False Soundz
Smash Apprentice
I don't find this as an AT, I'm just opening this thread for discussion.
I'm not sure if this has been discovered, but I checked the threads and had no signs of discovery. So here goes, it's pretty mediocre, just saying.
Techniques only viable with the REVERSED cancel will be in red.
It's a new way to approach with sheik, acting as a technique and a mindgame at the same.
1. Run towards opponent
2. Short hop or full hop.
3. Press the control stick in the opposite direction [For Reversed]
4. Immediately after hit b [to charge needles]
5. Then immediately cancel the charge or let it charge for a little while.
6. Then either up-air,fair, bair, nair, or FF d smash.
This is basically a regular short hop but you quickly charge your needles and cancel them, allowing for mindgames, momentum canceling, and charging some needles.
This is basically RAR but it gives a quick animation of Sheik facing towards you and then a needle charge. It also cancels momentum allowing you space properly with bair and nair to avoid being grabbed. The actual RAR doesn't space you from grabs.
[Update Dec 8] It also lets you get behind an opponent, but beware of certain characters UP-B out of shield.
Up-air is tricky to land, you have to be closer to the opponent and you have to cancel it instantly, basically meaning up air is pretty much a dumb idea to use, unless your opponent doesn't block and is at low percents, because up-air can lead to combo's.
What's the use of this?
1. Mindgames : Your opponent wont realize what happened right away and will only notice a quick flashy short hop to a bair.
Your opponent will notice you charging needles, meaning they might let their guards down.
So now he's thinking is he/she going to do the bair, the nair, the fair, or the up-air? This approach basically allows for 4 aerials and a guessing game with the opponent.
You can either do this while approaching or do a standard fair or nair approach. Obviously this gives you another approach in your gameplay.
2. Needle charge: This lets you get one ring sound from your needle charge indicating that you charged at least one needle. This is a RAR that allows you to charge needles and attack the enemy with 3 aerials.
Wow, pretty cool lol.
3. Alternate approach: Basically same as a mindgame, just keeps your opponent guessing.
Ok sorry was being kinda repetitive, let me sum this up for you.
This is basically a new approach for Sheik, this lets her run up to an opponent feint a regular SH and then charge a needle, cancel the charge and bair, nair, or up-air the opponent. This cancels momentum so if you bair or nair this CAN prevent shield grabs, meaning this can act as a shield pressure game.
Of course you can use regular RAR and then needle in the opposite direction of your momentum get the same effect + get grabbed? Why? With this you won't get grabbed and it's easier.
Video will be up soon.
Discussion anyone?
I'm not sure if this has been discovered, but I checked the threads and had no signs of discovery. So here goes, it's pretty mediocre, just saying.
Techniques only viable with the REVERSED cancel will be in red.
It's a new way to approach with sheik, acting as a technique and a mindgame at the same.
1. Run towards opponent
2. Short hop or full hop.
3. Press the control stick in the opposite direction [For Reversed]
4. Immediately after hit b [to charge needles]
5. Then immediately cancel the charge or let it charge for a little while.
6. Then either up-air,fair, bair, nair, or FF d smash.
This is basically a regular short hop but you quickly charge your needles and cancel them, allowing for mindgames, momentum canceling, and charging some needles.
This is basically RAR but it gives a quick animation of Sheik facing towards you and then a needle charge. It also cancels momentum allowing you space properly with bair and nair to avoid being grabbed. The actual RAR doesn't space you from grabs.
[Update Dec 8] It also lets you get behind an opponent, but beware of certain characters UP-B out of shield.
Up-air is tricky to land, you have to be closer to the opponent and you have to cancel it instantly, basically meaning up air is pretty much a dumb idea to use, unless your opponent doesn't block and is at low percents, because up-air can lead to combo's.
What's the use of this?
1. Mindgames : Your opponent wont realize what happened right away and will only notice a quick flashy short hop to a bair.
Your opponent will notice you charging needles, meaning they might let their guards down.
So now he's thinking is he/she going to do the bair, the nair, the fair, or the up-air? This approach basically allows for 4 aerials and a guessing game with the opponent.
You can either do this while approaching or do a standard fair or nair approach. Obviously this gives you another approach in your gameplay.
2. Needle charge: This lets you get one ring sound from your needle charge indicating that you charged at least one needle. This is a RAR that allows you to charge needles and attack the enemy with 3 aerials.
Wow, pretty cool lol.
3. Alternate approach: Basically same as a mindgame, just keeps your opponent guessing.
Ok sorry was being kinda repetitive, let me sum this up for you.
This is basically a new approach for Sheik, this lets her run up to an opponent feint a regular SH and then charge a needle, cancel the charge and bair, nair, or up-air the opponent. This cancels momentum so if you bair or nair this CAN prevent shield grabs, meaning this can act as a shield pressure game.
Of course you can use regular RAR and then needle in the opposite direction of your momentum get the same effect + get grabbed? Why? With this you won't get grabbed and it's easier.
Video will be up soon.
Discussion anyone?