ToothiestAura
Smash Champion
- Joined
- Jul 15, 2013
- Messages
- 2,077
- 3DS FC
- 4527-8092-0589
Thread revival post: go!
Seeing as Gardevoir is now a Fairy and has a Mega-Evolution now, she's more important than ever. While Jigglypuff is also a fairy now (making a potential fairy newcomer unlikely) I cannot see the fairy aspects changing her moveset much (except a new Final Smash which is desperately needed) if it all. Therefore, a fairy newcomer still has a chance. Many people have been clamoring for 6th generation representation, however, getting an actual 6th generation Pokemon is unlikely. Considering Gen 6 is (relatively) recent there was not enough time to gauge the popularity of Gen 6 pokemon before picking a rep, given that SSB4 is slated for a 2014 release. Nevertheless, Gardevoir offers two tenets of Gen 6 in an already popular Pokemon: the new Fairy type and Mega-evolution. Meaning she is an ideal choice to represent the 6th generation and 3rd generation of Pokemon.
But what of Blaziken?
Blaziken as seen (At least around these parts) as a very feasible addition to SSB4. And understandably so, Blaziken as a huge fan-favorite that has also received a Mega-Evolution. And thus would represent the 3rd and 6th generations of Pokemon as well (And, arguably, would represent the 3rd Generation better than Gardevoir given it's huge popularity). However, Gardevoir has 3 (fairly) large advantages over Blaziken:
1.) Fairy typing.
2.) Sakurai's new credentials. Though not written in stone, Sakurai seems to be adding more female characters this time around. While Gardevoir can also be male, it is inarguable that Gardevoir gives off more femininity than Blaziken. I mean, Gardevoir has a built-in dress.
3.) Sakurai also seems to be looking for uniqueness. While I highly doubt Blaziken would be a clone he would feel very similar to one of SSB's most iconic characters. Blaziken is a close-range fighter (though he does have ranged options, he is a physical fighter at heart) with emphasis on speed and has fire-augmented attacks. Thus making him fairly similar to Captain Falcon.
But what of Mewtwo?
Mewtwo is likely the most requested Pokemon at this point (Again, around these parts). Seeing Gardevoir get in, especially over Mewtwo would offend quite a bit (though, less now thanks to Project M). Mewtwo also has gained a Mega-Evolution, in fact, he has two now. Though, Gardevoir has the new Fairy typing over Mewtwo it is hard to argue Gardevoir's inclusion over Mewtwo's. Nevertheless, Mewtwo wouldn't exactly be a Newcomer and Pokemon is certainly large enough to merit more spots (certainly more than the two it has now). I suggest that the two can coexist (however, unlikely that may be). The immediate conclusion that I suspect one would jump to is that the two would be too similar to be included alongside one another. However, that is rather baseless even if they are both psychic types.
Mewtwo is likely the biggest competition that Gardevoir has to deal with.
But what of other Fairy types?
-6th gen faeries such as Florges, Sylveon, Slurpuff, etc. were largely unrevealed during the majority of SSB4's development. Meaning Gamefreak and Sakurai's development team would not have had much to go on terms of which character is popular.
-1st Gen Faeries and Jigglypuff. Though, I've mentioned it before I'll say it again. At this point, as a 3-game Veteran, Jigglypuff is unlikely to see much of a change in her moveset (save for her FS). Other 1st-gen faeries include Mr. Mime and the Clefairy line. Neither seem like legitimate contenders.
-2nd Gen Faeries and Azumarill. I consider Azumarill as the top contender for the 2nd Gen faeries. Unique typing, water/fairy offers a variety of possibilities in Smash. Though, popular it lack a Mega-Evolution and the popularity of Gardevoir. The Togepi line seems perfect where it is, as a Pokeball. The Snubull line seems borderline impossible.
-Mawile. Mawile is also a good choice considering it has a Mega-evolution and the new Fairy-typing. The main issue preventing Mawile from a spot in SSB4 is popularity. Mawile is popular, just not to the extent of Gardevoir or Blaziken.
-5th Gen fairy, Whimsicott. Whimsicott's new fairy typing is the only thing it has going for it.
While Gardevoir is unlikely, she is a legitimate choice. I'd place her chances at somewhere between 3-17%.
[collapse=Gardevoir Moveset]
General: Since Gardevoir is such a feminine pokemon, (I know they can be male or female) I see her moving with the grace of a ballet dancer, with many of her basic attacks based on said idea. Keep this image in mind.
Playstyle: Gardevoir would have a largely defensive playstyle. She would be a mid-weight but suffer from moderate hit-stun and fairly low knockback resistance. Her saving grace are her barriers which help her survive more hits and out-move some faster opponents. Her attack game is not fantastic, but far from weak. She is tall with long limbs so she has pretty decent range on her attacks. Most of her attacks are not easy to kill with, but she good combo potential and some good kill moves. Her grab game is also quite good.
-- Special Moves:
- Standard Special: Reflect/Light Screen
Gardevoir's Pokeball move, but expanded.
This move is chargeable, and will go away after a minute or so it can also be broken if it incurs enough damage.
The weaker the charge, the smaller the barrier: A low charge will produce a barrier that just barely goes around Gardevoir, fully charged it produces a barrier the size her Pokeball incarnation produces. It can be charged while the barrier is already active.
The outer edge of the barrier will reflect projectiles, just like in Brawl. Futhermore, enemies within the barrier will be slowed down slightly/and or give slightly reduced damage/knockback.
Cooldown time can be shortened by landing attacks imbued with psychic power.
Kirby's barrier will be much smaller overall due to, of course, his much smaller size. Kirby will also be unable shorten the cooldown time, because he does not copy any other psychic attacks from Gardevoir.
Attacks imbued with Psychic energy:
-Up Tilt
-Down Smash
-Down Throw
-Back Air
-Forward Air
If sweetspotted these moves will charge her barrier more than usual and do additional knockback.
- Side Special: Psyshock
Psyshock is a unique attack in Pokemon, it is a Special attack that hits a Pokemon's physical Defense stat.
This would be a fairly standard projectile, however it cannot be reflected/absorbed/redirected. Thus damaging those attempt it.
- Up Special: Moonblast
This move will be visually similar to Pit's entrance animation in Brawl.
Gardevoir will ascend upward in a pillar of pink light. This move gives Gardevoir unparalleled upward mobility, however it gives her no lateral distance. She can go up the whole distance of the screen and stop at any point she wants. However, getting back to the stage may be difficult if she was sent flying a moderate distance laterally.
While not extremely powerful this move has decent trapping power. Gardevoir will also not enter freefall afterward, allowing for her to follow up with an aerial if an opponent gets caught in the attack.
Opponent's hit by this attack will have weakened attack strength and knockback for a short time.
- Down Special: Future Sight
A trap-style move. Gardevoir puts her hands to her head and leaves behind a pulsating blob of pink energy.
It will detonate if an enemy gets too close. Can be set in air.
-- Final Smash: Mega-Gardevoir
Gardevoir transform into Mega-Gardevoir in the usual way, the stone will appear around her and break revealing her as Mega-Gardevoir.
As Mega-Garedvoir the power of her barriers is increased: her barrier will extend to the size of Luigi's Negative Zone, it will slow the opponents within it to the extent the timer item does, it will weaken them greatly and will last as long as the traditional Final Form. Naturally Gardevoir herself is also powered up, with all of her attacks dealing more damage and knockback.
This Final Form will be more useful than others as her barrier allows her a very good approach on her opponents.
Furthermore, her secret ability Pixilate will affect those who entered in her barrier for a while afterward. Leaving them weakened by it's Fairy effects.
-- Smashes:
- Side Smash:
Garevoir strikes out forward with her arm and leg, like image 3 on row six.
- Down Smash:
Gardevoir bends down on one leg and spins with the her other leg outstretched. (Like the move Ice Skaters do.)
- Up Smash:
Garevoir kicks her leg straight up (like first image on row two). Her outstretched hand have hitboxes as well.
-- Basic Moves:
- Combo:
A few attacks strung together that look like a dance.
- Side Tilt:
A simple punch.
- Down Tilt:
Gardevoir bends down and kicks, like image 5 on row one.
- Up Tilt:
Gardevoir waves her arms overhead alternately. (Similar to the second-to-last image on the first row.)
- Dash Attack:
Gardevoir does a jumping kick much like a ballerina's jump (both legs full extended). The landing lag is minimal and can quickly move into ground attacks. Furthermore, this move can be canceled into aerials easily by pressing the attack button while in the jump. (Image 4, row one.)
-- Aerial Moves:
- Neutral Aerial:
Gardevoir strikes outward on both sides with all 4 of her limbs outstretched. (Like image 3 on row five.) Sex kick properties.
- Forward Aerial:
A striking knee attack, similar to Captain Falcon's but with less power. (Like image 5 on row four.) Her back leg and arm can do some damage, but much less than her knee.
- Backward Aerial:
Gardevoir kicks backward. (Like image 2 row three.)
- Upward Aerial:
Gardevoir puts both of her arms up, like image 4 row five.
- Downward Aerial:
Gardevoir takes this pose (image 1, row five), before kicking down hard with both legs.
-- Grabs/Throws:
For her grab Gardevoir will use her black hole to pull in opponents. Better range than most non-tether grabs, but also has slightly more ending lag if it misses.
- Pummel:
Gardevoir knees the opponent quickly.
- Forward Throw:
Gardevoir grabs the opponent, swings them overhead and throws them forward.
- Backward Throw:
Gardevoir grabs the opponent, flips over them and kicks them backward.
- Up Throw:
Gardevoir grabs the opponent, drags them along the ground and throws them upward.
- Down Throw:
Gardevoir does handstand on the opponent's shoulders (assuming they have shoulders) and then kicks downward hard.
Other:
-- Taunts:
- Taunt 1:
Gardevoir sits on invisible psychic energy and crosses her legs, looking bored.
- Taunt 2:
Garedvoir spins, her dress fluttering elegantly as she does.
- Taunt 3:
Gardevoir puts her hands together and creates a burst of psychic energy.
[/collapse]
Seeing as Gardevoir is now a Fairy and has a Mega-Evolution now, she's more important than ever. While Jigglypuff is also a fairy now (making a potential fairy newcomer unlikely) I cannot see the fairy aspects changing her moveset much (except a new Final Smash which is desperately needed) if it all. Therefore, a fairy newcomer still has a chance. Many people have been clamoring for 6th generation representation, however, getting an actual 6th generation Pokemon is unlikely. Considering Gen 6 is (relatively) recent there was not enough time to gauge the popularity of Gen 6 pokemon before picking a rep, given that SSB4 is slated for a 2014 release. Nevertheless, Gardevoir offers two tenets of Gen 6 in an already popular Pokemon: the new Fairy type and Mega-evolution. Meaning she is an ideal choice to represent the 6th generation and 3rd generation of Pokemon.
But what of Blaziken?
Blaziken as seen (At least around these parts) as a very feasible addition to SSB4. And understandably so, Blaziken as a huge fan-favorite that has also received a Mega-Evolution. And thus would represent the 3rd and 6th generations of Pokemon as well (And, arguably, would represent the 3rd Generation better than Gardevoir given it's huge popularity). However, Gardevoir has 3 (fairly) large advantages over Blaziken:
1.) Fairy typing.
2.) Sakurai's new credentials. Though not written in stone, Sakurai seems to be adding more female characters this time around. While Gardevoir can also be male, it is inarguable that Gardevoir gives off more femininity than Blaziken. I mean, Gardevoir has a built-in dress.
3.) Sakurai also seems to be looking for uniqueness. While I highly doubt Blaziken would be a clone he would feel very similar to one of SSB's most iconic characters. Blaziken is a close-range fighter (though he does have ranged options, he is a physical fighter at heart) with emphasis on speed and has fire-augmented attacks. Thus making him fairly similar to Captain Falcon.
But what of Mewtwo?
Mewtwo is likely the most requested Pokemon at this point (Again, around these parts). Seeing Gardevoir get in, especially over Mewtwo would offend quite a bit (though, less now thanks to Project M). Mewtwo also has gained a Mega-Evolution, in fact, he has two now. Though, Gardevoir has the new Fairy typing over Mewtwo it is hard to argue Gardevoir's inclusion over Mewtwo's. Nevertheless, Mewtwo wouldn't exactly be a Newcomer and Pokemon is certainly large enough to merit more spots (certainly more than the two it has now). I suggest that the two can coexist (however, unlikely that may be). The immediate conclusion that I suspect one would jump to is that the two would be too similar to be included alongside one another. However, that is rather baseless even if they are both psychic types.
Mewtwo is likely the biggest competition that Gardevoir has to deal with.
But what of other Fairy types?
-6th gen faeries such as Florges, Sylveon, Slurpuff, etc. were largely unrevealed during the majority of SSB4's development. Meaning Gamefreak and Sakurai's development team would not have had much to go on terms of which character is popular.
-1st Gen Faeries and Jigglypuff. Though, I've mentioned it before I'll say it again. At this point, as a 3-game Veteran, Jigglypuff is unlikely to see much of a change in her moveset (save for her FS). Other 1st-gen faeries include Mr. Mime and the Clefairy line. Neither seem like legitimate contenders.
-2nd Gen Faeries and Azumarill. I consider Azumarill as the top contender for the 2nd Gen faeries. Unique typing, water/fairy offers a variety of possibilities in Smash. Though, popular it lack a Mega-Evolution and the popularity of Gardevoir. The Togepi line seems perfect where it is, as a Pokeball. The Snubull line seems borderline impossible.
-Mawile. Mawile is also a good choice considering it has a Mega-evolution and the new Fairy-typing. The main issue preventing Mawile from a spot in SSB4 is popularity. Mawile is popular, just not to the extent of Gardevoir or Blaziken.
-5th Gen fairy, Whimsicott. Whimsicott's new fairy typing is the only thing it has going for it.
While Gardevoir is unlikely, she is a legitimate choice. I'd place her chances at somewhere between 3-17%.
[collapse=Gardevoir Moveset]
General: Since Gardevoir is such a feminine pokemon, (I know they can be male or female) I see her moving with the grace of a ballet dancer, with many of her basic attacks based on said idea. Keep this image in mind.
Playstyle: Gardevoir would have a largely defensive playstyle. She would be a mid-weight but suffer from moderate hit-stun and fairly low knockback resistance. Her saving grace are her barriers which help her survive more hits and out-move some faster opponents. Her attack game is not fantastic, but far from weak. She is tall with long limbs so she has pretty decent range on her attacks. Most of her attacks are not easy to kill with, but she good combo potential and some good kill moves. Her grab game is also quite good.
-- Special Moves:
- Standard Special: Reflect/Light Screen
Gardevoir's Pokeball move, but expanded.
This move is chargeable, and will go away after a minute or so it can also be broken if it incurs enough damage.
The weaker the charge, the smaller the barrier: A low charge will produce a barrier that just barely goes around Gardevoir, fully charged it produces a barrier the size her Pokeball incarnation produces. It can be charged while the barrier is already active.
The outer edge of the barrier will reflect projectiles, just like in Brawl. Futhermore, enemies within the barrier will be slowed down slightly/and or give slightly reduced damage/knockback.
Cooldown time can be shortened by landing attacks imbued with psychic power.
Kirby's barrier will be much smaller overall due to, of course, his much smaller size. Kirby will also be unable shorten the cooldown time, because he does not copy any other psychic attacks from Gardevoir.
Attacks imbued with Psychic energy:
-Up Tilt
-Down Smash
-Down Throw
-Back Air
-Forward Air
If sweetspotted these moves will charge her barrier more than usual and do additional knockback.
- Side Special: Psyshock
Psyshock is a unique attack in Pokemon, it is a Special attack that hits a Pokemon's physical Defense stat.
This would be a fairly standard projectile, however it cannot be reflected/absorbed/redirected. Thus damaging those attempt it.
- Up Special: Moonblast
This move will be visually similar to Pit's entrance animation in Brawl.
Gardevoir will ascend upward in a pillar of pink light. This move gives Gardevoir unparalleled upward mobility, however it gives her no lateral distance. She can go up the whole distance of the screen and stop at any point she wants. However, getting back to the stage may be difficult if she was sent flying a moderate distance laterally.
While not extremely powerful this move has decent trapping power. Gardevoir will also not enter freefall afterward, allowing for her to follow up with an aerial if an opponent gets caught in the attack.
Opponent's hit by this attack will have weakened attack strength and knockback for a short time.
- Down Special: Future Sight
A trap-style move. Gardevoir puts her hands to her head and leaves behind a pulsating blob of pink energy.
It will detonate if an enemy gets too close. Can be set in air.
-- Final Smash: Mega-Gardevoir
Gardevoir transform into Mega-Gardevoir in the usual way, the stone will appear around her and break revealing her as Mega-Gardevoir.
As Mega-Garedvoir the power of her barriers is increased: her barrier will extend to the size of Luigi's Negative Zone, it will slow the opponents within it to the extent the timer item does, it will weaken them greatly and will last as long as the traditional Final Form. Naturally Gardevoir herself is also powered up, with all of her attacks dealing more damage and knockback.
This Final Form will be more useful than others as her barrier allows her a very good approach on her opponents.
Furthermore, her secret ability Pixilate will affect those who entered in her barrier for a while afterward. Leaving them weakened by it's Fairy effects.
-- Smashes:
- Side Smash:
Garevoir strikes out forward with her arm and leg, like image 3 on row six.
- Down Smash:
Gardevoir bends down on one leg and spins with the her other leg outstretched. (Like the move Ice Skaters do.)
- Up Smash:
Garevoir kicks her leg straight up (like first image on row two). Her outstretched hand have hitboxes as well.
-- Basic Moves:
- Combo:
A few attacks strung together that look like a dance.
- Side Tilt:
A simple punch.
- Down Tilt:
Gardevoir bends down and kicks, like image 5 on row one.
- Up Tilt:
Gardevoir waves her arms overhead alternately. (Similar to the second-to-last image on the first row.)
- Dash Attack:
Gardevoir does a jumping kick much like a ballerina's jump (both legs full extended). The landing lag is minimal and can quickly move into ground attacks. Furthermore, this move can be canceled into aerials easily by pressing the attack button while in the jump. (Image 4, row one.)
-- Aerial Moves:
- Neutral Aerial:
Gardevoir strikes outward on both sides with all 4 of her limbs outstretched. (Like image 3 on row five.) Sex kick properties.
- Forward Aerial:
A striking knee attack, similar to Captain Falcon's but with less power. (Like image 5 on row four.) Her back leg and arm can do some damage, but much less than her knee.
- Backward Aerial:
Gardevoir kicks backward. (Like image 2 row three.)
- Upward Aerial:
Gardevoir puts both of her arms up, like image 4 row five.
- Downward Aerial:
Gardevoir takes this pose (image 1, row five), before kicking down hard with both legs.
-- Grabs/Throws:
For her grab Gardevoir will use her black hole to pull in opponents. Better range than most non-tether grabs, but also has slightly more ending lag if it misses.
- Pummel:
Gardevoir knees the opponent quickly.
- Forward Throw:
Gardevoir grabs the opponent, swings them overhead and throws them forward.
- Backward Throw:
Gardevoir grabs the opponent, flips over them and kicks them backward.
- Up Throw:
Gardevoir grabs the opponent, drags them along the ground and throws them upward.
- Down Throw:
Gardevoir does handstand on the opponent's shoulders (assuming they have shoulders) and then kicks downward hard.
Other:
-- Taunts:
- Taunt 1:
Gardevoir sits on invisible psychic energy and crosses her legs, looking bored.
- Taunt 2:
Garedvoir spins, her dress fluttering elegantly as she does.
- Taunt 3:
Gardevoir puts her hands together and creates a burst of psychic energy.
[/collapse]