The fact that he's slow is more of a troublesome nuisance than a truly crippling issue when faced with the fact that some of his moves can easily counter his slowness. His F-B, D-B, N-A, Grab, and U-B all seem rather fast when compared to his other moves, which could, if strategized correctly, throw off an opponent who thinks they know your timing.
Then theres the whole fact that Ike's moves hit HARD, and with slight immortality to boot, so even if you only get a few hits in, they're getting some serious damage and knockback. The simple fact that Ike's move do so much in one shot is even more of an attest to the fact that he's meant for strategy, not "ZOMG SPEED LOOK MOM THEKINETICENERGYOFMYRUNNINGSALLOWESMETOSTICKTOTHEWALLSWITHMYSPEEEED ONOS I FELL!!"
And, another thing. Just because you've played a 2 minute session of a demo for a game that's not scheduled to be out for another 85 days, where there's libel to be many many changes during playtest and development, doesn't mean your automatically an expert on them. Who knows, maybe they'll speed him up by a million fold, make him like the Flash on crack, and automatically become "Super Omega Hyper Deadly Combo Finish Tier" and all of what I said will be proven null. Or maybe he'll get Super Armor Frames when he crouches or walks or sneezes or jumps or blinks or breathes or says "DO A F**KIN' BARREL ROLL". I don't know, and neither do you, because the game's not out yet.
We could make up strategies and combos and counter-combos and sh*t until the days of The Second Ragnorok, but nothing can truly be said without actually having the finished copy of the game, putting it in your Wii-nis, turning on said Wii-nis, selecting the little Brawl icon, getting to Vs. or Training mode, selecting Ike as your character, going to whatever stage of your choosing, and then spending 200+ freakin' hours of your life playing as him, learning all of his strengths and weaknesses, learning the EXACT SHADE of blue his hair is, learning how many fabrics are in his cape, learning what f**king shoe size he has, and then coming from without the recesses of your room/basement/kitchen/bathroom to tell us all that Ike has Navy-blue hair with a hint of Topaz, he has 145,672,475 threads in his cape, his shoe size is 13 Mens, and that his moves are absolutely perfect in this or that situation, but suck *** in that or this situation. Then I will look at you weird and say "Why the f**k did you actually do that? You're stupid."