KillerJawz
...
- Joined
- Mar 28, 2008
- Messages
- 4,285
Before I start, credit goes to NO-IDea for the layout.
I. The Purpose of This Guide
I.a. Terminology
II. Starter Stages
II.a.Battlefield
II.b.Final Destination
II.c.Smashville
II.d.Yoshi's Island
III. Starter/Counter-Pick Stages
III.a.Castle Siege
III.b. Halberd
III.c. Lylat Cruise
III.d. Pokémon Stadium 1
IV. Counter-Pick Stages
IV.a. Brinstar
IV.b. Delfino Plaza
IV.c. Frigate Orpheon
IV.d. Jungle Japes
IV.e. Pictochat
IV.f. Pirate Ship
IV.g. Pokémon Stadium 2
IV.h. Rainbow Cruise
V. Counter-Pick/Banned Stages
V.a. Distant Planet
V.b. Green Greens
V.c. Luigi's Mansion
V.d. Port Town Aero Dive
V.e. Yoshi's Island (Melee)
V.f. Norfair
VI. Banned Stages
VI.a. 75m
VI.b. Big Blue
VI.c. Bridge of Eldin
VI.d. Corneria
VI.e. Flat Zone 2
VI.f. Green Hill Zone
VI.g. Hanenbow
VI.h. Hyrule Temple
VI.i. Mario Bros.
VI.j. Mario Circuit
VI.k. Mushroomy Kingdom I
VI.l. Mushroomy Kingdom II
VI.m. New Pork City
VI.n. Onett
VI.o. Rumble Falls
VI.p. Shadow Moses Island
VI.q. Skyworld
VI.r. Spear Pillar
VI.s. The Summit
VI.t. Wario Ware
I. The Purpose of This Guide
The purpose of this guide has been created to help all Fox players, both mainers and those who use him as an alternative character, to learn about every stage the game. It is also intended to help create level-specific tactics, which will hopefully help the player understand each stage better. Feel free to post what you think will benefit you as a Fox player. If you know of any tricks or glitches that will be useful, please share them. Write as much as you know about a certain stage, who you would take there, who you wouldn't and why.
I wish for the entire Fox community to be apart of this, so please do not hestitate to contribute ^^. You guys have let two stage discussion threads die, I feel you will benefit from this consistantly updated one.
I.a. Terminology
Starter (S): These stages can only be used at the beginning of the first match. Counter-Pick stages are not allowed to be used at this time.
Starter/Counter-Pick (S/C): These can be used as starters, though they are counter-pick stages as well.
Counter-Pick (C): These stages can only be used during the second and third match (fourth and fifth in best three-out-of-five), though starter stages may also be used. It cannot be used as a starter stage, however.
Counter-Pick/Banned (C/B): These stages are still permissible by tournament standards.
Banned (B): These kinds of stages are not allowed by tournament standards.
Below are the stages, and the numbers coming after the name of each stage are the votes. From left to right, it represents Starter, Counter-Pick, and Banned. The one with the most votes determines if the stage is a starter, starter/counter-pick, counter-pick, counter-pick/banned, or banned, though other votes also determine where each stage is placed by tournament standards. For more information, go here and here.
II. Starter Stages
II.a.
Tips and Tricks:
Who should Fox take to this stage:
Tips and Tricks
Tips and Tricks
Tips and Tricks
Tips and Tricks
I. The Purpose of This Guide
I.a. Terminology
II. Starter Stages
II.a.
II.b.
II.c.
II.d.
III. Starter/Counter-Pick Stages
III.a.
III.b. Halberd
III.c. Lylat Cruise
III.d. Pokémon Stadium 1
IV. Counter-Pick Stages
IV.a. Brinstar
IV.b. Delfino Plaza
IV.c. Frigate Orpheon
IV.d. Jungle Japes
IV.e. Pictochat
IV.f. Pirate Ship
IV.g. Pokémon Stadium 2
IV.h. Rainbow Cruise
V. Counter-Pick/Banned Stages
V.a. Distant Planet
V.b. Green Greens
V.c. Luigi's Mansion
V.d. Port Town Aero Dive
V.e. Yoshi's Island (Melee)
V.f. Norfair
VI. Banned Stages
VI.a. 75m
VI.b. Big Blue
VI.c. Bridge of Eldin
VI.d. Corneria
VI.e. Flat Zone 2
VI.f. Green Hill Zone
VI.g. Hanenbow
VI.h. Hyrule Temple
VI.i. Mario Bros.
VI.j. Mario Circuit
VI.k. Mushroomy Kingdom I
VI.l. Mushroomy Kingdom II
VI.m. New Pork City
VI.n. Onett
VI.o. Rumble Falls
VI.p. Shadow Moses Island
VI.q. Skyworld
VI.r. Spear Pillar
VI.s. The Summit
VI.t. Wario Ware
I. The Purpose of This Guide
The purpose of this guide has been created to help all Fox players, both mainers and those who use him as an alternative character, to learn about every stage the game. It is also intended to help create level-specific tactics, which will hopefully help the player understand each stage better. Feel free to post what you think will benefit you as a Fox player. If you know of any tricks or glitches that will be useful, please share them. Write as much as you know about a certain stage, who you would take there, who you wouldn't and why.
I wish for the entire Fox community to be apart of this, so please do not hestitate to contribute ^^. You guys have let two stage discussion threads die, I feel you will benefit from this consistantly updated one.
I.a. Terminology
Starter (S): These stages can only be used at the beginning of the first match. Counter-Pick stages are not allowed to be used at this time.
Starter/Counter-Pick (S/C): These can be used as starters, though they are counter-pick stages as well.
Counter-Pick (C): These stages can only be used during the second and third match (fourth and fifth in best three-out-of-five), though starter stages may also be used. It cannot be used as a starter stage, however.
Counter-Pick/Banned (C/B): These stages are still permissible by tournament standards.
Banned (B): These kinds of stages are not allowed by tournament standards.
Below are the stages, and the numbers coming after the name of each stage are the votes. From left to right, it represents Starter, Counter-Pick, and Banned. The one with the most votes determines if the stage is a starter, starter/counter-pick, counter-pick, counter-pick/banned, or banned, though other votes also determine where each stage is placed by tournament standards. For more information, go here and here.
II. Starter Stages
II.a.
Battlefield
Tips and Tricks:
Video showing fox's true mobility on Battlefield and the potential for so many combos.
http://www.youtube.com/watch?v=_AVIjWu_2No
In general, BF is a good stage for Fox. He has auto-cancels from the platforms, the distance is short enough so match-ups where people try to camp are easier here, you can pressure opponents who are on platforms above you (SH U-air, SH F-air, maybe U-tilt and maybe U-smash), and you have the option of illusioning to the platforms if you're pressured offstage. He's not good when he's on the platforms though, and he doesn't transition from platform to ground as well as other characters such as Marth.
Who should Fox take to this stage:
Who shouldn't Fox take to this stage:Pikachu: this is the best place with Lylat Cruise to fight this rat as the platforms give us ways to prevent grabs and Pika's Thunder is mostly useless here.
Diddy: from the neutral stages is the best to fight Diddy because with the platforms his banana game is not as terrifying as it is in FD and Smashville.
Ice Climbers: very similar to Pikachu.
Wario: platforms = less air mobility which is good for Fox, bad for Wario.
Fox really can have trouble on BF against characters with a good air zoning game.. Marth and GW will give trouble, as well as MK in some cases. This is one of his better anti-Snake stages, however. Early kills and Snake's weakness in the air really give you advantages when moving around on the platforms.
II.b.Marth: (s)he loves platforms and BF make all the tips easier to connect.
G&W: By experience I have learned that G&W control extremely well the platforms, he loves to have the opponent above so if you step on a platform and he is below expect a couple of nairs and G&W knows how to force you to get in a platform.
MK: Some Foxes like to take MK here. Is not a bad option but I still believe that the camping opportunities of FD are better than the advantages BF gives against him.
Olimar: very similar to G&W in platform control but Olimar does it with Uair and Usmash and we can´t forget that his throws can send you directly to the platforms.
Final Destination
Tips and Tricks
I've found that when you cant go fd (banned against you or you've already used it in a best of 5 set)
pictochat is also really good, being that its a very similar stage, but its a bit longer so you can camp even harder.
also the transformations usally work in your favour.
as for fd it really is the ****, staying in the center on the stage at higher percents helps with your recovery and can make you really annoying to kill.
its also great for juggling if your able to consistenly do the autocancelled uair, since as they come down they dont really have any good options to avoid getting into that trap (ac uair, and then punish the airdodge)
Who should Fox take to this stage?FD is your main stage for camping with Fox. Like camping is very important in most matchups this stage is really good for Fox. He loses the tricks he has on platforms but it compensates with more stage control. Camping here makes doing damage to the opponent more safe than any other stage but with lack of platforms also comes a lack of tricks so it can be more difficult to get the kill. Now for specific matchups.
Who shouldn't Fox take to this stage?MK: definitely Fox's best stage against MK but probably will be also the one that most MKs ban against campers so if you are lucky and you get to fight here take advantage of it. This stage makes the MU completely 50-50. Obviously camping is the main focus of this match and forcing MK to make the mistake when is approaching. Here Tornado is very risky for MK as without platforms to bother is just to SDI that Nado and punish it with Dair -> followups. The only bad aspect for Fox in this stage is recovering so play smart here and mix your options.
DK, Bowser, Ganondorf, Ike, Marth (any char that does't have a projectile/good projectile): campfest, that's basically it.
DDD: good stage against him because he can´t CG you but you can camp him, normally double laser is not enough so is recommended to use here SHTL the most you can because his Waddle stuff can block most of the lasers but with three lasers is assured that at least one of them hit. This MU here is just patience and playing safe.
Snake: I like this stage against him because you can control his nade camping with your lasers. Is true that snake doesn't depend of that to be a threat but still is nice to have this advantage.
II.c.CG and Ctilts dudes (you know what I mean): no platforms means no tricks to escape from grabs or locks so never use this stage against these guys. All the camp of the world is not worth it if at the end you have to go for the kill risking you to get horribly punished.
Better Campers: When I say this I am talking about Falco and Pit normally. Both are better campers than Fox so is very hard to win a campfest against these guys and forcing you to approach is really bad for Fox what's why we are never supposed to do it
Ness & Lucas: basically their DownB destroys your camping options as they always expect the lasers and if they are on one side and you are on the other they can use their DownB safely.
Smashville
Tips and Tricks
Who should Fox take to this stage:Moving platform - allows for amazing mobility.platform canling allows fox to move around smashville creating many mix ups and cross ups. because of fox's speed it is very difficult for an opponent to keep up and it is very easy for them to be overwhelmed.by platform canceling foxcan navigate through smashville with very little consequences while keeping his opponent guessing.because there is little to no lag, fox can produce some very unpredictable strings, especially since he has many moves at his disposal to send his opponent into the air.overall fox can control alot space with even more speed than on other neutral stages. platform can also give more recovery options.
Main stage - overall good choice for fox.allows room for fox to play more paitent(although smashville is slightly smaller than final destination) and means that he never has to commit to a platform fight unlike battle field where you are very likely to use platforms. its ledges are much better than FD for us as there is less room for mistakes. we can actually travel under the whole stage with the use of Fair and firefox, although isnt somthing you will do often it is still a useful option if your being edge guarded by metaknight.
I think that smashville is the best stage against characters like Pika that have that grab on Fox. Mainly because of the moving platform he'll only get a couple of grabs off before having it pull the two of you apart. It is a standing chaingrab and not moving so...There ya go >_>
Who shouldn't Fox take to this stage?I love SV vs some characters. The moving platform gives me alot of breating space when needed. Imo I wouldnt recommend this stage versus snake some things he can do with the platform can mess your camp game and take away nessecary room to do things. Other than that I think Sv is a good stage verse pressure based characters
II.d.
Yoshi's Island
Tips and Tricks
Who should Fox take to this stage:YI annoys me. Landing lag with SH illusions cuz hills make them grounded (if you space right this wont happen though. The platform helps me with follow ups but can also hurt you alot depending the chars. Also the platform is good for running away from certain shenanigans. Major thing that annoys me is the slant on end =_=. Don't try lasering on it lol.
The middle platform is good for auto canceling aerials. High vertical celling hinders our upsmash kill for about 7% i think...
hills hinders our illusion and the flying shy guys protect the opponent from our lazors and make them stale
the low horizontal celling and fox light weight
Okay, you know why YI sucks for Fox? The platform in the middle ****ing ***** him. It's the wrong height; it tilts weirdly, and you can't abuse autocancel SH shenanigans consistently like you can on Battlefield, so you have to rely on luck.
It's really freaking difficult for Fox to abuse the platforms (partially due to his full hop/short hop height), and a lot of other characters can abuse it a lot better than he can.
Who shouldn't Fox take to this stage?its a good stage against chaingrabbers and lockers since the platform gives us many opportunitys for running away/getting momentum back/autocancelled aerials.
III.a.
Castle Siege
Tips and Tricks
Who should Fox take to this stage:First of all, you have those two giant statues that need to be destroyed before you can force any approaches through your laser game. HOWEVER, these statues can be lasered like hell in order to replenish your moveset, which is a nice consideration. If they are destroyed, you can officially camp your opponent and force approaches on a pretty big stage and have a lot of space to work with. Fox's speed can shine here in both his camping game and his approach game, as opposed to the previous part of the stage.
Who shouldn't Fox take to this stage?[N/A]
The first part of the stage is small, not flat, and has two very low platforms. While the platforms aren't so bad, this stage, in general, accomplishes two things: 1) it nerfs Fox's camping game (no real laser game and nowhere to escape to) and 2) it helps characters with a strong zoning game shine, i.e. Marth.