(If the Ike boards already had a discussion on this, link please =))
Even it's Ike's only relatively "safe" recovery move, many different opponents can hit Ike out of it. I inquire to find out ways to get aether gimped less frequently.
Characters with disjointed hitboxes can hit Ike at the top of his aether. A ganondorf's fair also hit me once there (was not expecting it). Some projectiles can but I'm unsure which ones and the ease of hitting Ike. (I'll need to check this, first)
For characters without large range/priority and disjointed hitboxes, how easily are they able to hit Ike out of his aether? It's hard for me to test something like this but I could try...
Aether can also be deflected, but deflections wouldn't work if you reversed aether, I think. Same thing for counter (and if it hit the counter, it would attack the other way)
Also, this situation seems to be a problem. I don't know if it's because I faced a noob Ike or whatever. When I face an Ike and knock him off stage, I jump off and attack him, but he dodges, then he goes for aether and I proceed to back air him when he's going up, resulting in a stage spike. Is there much Ike can do, or is the spacing situational to the position of the opponent?
tl;dr version: Which attacks gimp aether and how NOT to get gimped by them?
Even it's Ike's only relatively "safe" recovery move, many different opponents can hit Ike out of it. I inquire to find out ways to get aether gimped less frequently.
Characters with disjointed hitboxes can hit Ike at the top of his aether. A ganondorf's fair also hit me once there (was not expecting it). Some projectiles can but I'm unsure which ones and the ease of hitting Ike. (I'll need to check this, first)
For characters without large range/priority and disjointed hitboxes, how easily are they able to hit Ike out of his aether? It's hard for me to test something like this but I could try...
Aether can also be deflected, but deflections wouldn't work if you reversed aether, I think. Same thing for counter (and if it hit the counter, it would attack the other way)
Also, this situation seems to be a problem. I don't know if it's because I faced a noob Ike or whatever. When I face an Ike and knock him off stage, I jump off and attack him, but he dodges, then he goes for aether and I proceed to back air him when he's going up, resulting in a stage spike. Is there much Ike can do, or is the spacing situational to the position of the opponent?
tl;dr version: Which attacks gimp aether and how NOT to get gimped by them?