I'm not taking sides here, but I have to comment on this.
Learn correct sentence structure that follows a logical flow, you arrogant waste of English syllables.. I construct better sentences while drunk.
I'm not arguing against that.
Nice way to wussy out of the money match. Surely a selfish person in pursuit of their own furthering in the smash social hierarchy (a desire which you demonstrate by putting other players down without provocation) could use the 30 extra dollars from an ignorant and foolish scrub like me.
Captain Falcon has 4 attributes that make him better Sheik at even higher levels than smash is at right now.
First I would like to mention that he has the fastest running speed in the game, a trait that allows him to wean in and out of attack range faster than any other character. Surely you're familiar with dash dancing, Steffan. While Marth's dash dance is considered the best, Falcon's is practically a tie to it, because his speed compensates for not having Marth's range and not leaning away as much as marth does. We can say that Falcon's is 2nd best, but we're not disputing Falcon being better than Marth in this post, obviously. Waiting for an attack and dash dancing out and back in with a grab is the easiest way to get an opening in smash. Kind of odd that the character that's 2nd best at getting the most useful opening isn't higher than a character that's not even in the top 5 of that list, isn't it?
This is actually a really bad argument, and the entire core argument is just false. You argue that getting a grab is an amazing tactic in smash, which it is. However, just because Falcon's DD is better than Sheik's DOES NOT mean in any way shape of form that he's better at getting grabs.
Sheik's grab range DESTROYS Falcon's, making it way easier to get a grab with Sheik than Falcon. Next, Sheik's Wavedash also DESTROYS Falcon's, so WD backwards into a grab is way better than Falcon's. Not to mention, at high levels of play people know how to deal with DD grabbing to the point where, yeah your DD is going to help, but I rather have a large grab range in order to capitalize on whiffed moves, poorly spaced moves on my shield, AND MOST IMPORTANTLY Crouch Cancel grabbing. Falcon's grab range is so poor he can't CC grab.
Falcon's DD is good, but it's nothing compared to the fact that Sheik's grab range makes it just as easy to get a grab, she can CC grab way easier, her WD is amazing for WD back and forward into grabs.
In short: Sheik has an easier time getting grabs than Falcon.
Second attribute is that he has the fastest horizontal movement speed in the air in the game. You've been introduced to Jigglypuff, haven't you? How well she can punish by weaning in and out of attack range in the air and moving a significant distance horizontally in the process. Picture that trait increased, and added on top of Falcon's ability to cover distances on the ground. Apply it to spacing around shields, air control after airdodging or upBing during recovery, and ability to punish, and you have a trait that can hold more usefulness than even his dash dancing.
Wow bro, I cannot believe you used this as an argument LOL. Let's see, what's the point of horizontal air movement? To hit your opponent, right.
Using Jigglypuff as an example is ********. It's not just her horizontal movement speed in the air that allows her to hit her opponent, she has 5 jumps dude. More importantly, she has PRIORITY that can trade with or beat anything.
Falcon's horizontal movement speed is useful for 2 things: Comboing, and chasing people with Nairs.
It doesn't do anything in regards to actually hitting the opponent bro. Everything he has can be CC'd or outprioritized with ease. You're better DD camping which loses to projectiles anyways.
Next up is Falcon's undeniable fast falling speed that allows him to combo aerials together like nothing, and to quickly change dynamics of his combat from air to ground. When you quickly switch between fastest air speed and fastest ground speed you are bound to have an effective fighter, in Falcon's case this requires a lot of skill and reaction time, but holds greater potential than what Sheik has, even though Sheik is easier at lower levels of skill.
Sheik has infinitely more potential than Falcon does. She's better on stage and offstage. It's 10 million times easier to hit people to start a combo than Falcon, because of her priority, the range and safety of her moves, and the fact that she can force people to approach using needles, and then punish the approach. Falcon's forced to approach with low priority aerials and grabs, which can only be utilized if the opponent messes up.
It should be noted that his dash speed, hozirontal aerial speed, and fastfalling increase the effective range of his moves in THREE ways. Think of how much more range Falcon's uair and nair have, and they are only slightly slower than Sheik's aerials.
Nair is a good approach for Falcon. That's about it bro, and even then you can CC it and time moves to beat the Nair. For example: You can time Fox's Nair 3 different ways to beat Falcon's nair. Before the first hit of Nair comes out, in between the nairs, or just space it over the second hit. It's much harder to beat Sheik's tilts, as they're extremely high priority.
Fourth characteristic that makes Falcon better than Sheik is his weight. Weight means a character receives less stun when being hit, especially at low %, and with smash DI to the ground, he can punish anything Sheik hits him with via Gentleman to grab to death. In the case of Bowser, weight doesn't help him, because he has slow move speed, and slow jumps, as well as large size, this is true to a lesser extent of other heavy characters. A useful case study for weight would DK going up in tiers, because his move speed isn't particularly slow, he has good grab range, decently fast aerials (minus fair), and weight definitely helps him.
Falcon's weight helps him SLIGHTLY in the fact that he gets combo'd less hard than Sheik. But, Sheik also has Nair and Fair to mash so that if you're a frame off, you're gonna get hit by it. Falcon can't do anything like that.
Also, if you're talking about getting hit and punishing, Falcon's tech roll is HORRIBLE, which usually means that at low percents he takes the most damage out of any character vs Sheik, considering her tech chase amazing.
Why do you think Falcon doesn't hold greater potential than Sheik if he bests her as far as best options go? Is it because he's not as "well-rounded"? I disagree with that logic. For example, Luigi has a higher average move speed than Fox (check the frame data), but no one is going to argue that Fox isn't faster, because if his best options like shine are taken advantage of he's going to be using faster moves than Luigi is, it's kind of like that with Falcon, he becomes a better character once you utilize his best options correctly that surpass Sheik's best options. What's a better option than Falcon's dash dance plus movement speed?
Just a few more random points.
*Sheik's edgeguarding is incredible, Falcon's is not. That alone makes all the difference in the world.
*Sheik's priority is way better than Falcon's, allowing for easier defensive options and up close combat, which Falcon blows at.
*Falcon's best hope is to hope for his opponent to mess up and then combo them to death via tech chasing and bad DI. You can guess wrong on tech chasing. Sheik has those options plus better combat on the ground and edge guarding.
It's a no brainer dude.
Maybe you'd have better grasp of how movement vectors affect a character's potential if you had better visualization of space in general. How about you study quantum physics and linear algebra, Steffan? That would be my recommendation. Good day.[/QUOTE]
Those factors count little in comparison to things that actually matter when fighting. You ignored the important things and tried to zone on in characteristics that are ignored because, well again, they don't matter.
Still love you though.